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🪴 Botanical Pots 2.1

Greetings everyone!

Yesterday's (or today's, depending on your timezone) release included some sneaky bugs. I'd argue it's normal for such a major update, but I wouldn't be able to figure them out so quickly if it wasn't for you in the Workshop.

Advancements 🏆

If you go wild and investigate every single plant with a magnifying glass, you will now get a Defending the Thesis advancement.

Bug Fixes 🐞

You can now properly craft a Magnifying Glass with a glass and a stick on the crafting table.

Some minor optimizations were applied to most pot models. It's unlikely that you would notice any performance improvements, but it's always nice to have these.

Botanical Pots 2.0

Greetings, everyone!

I'm as excited as you are to announce Botanical Pots 2.0 today. The format of this changelog differs from what we had before. It's rather ordered. Now, as you can tell, we're skipping versions 1.8 and 1.9, because this single update might be the most major Botanical Pots update of all time. Without any further ado, shall we begin?

Resource Pack 🖌️

Pot Models

With 2.0, Botanical Pots now require their own resource pack to stay visually appealing. The appearance of all pots, even the base one, was changed to a custom model, reducing the required amount of entities per pot from 12 to a single one.

Upgrades have also gotten a unique look. But their looks aren't the only change...

Upgrades 🪽

With 2.0, you can no longer craft upgrades in a crafting table. That system was scratched and re-imagined. The goal of the new system is for the upgrades to remain a side task, and not something you go out of your way to obtain. Each upgrade is now obtained through its dedicated, usually simple, task. The tasks are described in the Advancements Menu.

For example, the Rich Soil upgrade can now be obtained with a 20% chance by manually composting some plant matter.

Two upgrades were removed from the game. Them being the Watering and the Photosynthesis upgrades. Though the functionality of the Photosynthesis upgrade was incorporated into the default pot behavior. All saplings now have a 25% chance of producing some leaves. Of course, still influenced by the respective speed modifier.

One new upgrade was added, though. The Mechanical Upgrade. ...But, we challenge you to obtain one yourself instead of describing its functionality. Hehe.

Magnifying Glass

A player holding a magnifying glass

I'm happy to introduce the Magnifying Glass. It can be considered a guidebook of sorts, without actually being a book. Pretty wild, eh?

The magnifying glass allows you to "investigate a plant by examining it thoroughly". It will then yield the plant's Suitable Biome, Speed Modifier, and Treat. Only the applicable information for the specific plant type is shown.

Once again, you investigate plants; not pots.

Now, since I had to draw so many textures for this single update, I figured it wouldn't hurt if biomes, speed modifiers, and treats had their own textures.

Speed Modifiers, there are 5, are now named. Below is the spectrum, with their respective numeric values. If you're lost, see the Changelog for 1.7.

Stalwart: 50 » Rooted: 75 » Vulgaris: 100 » Pretentious: 150 » Delicate: 200

💡 Pro Tip

Rich Soil is required if the speed modifier of the plant is either pretentious or delicate.

A single magnifying glass is given to you once you join the world for the first time.

Other Changes⚙️

  • Both azalea and flowering azalea no longer produce moss as one of their treats.
  • Pale Oak is now fully supported by pots. It's stalwart and produces resin clumps as its treat.
  • Fern is now fully supported. It's pretentious and produces no treats.
  • Cacti now produce a Cactus Flower as their treat.
  • Some advancements were removed or moved around, and loads of upgrade-specific ones were added.

🪴 Botanical Pots 1.7

The eighth release of Botanical Pots brings some rather interesting additions, a bunch of QOL features a whole variety of changes.

Let's start off with the by far largest feature in this release - the so-called speed modifiers. These aim to make the process of growing plants more logical, — they aren't direct "buffs" or "nerfs" in the usual meaning of these words.

✨ The numbers below don't have any real meaning to them, you should compare them instead.

The default speed for all plants is 100. This is the speed for most tree types, e.g. oak, birch, etc. To compensate for the lower speed of some plants, their drops were instead increased.

Some plants have other speeds though... Oh, what's that? A neatly structured table? — how convenient, eh?

Plant Type Speed Drops Has Treats
Dark Oak 50 1-4
Spruce 75 1-2
Jungle 75 1-2
Mangrove 75 1-2
Crimson 75 1-2
Warped 75 1-2
Bamboo 150 1-2
Red Mushroom 150 2-3
Brown Mushroom 150 2-3
Cactus 150 2-3
All Flowers 200 2-3

✨ The amount of charcoal, wood, and leaves the respective tree type drops with the right update was actually changed as well, it now corresponds to the amount of drops.

Now let's get into less complex stuff. The sprout upgrade was renamed to the watering upgrade, its inherent item type was changed as well.

The climate upgrade now speeds up birch in the meadow biome. And, since we've mentioned the climate upgrade, all the flowers were removed from the #pots:treats tag, meaning you can no longer craft the climate upgrade with flowers.

Dev Note: Poor cherry...

The It's Time to Grow Up advancement was changed and renamed. It's now called Flowstate, and is triggered if you manage to grow a plant in just under 2 seconds.

Furthermore, a direct alternative to Flowstate was added: the Rooted-Down advancement. It's triggered if you manage to grow a plant in over an (IRL) hour. - Trust me, it's a LOT more likely than you think it is.

