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Changelog
- update to complementary r5.2.2
- vastly improve GI
- thanks to GitHub user
jwapobie
for doing most of the improvements
- thanks to GitHub user
- improve ghost afterimage on moving objects
- the issue is not fully fixed, but should be bearable now
- fix sunlight shadows from ACL-based connected glass
- reduce flickering and borders between LOD levels
- this fixes the world-aligned squares following the player near light sources that illuminate surfaces at grazing angles
- improve blocklight upscaling and filtering
- add interactive water
- improve light discovery
- add specular blocklight highlights
Files
rethinking-voxels_r0.1-beta5.zip(543.87 KiB) Primary Download