90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Release 1.0.00

Changelog

ReanimateMC V1.0.00 Official Release Changelog

Overview

ReanimateMC introduces a groundbreaking system that replaces instant death with a strategic KO state, enabling players to be revived or executed. This initial release lays the foundation for immersive roleplay and tactical gameplay in Minecraft, featuring configurable options, a fully customizable multi-language system, and clear in-game feedback.

Added

  • KO System:

    • Replaces instant death with a KO state where players are rendered immobile.
    • Applies blindness to restrict the KO player’s vision.
    • Activates a glowing effect on KO players to make them more visible to others.
  • Revive Mechanic:

    • Allows players to revive a KO player by crouching near them.
    • Triggers a revival process when the reviver holds a special item (configurable via the require_special_item option).
    • Displays clear instructional messages if the conditions are not met (e.g., not crouching or missing the required item).
  • Execution Mechanic:

    • Introduces the ability for players to execute a KO player by holding left-click for a specified duration.
    • Executes the KO player immediately with configurable visual and sound effects.
  • Configuration Options:

    • Extensive configuration through config.yml for:
      • Revival duration and health restoration.
      • KO duration before natural death.
      • Special item requirement (which can be disabled).
      • Effect intensities (e.g., blindness, slowness, and additional effects on revival).
  • Multi-Language Support:

    • Implemented a language manager that loads language files (e.g., en.yml and fr.yml) from a dedicated lang folder.
    • Supports custom language files, enabling server administrators to create or modify localized messages.
  • User Feedback & Commands:

    • Enhanced messages throughout the plugin to provide clear guidance during KO, revival, and execution.
    • Administrative commands added to:
      • Reload configuration and language files.
      • Force revive or KO a player.
      • Check the current status of a player.

Changed / Improved

  • Overhauled the player damage handling to replace the instant death mechanic with the KO system.
  • Refined the visual and audio feedback effects to ensure a clear, immersive experience.
  • Improved configuration flexibility, allowing server administrators to fine-tune gameplay mechanics.
  • Enhanced the language system for better localization and ease of customization.

Fixed

  • Addressed scheduling issues related to the revival and execution processes.
  • Resolved minor inconsistencies in player state checks and configuration value retrieval.

Known Issues

  • The execution hold mechanism is basic and may be refined in future updates.
  • Expansion of customizable visual elements (e.g., dynamic progress bars) is planned for upcoming versions.

Files

ReanimateMC-1.0.00.jar(42.13 KiB) Primary Download

Project members

Matisse

Owner

Details

Licensed MIT
Published 2 years ago
Updated 4 days ago