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Horde Nights v1.2.2a

Fixes

  • #6 Sleeping always triggeres advanvement & teleport.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.0.10a

Fixes

  • #6 Sleeping always triggeres advanvement & teleport.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.2.2

Changes

  • Init v8
  • Give zombified piglins their own gifting loot table during a festive moon.
    • Contains, but not limited to:
      1. Golden Apples
      2. Enchanted Golden Apples
      3. "Charm of Greed" - a new custom item that drops gold on the ground around you every so often
  • Advancement Changes:
    • Split "Bloody Hunder" into two different advancements:
      • "Blood Hunt" - Kill a member of The Horde during a Blood Moon.
      • "Super Hunt" - Kill a member of The Horde during a Super Moon.
      • "Anti-Christ" - Kill a member of The Horde during a Festive Moon.(already exists)
    • Fixes, Arangements, & Minor Changes.
  • Replaced the system to prevent sleeping during a lunar event
    • Now you will take a tick of damage when you try to sleep during negative lunar events.
    • This replaces using minecraft's gamerule, eliminating jank and increasing compatability with other mods/packs.
  • Updated the "uninstall" function to use the improved format introduced in Mo-Variants 7.7.0 Beta 5
    • There are now three uninstall options for Horde Nights:
      1. Everything BUT the Statistics - This option is useful for re-installs & updates that may cause issues. Statistic data will be kept intact.
      2. Just Horde Nights(normal) - The default functionality of the uninstall function, same as previous.
      3. Everything related to Horde Nights - This option removes data that is shared between multiple RRC packs, not just horde nights. Running this option with multiple RRC packs active may cause issues.
  • Updated every item's "custom data" format to a non-depricated standard
    • This means old items will no longer work, but can still be crafted like normal diamonds.

Fixes

  • Fix any code relating to checking if a creeper is charged or not.
  • Fix Second Looping code not working(ritual)
  • Fix ritual advancement using the injured effects ident texture

Known Issues

  • Updating from v1.2.1 or lower DURING a horde nights will break sleeping forever. Please Use: /gamerule PlayerSleepingPercentage 100
    • In future you will only need to use the "re-install/update" option for uninstalling the pack, but it won't work with v1.2.1

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.0.10

Changes

  • Replaced the system to prevent sleeping during a lunar event
    • Now you will take a tick of damage when you try to sleep during negative lunar events.
    • This replaces using minecraft's gamerule, eliminating jank and increasing compatability with other mods/packs.

Fixes

  • Fix any code relating to checking if a creeper is charged or not.

Known Issues

  • Updating from v1.0.9 or lower DURING a horde nights will break sleeping forever. Please Use: /gamerule PlayerSleepingPercentage 100
    • In future you will only need to use the "re-install/update" option for uninstalling the pack, but it won't work with v1.2.1 or below.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Fix creeper's statistic advancement being bugged.

Horde Nights v1.2.1 - Festive Follow Up

Changes

  • Update Identifier advancements to fix CMD value too big [1.21-1.21.3]
  • Festive Moon Changes:
    • Spiders now have their own gifting pool
      • Don't mind the rest of the console errors, they are there to remind me to keep working on it!

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.2.0 - A Festive Drop & Super Slow

Updates

  • Update to support 1.21.4, The Garden Awakens.
    • The Resource Pack IS NOW UPDATED!!

Additions

  • Added Festive Moons
    • Added the typical three advancements, surviving & Super challenge surviuval, plus a secret one.
    • Festive moons are different, Hostile mobs are a lot less... Hostile.
      • The core mechanic of this lunar event will be improved upon, don't worry. I plan to work improvements into any minor updates over the next year!
      • The reason for this is we have a lot of work to do with the optional resource pack, and would like to focus on what already exists first.
    • Integration with TimeLib to enable this automatically during winter.
      • Integration only supports 1.21-1.21.1 at the time of writing, due to TimeLib having issues.
      • 1.21.2-1.21.3 requires a single world relog for things to work properly as of TimeLib v1.2.1
      • 1.21.4+ is completely unsupported.

