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Changelog
This update internally changes a lot.
NQMItems now must be classified into a group. Added a fake creative menu for better testing and ease of access. Particles and Projectiles are now split into 3 different class types.
- No prefix means the object supports no entities being linked normally
- Simple means it supports one entity
- Complex supports multiple entities
Added an inbuilt yaw rotation for the entities visually in both.
Both Projectiles and Particles are now spawned by just making a new object instead of through their handlers. The Particle and Projectile ticker are now always running. Fixed issue with performance involving entities sometimes sticking around when they shouldn't.
Files
NotQuiteModded.jar(104.13 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated 7 months ago