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CR-Modpack-fabric-1.20.1-1.2.6

Changelog

Forge 1.20.1 is released!

Additions:

  • Smooth Stone variants
  • Gold Block variants
  • Coal Block variants
  • Stack of Glowing Embers variants
  • Bamboo Mosaic variants
  • Coral variants
  • Mushroom block variants
  • Glacier Ice, Ice, Ice Bricks variants
  • Bamboo Planks variants
  • Black Concrete variants
  • Packed Mud variants
  • Mangrove Planks variants
  • Small Barrels
  • Hanging Barrel
  • Block-Families (the groups in the block palette GUI) can be created via resourcepack. See Conquest Reforged Resourcepack for example file

Changes:

  • Majority of Walls now have updated mechanics
  • Conquest Vines more easily placed on various surfaces. Disable gamerule doVineSpread for even freer placement

Fix:

  • Culling for thatch blocks
  • Rack of Daggers zfighting
  • Hanging Signs added to the block palette
  • renamed a few vanilla duplicates of CR blocks to "duplicate" so it doesn't show up in the search (eg: Nether Brick Wall)
  • Replacing certain CR slabs with any block when it shouldn't get replaced
  • Wicker fences connect to fence gates.
  • Mossy Stone Brick slab (vanilla) not using right type of rendering
  • White Plaster & Red Sandstone vertical quarter
  • Balustrade rotations
  • Stump models
  • Blocks with overlay patterns (eg: Fancy Magenta Socle) culling
  • Wooden Frame window pane up/down models textures
  • Column Walls NSEW model
  • Walls generally use vanilla's post-1.16 mechanics, state names slightly differ from vanilla to avoid destruction of previously placed walls
  • Board models rotatio

Files

ConquestReforged-fabric-1.20.1-1.2.6.mrpack(2.13 MiB) Primary Download

Project members

Conquest Studios

Conquest Studios

Organization

Details

Licensed ARR
Published 2 years ago
Updated 6 days ago