Changes

  • Init v7
  • Config 2.0 Pt2 Config on Horde Nights kinda got left in the dust for most of 1.0.0-1.1.0, but with most of the major content done, it is time for it to catch up. This will be done in multiple parts, as to not overload ourselves.
    • Add Visuals Pg1 - Lunar Event Indicators
    • Add Advanced Pg1 - TimeLib Integration
    • General Improvements
      • Settings managed by an integration will now say so, as well as being "locked" while the integration is managing them.
      • Slight Design Improvements to Gameplay Pg1.
      • Add tick delay to allow updates before config is re-displayed in appropriate cases
  • Super Moons Changes:
    • Nights with a Super Moon will now last 2x longer.
    • It now only takes 1 minute 30 seconds to become a coward during a super moon.
  • Some particles are now forced, setting a minimum.
    • Particle visual config will be coming soon providing more cusomization!
  • Stat advancements now have titles to indicate which advancement is bugged should it ever happen again.

Fixes

  • #4 - Sleeping Percentage Overridden by pack.
  • Unreported - Fix config saying to configure the "Blood Moon" interval, when in fact you are configuring the "Natural Lunar Event" Interval.
  • Unreported - Fix an incorrect scoreboard blocking anything other than a Blood Moon.
  • #5 - Fix "Pet" mobs collected the day leading up to a lunar event getting transformed into a Horde Mob.
  • Unreported - Fix a math error that wouldn't have affected only two event types.
  • Unreported - Fix all stats & gameplay attached to them not working.
  • Unreported - Fix creeper statistic achievement not working due to a typo.
  • Unreported - Fix RRC advancement with wrong color title.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.4 - Config Patch

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Update with experimental support for 24w45a

Changes

  • Config 2.0 Pt1 Config on Horde Nights kinda got left in the dust for most of 1.0.0-1.1.0, but with most of the major content done, it is time for it to catch up. This will be done in multiple parts, as to not overload ourselves.
    • Add Advanced Section to Main Config Menu(coming soon)
    • Overhaul Gameplay Config Pg1
      • You can now intentionally disable all gameplay features.
        • As a side note to this, second looping gameplay is now disabled when you uninstall.
      • You now have the ability to toggle natural Lunar Events.
      • You now have the ability to separately toggle each Lunar Event Type.
  • Init V6
    • Overhaul the way Lunar Events are chosen to support more types coming in our future Game Drops.
      • The system is now weight based.
      • Unless all other lunar events are disabled, no lunar event can be guarenteed. This includes super moons, as there is now always at least 10 weight towards Blood Moons.
    • Lay groundwork for future updates, such as this year's Festive Drop.

Fixes

  • #3 - FIXED - Recursion error caused by error correction spamming startup effects, also auto fixes after 1 MC day.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.3 - Minor Patch

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Experimental Features for 1.21.4:

  • Recruited the Creaking to The Horde
    • Don't think you are safer in the pale garden. Killing the creaking won't count as a horde kill, but they will have increased strength. I wouldn't try to get hit from these guys if I were you.
    • NOT COMPATIBLE WITH WINTER DROP EXPERIMENTAL PACK IN PREVIOUS VERSIONS!!!
    • We will likely run 1 week behind when updating experimental support, as our updates are usually finalized a couple days before we schedule the release.

Updates

  • Update with experimental support for 24w44a(1.21.4 Winter Drop Snapshot)

Additions

  • 1 new advancement.

Changes

  • Phantoms will no longer gain a movement speed boost.
  • Init V5
    • Add 2 missing statistics.

Fixes

  • Unreported: Fix Cowardice not working at all

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.2a

Fixes

  • Fix every Lunar Event showing a number roll in chat.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:


Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

rainzy

Owner

Bowswa

Member

Details

Licensed ARR
Published a year ago
Updated 10 days ago