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The Weed Whiz Pack 2.2.0

Changelog

A few more structures, removed a few, and added a TON of new Biomes!

  • Added Camps. Castles. Carriages., because more structures yes.
  • Added Explorations, i bet you cant guess if its structures or not.
  • Added both Formations mods.
  • Added Bridging Mod, for more convenient building.
  • Added Biolith, for modded biome distribution and Cavernous compat
  • Added Biomes O' Plenty, added much more overworld and underground biomes.
  • Added Hellion's Sniffer+, as it now works with Cavernous thanks to Biolith.
  • Added Spider Caves, as it now works with Cavernous thanks to Biolith.
  • Added Underground Jungle, as it now works with Cavernous thanks to Biolith.
  • Added Regions Unexplored, more biomes yes.
  • Added Underground Villages, Cavernous already has some, but more variation is nice.
  • Removed all of Moog's Structure mods, while they are cool, they cause easy early op loot and land deformations.
  • Removed Warp Totems as Lodestone Warp is more than enough.

Dependencies

Structory_1.20.x_v1.3.5.jarAdded via overrides
DungeonsArise-1.20.x-2.1.58-fabric-release.jarAdded via overrides
frycmobvariants-4.4.1+1.20.jarAdded via overrides
Structory_Towers_1.20.x_v1.0.7.jarAdded via overrides

Files

The Weed Whiz Pack 2.2.0.mrpack(57.16 MiB) Primary Download

Project members

lostdoge08

Member

Details

Licensed ARR
Published 6 months ago
Updated 4 months ago