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Increased frequency of all overworld structures

Added support for MC 1.20.x through 1.21.x

AmpXtreme

by santient on Jan 7, 2025
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AmpXtreme

by santient on Jan 7, 2025
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Improved climbability and visual appeal of generated terrain

AmpXtreme

by santient on Jan 5, 2025
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AmpXtreme

by santient on Jan 5, 2025
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  • Increased ambient light so that dark areas appear brighter
  • Some shaders might override this and should be configured accordingly (e.g. increasing cave lighting)

AmpXtreme

by santient on Dec 13, 2024
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AmpXtreme

by santient on Dec 13, 2024
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  • Stricter spawn target close to coast (decreases chance of spawning too high up)
  • Minor distributional rebalancing

AmpXtreme

by santient on Dec 11, 2024
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AmpXtreme

by santient on Dec 11, 2024
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Improved spawn bias for survival

AmpXtreme

by santient on Dec 11, 2024
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  • Increased vertical biome variation
  • Increased water springs
  • Players spawn closer to shore

AmpXtreme

by santient on Dec 9, 2024
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Added vertical biome variation! Also made biomes smaller and more varied.


Project members

santient

Member

Details

Licensed MIT
Published 2 months ago
Updated 11 days ago