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Solas Shader V2.7

Changelog

Features added/changed:

  • Cleaned up the code and did some important optimizations and changes
  • Added lens flare
  • Added vanilla water option
  • Added directional shading to blocky clouds
  • Added noise-based variable altitude to exponential fog
  • Added subtle cloudy noise to LPV fog
  • Re-added a rotating spiral to End Vortex
  • Rewrote ray marchers of Nether fog, LPV fog and fireflies
  • Rewrote stars
  • Modified planar clouds lighting model
  • Tweaked cloud settings
  • Increased default shadow resolution to 2048

Features fixed:

  • Fixed many incompatibilities with Optifine
  • Fixed handheld lighting causing blackouts on AMD GPUs (hopefully)
  • Fixed handheld lighting not working with some items
  • Fixed volumetric lighting and fog with Distant Horizons
  • Fixed distant fade not working with Distant Horizons
  • Fixed some compilation errors occurring when tweaking PBR config
  • Fixed incorrect blending of clouds with sun/moon and Aurora Borealis
  • Fixed End cloudy fog overlapping with Distant Horizons terrain
  • Fixed incorrect specular highlight color
  • Fixed weird 3D cloud shapes when below Y0
  • Fixed entities flickering with TAA
  • Fixed shadows not waving with foliage

Features removed:

  • Old LPV fog ray marcher
  • Old fireflies ray marcher
  • Old nether fog

Files

Solas Shader V2.7.zip(1.22 MiB) Primary Download

Project members

Septonious

Owner

Details

Licensed ARR
Published 3 years ago
Updated a month ago