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Changelog
Additions
- Added "Puncturing" enchantment that increases crossbow damage
- New sound effect for whenever the weapon in the main hand recharges its ability
Fixes
- Removed armor stand sound effects from playing in abilities
- Fixed Powerful Mobs spawning and immediately suffocating; they now have space requirements for spawning
- Fixed Powerful Mobs' health bars stacking on each other, which makes viewing their health harder
- Double Jump now works when standing on/against fences, fence gates, doors, trapdoors, soul fire, and big dripleaf stems
- Fixed Double Jump teleporting other players in multiplayer
Changes
- Made Multishot and Piercing enchantments compatible
- