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Eyeless Fresh Moves v2.3

Changelog

MORE EYE SUPPORT IN THE EXPRESSIVE FRESH MOVES VERSION, in case yours is now supported.

3x1px enderman-like eyes with 2 offsets ported directly from the Fresh Animations 1.9 enderman eye animations. Now you can be one of them :v

3x2px Large eyes with 1 offset

The apply these new eyes look in the resource pack page.

CHANGES.

The eyebrows now come in 4 different offsets and all of them have a neutral mood. Their positions in the skin texture have been changed. Angry and calm mood in eyebrows no longer exist. Running and walking animations no longer have horizontal bouncy movements. Now walking and running animations look different. In the walking animation the body rotation is more subtle, and arms are rotated normal, in the running animation the arms are now rotated like in the "Minecraft Live is back for 2023" video at 0:29 seconds in the Minecraft Channel:v. The personality sitting detection has been changed to be more accurate but may cause a little delay to the leg rotation. This should prevent some accidental siting in the air situations. NEWS

Well, I was wrong about the first-person hand movements. I mean its fixed since it reads the player variables, but we don't have a tool to control those 1st person perspective movements yet. A fix to that may come soon. I will be working on more eye compat before I jump into using the new variables like climbing, crawling or gliding since we have some issues with the CEM template loader in blockbench. A new pack called "Just Expressions" will come with just the animated eye feature. Now I'm aware that elytras can be animated like the player to make them sync body movements. So a fix to that may come in a near future. Right now I'm busy with college stuff so updates may come more slowly. So be patient for future updates.

Files

Eyeless Fresh Moves v2.3.zip(244.32 KiB) Primary Download

Project members

TrasTick

Member

IthanMendoza

Member

Details

Licensed Custom License
Published 6 months ago
Updated 5 months ago