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Release 1.3

Changelog

Ebin Resurrected v1.3

All about the water, vapour included!

Volumetric Clouds

Although the option for volumetric clouds has existed in Ebin for quite some time, they haven't ever actually worked...until now!

2024-08-05_00 09 15

The clouds are enabled by default in the 'high' and 'ultra' presets. Depending on the humidity of the biome, the cloud density also changes, although this can be disabled, of course.

2024-08-07_19 19 30 Dense clouds over a rainforest

2024-08-07_19 20 32 Sparse clouds over a desert

Volumetric Water

Volumetric fog now also applies to water. This also works with caustics. 2024-08-07_19 17 37 2024-08-07_01 13 33

Water Biome Tint

Water is now tinted based on the biome it is in. 2024-08-07_23 31 23

Other stuff

  • Re added a bunch of tonemaps from old Ebin, and set the default to Burgess.
  • Water fog is no longer applied when the player is not in water.
  • Rain no longer makes surfaces wet or causes clouds to get denser in biomes where it can't rain.

Files

Ebin-Resurrected-v1.3.zip(16.09 MiB) Primary Download

Project members

jbritain

Member

Details

Licensed AGPL-3.0-only
Published 5 months ago
Updated 17 days ago