Other than all that, the treat of the warped fungus was changed to shroom light - based on your suggestions in the Workshop!

Botanical Pots 1.6

The seventh release of Botanical Pots brings additions that the datapack has never seen up until this point. ...And a tiny change to the recipes.

The main addition of this version is... Advancements! There are 5 different advancements in total, at least for now. I tried my best to keep them as interesting and unique as possible, giving the datapack this needed "yet to accomplish" effect.

You start the advancement chain by getting the root advancement, which you get by obtaining a Botanical Pot for the first time. (Which yes, you'll have to re-do even if you have already done it in previous versions) And from there... You'll see! (I need to keep at least some engagement, don't I?)

The "tiny" change to the recipes I mentioned before is that you now get them whenever you create a botanical pot; not whenever you obtain a brick.

🪴 Botanical Pots 1.5

The sixth release of Botanical Pots brings some huge additions, a "huge" nerf, and a bunch of little changes.

Most importantly, the pots can now be upgraded. The idea is simple: You can have only one upgrade active at a time, but you get to experience the whole buff of it.

There are common and rare upgrades, common ones are "easier" to get but provide arguably fewer buffs. Rare ones are a bit more unique, whilst also being harder to get.

💡 To keep this changelog clean and simple, the recipes won't be provided directly. It's not a big deal since you'll get to see all the upgrade recipes whenever you obtain a brick. Seriously, just grab a brick and open up the recipe book!

Timber Upgrade

Timber Upgrade

The potted plant produces
wood instead of logs.

COMMON


Sprout Upgrade

Sprout Upgrade

Decreases the time it takes
for a plant to grow by 1/3.

COMMON


Rich Soil Upgrade

Rich Soil Upgrade

Allows you to grow other
plants in the pot.

COMMON


Shattered Upgrade

Shattered Upgrade

Completely restricts any plant
from growing in the pot.

COMMON


Flaming Upgrade

Flaming Upgrade

The pot burns produced
logs into charcoal.

RARE


Plentiful Upgrade

Plentiful Upgrade

Doubles the chance of
producing a treat.

RARE


Photosynthesis Upgrade

Photosynthesis Upgrade

The potted plant produces
leaves alongside logs.

RARE


Climate Upgrade

Climate Upgrade

The potted plant grows 3x as fast,
if the biome the pot is located in
is a suiting one for the plant.

RARE


💡 Fun Fact:

The recipe for the climate upgrade is a brick, surrounded by 4 treats, which may not be intuitive at first.

As of the nerf, you can no longer grow non-tree plants in the pots to compliment the Rich Soil upgrade.

A neat QOL-change: Botanical Pots no longer take items from disabled hoppers, which can arguably result in more advanced automation designs.

🪴 Botanical Pots 1.4

The fifth release of Botanical Pots brings some neat bug fixes as well as a bunch of new plants.

You can now plant cacti and mushrooms (both brown and red). Their treats are dead bushes and hanging roots accordingly.

Dandelions now properly work with the pots, no more odd behavior.

Based on your suggestions, azalea treats (both regular and flowering ones), were changed.

It now has a 50/50 chance of dropping either from 1 to 2 moss blocks or a spore blossom. Say bye to glow berries 👋!

Ahm, another small change: Pots now officially support 1.21.4, although the new plants (eye-blossom and the pale oak) aren't supported yet. It's just that supporting them would require me to abandon all the previous versions, so let's just take some time until the majority of the community moves onto 1.21.4 by themselves!

🪴 Botanical Pots 1.4

The fifth release of Botanical Pots brings some neat bug fixes as well as a bunch of new plants.

You can now plant cacti and mushrooms (both brown and red). Their treats are dead bushes and hanging roots accordingly.

Dandelions now properly work with the pots, no more odd behavior.

Based on your suggestions, azalea treats (both regular and flowering ones), were changed.

It now has a 50/50 chance of dropping either from 1 to 2 moss blocks or a spore blossom. Say bye to the glow berries 👋!

Ahm, another small change: Pots now officially support 1.21.4, although the new plants (eye-blossom and the pale oak) aren't supported yet. It's just that supporting them would require me to abandon all the previous versions, so let's just take some time until the majority of the community moves onto 1.21.4 by themselves!

🪴 Botanical Pots 1.3

The fourth-ever release brings quite some new plants, a few changes, and crucial bug fixes.

First of all, it's now possible to grow all of one-block-tall flowers in pots. With the exception of Wither Roses and Torchflowers. A simple pot just isn't enough to cope with ancient power! :amphora:

As for QOL change, all plants that grow from a sapling (including fungi and even bamboo) now have a chance of 2% to drop an additional sapling of the corresponding type. (ping munch)

Most importantly, botanical pots now properly load on newer versions.

🪴 Botanical Pots 1.3

The fourth-ever release brings quite some new plants, a few changes, and crucial bug fixes.

First of all, it's now possible to grow all of one-block-tall flowers in pots. With the exception of Wither Roses and Torchflowers. A simple pot just isn't enough to cope with ancient power! 🏺

As for QOL change, all plants that grow from a sapling (including fungi and even bamboo) now have a chance of 2% to drop an additional sapling of the corresponding type.

Most importantly, botanical pots now properly load on newer versions.


Project members

Manchick

Owner

Details

Licensed MIT
Published 7 months ago
Updated 13 days ago