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Changelog
Features added/changed:
- Cleaned up the code and did some important optimizations and changes
- Added lens flare
- Added vanilla water option
- Added directional shading to blocky clouds
- Added noise-based variable altitude to exponential fog
- Added subtle cloudy noise to LPV fog
- Re-added a rotating spiral to End Vortex
- Rewrote ray marchers of Nether fog, LPV fog and fireflies
- Rewrote stars
- Modified planar clouds lighting model
- Tweaked cloud settings
- Increased default shadow resolution to 2048
Features fixed:
- Fixed many incompatibilities with Optifine
- Fixed handheld lighting causing blackouts on AMD GPUs (hopefully)
- Fixed handheld lighting not working with some items
- Fixed volumetric lighting and fog with Distant Horizons
- Fixed distant fade not working with Distant Horizons
- Fixed some compilation errors occurring when tweaking PBR config
- Fixed incorrect blending of clouds with sun/moon and Aurora Borealis
- Fixed End cloudy fog overlapping with Distant Horizons terrain
- Fixed incorrect specular highlight color
- Fixed weird 3D cloud shapes when below Y0
- Fixed entities flickering with TAA
- Fixed shadows not waving with foliage
Features removed:
- Old LPV fog ray marcher
- Old fireflies ray marcher
- Old nether fog
Files
Solas Shader V2.7.zip(1.22 MiB) Primary Download
Details
Licensed ARR
Published 3 years ago
Updated a month ago