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Fix creeper's statistic advancement being bugged.

Horde Nights v1.2.1 - Festive Follow Up

Changes

  • Update Identifier advancements to fix CMD value too big [1.21-1.21.3]
  • Festive Moon Changes:
    • Spiders now have their own gifting pool
      • Don't mind the rest of the console errors, they are there to remind me to keep working on it!

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.2.0 - A Festive Drop & Super Slow

Updates

  • Update to support 1.21.4, The Garden Awakens.
    • The Resource Pack IS NOW UPDATED!!

Additions

  • Added Festive Moons
    • Added the typical three advancements, surviving & Super challenge surviuval, plus a secret one.
    • Festive moons are different, Hostile mobs are a lot less... Hostile.
      • The core mechanic of this lunar event will be improved upon, don't worry. I plan to work improvements into any minor updates over the next year!
      • The reason for this is we have a lot of work to do with the optional resource pack, and would like to focus on what already exists first.
    • Integration with TimeLib to enable this automatically during winter.
      • Integration only supports 1.21-1.21.1 at the time of writing, due to TimeLib having issues.
      • 1.21.2-1.21.3 requires a single world relog for things to work properly as of TimeLib v1.2.1
      • 1.21.4+ is completely unsupported.

Changes

  • Init v7
  • Config 2.0 Pt2 Config on Horde Nights kinda got left in the dust for most of 1.0.0-1.1.0, but with most of the major content done, it is time for it to catch up. This will be done in multiple parts, as to not overload ourselves.
    • Add Visuals Pg1 - Lunar Event Indicators
    • Add Advanced Pg1 - TimeLib Integration
    • General Improvements
      • Settings managed by an integration will now say so, as well as being "locked" while the integration is managing them.
      • Slight Design Improvements to Gameplay Pg1.
      • Add tick delay to allow updates before config is re-displayed in appropriate cases
  • Super Moons Changes:
    • Nights with a Super Moon will now last 2x longer.
    • It now only takes 1 minute 30 seconds to become a coward during a super moon.
  • Some particles are now forced, setting a minimum.
    • Particle visual config will be coming soon providing more cusomization!
  • Stat advancements now have titles to indicate which advancement is bugged should it ever happen again.

Fixes

  • #4 - Sleeping Percentage Overridden by pack.
  • Unreported - Fix config saying to configure the "Blood Moon" interval, when in fact you are configuring the "Natural Lunar Event" Interval.
  • Unreported - Fix an incorrect scoreboard blocking anything other than a Blood Moon.
  • #5 - Fix "Pet" mobs collected the day leading up to a lunar event getting transformed into a Horde Mob.
  • Unreported - Fix a math error that wouldn't have affected only two event types.
  • Unreported - Fix all stats & gameplay attached to them not working.
  • Unreported - Fix creeper statistic achievement not working due to a typo.
  • Unreported - Fix RRC advancement with wrong color title.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.4 - Config Patch

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Update with experimental support for 24w45a

Changes

  • Config 2.0 Pt1 Config on Horde Nights kinda got left in the dust for most of 1.0.0-1.1.0, but with most of the major content done, it is time for it to catch up. This will be done in multiple parts, as to not overload ourselves.
    • Add Advanced Section to Main Config Menu(coming soon)
    • Overhaul Gameplay Config Pg1
      • You can now intentionally disable all gameplay features.
        • As a side note to this, second looping gameplay is now disabled when you uninstall.
      • You now have the ability to toggle natural Lunar Events.
      • You now have the ability to separately toggle each Lunar Event Type.
  • Init V6
    • Overhaul the way Lunar Events are chosen to support more types coming in our future Game Drops.
      • The system is now weight based.
      • Unless all other lunar events are disabled, no lunar event can be guarenteed. This includes super moons, as there is now always at least 10 weight towards Blood Moons.
    • Lay groundwork for future updates, such as this year's Festive Drop.

Fixes

  • #3 - FIXED - Recursion error caused by error correction spamming startup effects, also auto fixes after 1 MC day.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.3 - Minor Patch

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Experimental Features for 1.21.4:

  • Recruited the Creaking to The Horde
    • Don't think you are safer in the pale garden. Killing the creaking won't count as a horde kill, but they will have increased strength. I wouldn't try to get hit from these guys if I were you.
    • NOT COMPATIBLE WITH WINTER DROP EXPERIMENTAL PACK IN PREVIOUS VERSIONS!!!
    • We will likely run 1 week behind when updating experimental support, as our updates are usually finalized a couple days before we schedule the release.

Updates

  • Update with experimental support for 24w44a(1.21.4 Winter Drop Snapshot)

Additions

  • 1 new advancement.

Changes

  • Phantoms will no longer gain a movement speed boost.
  • Init V5
    • Add 2 missing statistics.

Fixes

  • Unreported: Fix Cowardice not working at all

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.2a

Fixes

  • Fix every Lunar Event showing a number roll in chat.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.2 - Halloween Drop

Updates

  • Update to fully support 1.21.2/3

Additions

  • Added Super Moons
    • Super moons are a more powerful, but slightly rarer event. They will replace a Blood Moon.
      • Horde Effects are much stronger
      • Even more particles
    • After 10 blood moon occurences, there will be a chance for a super moon to spawn.
      • After 50 blood moon occurences, the chance will be guarenteed. This will rarely be needed.
  • New Recruits:
    • Silverfish
      • Only has increased health, meant to be annoying.
    • Slimes
      • Only has increased health, meant to be annoying.

Changes

  • Balance horde powers. Easy mode is easier, normal+ is, on average, about the same.
  • Optimize the conversion process

Fixes

  • Unreported - Fix a bug causing more phantoms to spawn than intended in Extreme Difficulty

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.0.8 - Bug Fix Backport

Fixes

  • Unreported - Fix a bug causing more phantoms to spawn than intended in Extreme Difficulty

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.1.1 - Pre-Drop Balancing

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Experimental Support for 1.21.2/3
    • Creeper Overhaul Integration does not work, required mod not yet updated.

Additions

  • Added an advancement.
  • Added groundwork for a future update. No I will not say more.

Changes

  • Ritual Overhaul Pt2
    • The ritual is now a bit more expensive
      • You must now craft a "primed" diamond.
      • This "primed" diamond must be dropped on a regular campfire to scorch it.
      • Finally, upon picking up the "scorched" diamond, it will cost 2 health to enrich it.
      • Drop this "enriched" diamond on the soul campfire as before.
      • Careful, messing up the process will give you a "bunk" item, which cannot yet be used in this update.
    • Ritual Items have custom textures included in the RRC Resource Pack.
  • Phantom Spawning Changes
    • Phantoms now spawn 6 blocks above you
    • Phantoms no longer count towards mob cap(this may aliviate some issues some people have had)
    • Phantoms spawned by mob spawning are now size 3

Fixes

  • #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
  • Unreported - Fix Identifier Advancements not triggering.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.0.7 - Bug Fix

Fixes

  • #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
  • Remove cosmetic errors from versions that "Creeper Overhaul" doesn't support.

Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

rainzy

Owner

Bowswa

Member

Details

Licensed ARR
Published a year ago
Updated 19 days ago