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Changelog

V1.42 Changelog:

-Added a huge new vanilla core shader and post shader to Reimagined (A few features require to enable fabulous to use):

-Added a raytraced reflective effect to translucent materials such as ice, water, colored glass, etc. (Fabulous required) -Added a waving core shader to make lava, grass and water wave, foliage only waves when outside. -Added a custom night sky core shader. -Added a custom end sky core shader. -Added a custom horizon core shader. -Added a custom vanilla emissive core shader. -Added a custom ambient occlusion shader (Fabulous required). -Added a custom nether fog core shader to have the nether fog scale correctly with the players render distance. -Added a custom fancy cloud core shader. -Added a custom new block light core shader.

-Added a full new sound overhaul which changes a ton of things such as:

-new anvil place and use sound. -new brewing stand use sound. -new enchanting sound. -new blast furnace sound. -new smoker sound. -new dragon hit, fly and roar sound. -new wood walk, break and placement sound. -new stone walk sound. -new snow walk sound. -new sand walk sound. -new dirt/gravel walk, place and break sound. -new ender pearl, splash potion, egg and snowball throw sound. -new bow sound. -new skeleton sounds. -new zombie sounds. -new endermen sounds. -new husk sounds. -new wither skeleton sounds. -new water sounds. -new lava sounds. -new portal sounds. -new foliage walk, break and place sounds. -new wolf/dog walking sounds. -new pressure plate and button sounds that are unique to it's material. -new menu button sound. -new metal sounds. -new death sound.

-Added a big new music overhaul with more soundtracks to the game such as:

-Erlend Flatin(Artist) - Sunset -MalCap'n66(Artist) - Conflux -Lost Angel(Artist) - 39 -Solunary(Artist) - Life | Voide -C418(Artist) - Excuse | Flake | Beginning | Chris | Door | Equinoxe | Dog | Kyoto | Intro

-Added a ton more emissives:

-Made lava emissive -Made magma cubes emissive -Made blazes emissive -Made the end crystal emissive -Made the eyes of piglins, hoglins and striders emissive (tweaked the strider eyes) -Made particles such as lava, flames, crying obsidian, potion particles, etc emissive. -Made potions emissive. -Made emissive blocks emissive crumbling/breaking particles. -Made the end crystal beam emissive. -Made the enchant table fully emissive rather than low emissive. -Made all emissive blocks emissive in the inventory as well. -Made a few items fully emissive rather than half emissive. -Made redstone ore fully emissive when lit.

-Reimagined the grass & grass block with a bunch of new variants. -Reimagined the end crystal texture. -Renamed the "Ender Dragon" boss bar in the US lang file to "The Dragon of Ender" in purple colored text. -Updated the Reimagined colormap to be a bit more colorful, made some biomes more unique, savanna more dry/yellow while Badlands is autumn themed. -Updated the iron bar block model and slightly optimised it. -Updated the enchant table animation to be linked to when the book opens instead of how close the player using the pack are to the book.

-Heavily optimised all door and trapdoors. -Overhauled the trapdoors to be much easier to build with and less messy and cleaned up their side textures. -Simplified the jungle door and trapdoor. -Simplified the mangrove door and trapdoor. -Tweaked the warped trapdoor.

-Added Cherry wood Reimagined compat. -Added Bamboo wood Reimagined compat.

-Fixed the main menu breaking in 1.20. -Fixed the custom colormap breaking in cherry biomes -Fixed the Reimagined sign not displaying back text. -Fixed trapdoors being slightly brigther than doors in certain spots. -Removed the ugly black bar in the recipe book introduced in 1.19.3

(May or may not have missed a few things but it's now morning and I'm really tired)

Files

§aReimagined§0_§8[v1.42]§0.zip(59.66 MiB) Primary Download

Project members

Reijvi

Owner

Details

Licensed ARR
Published 2 years ago
Updated 2 months ago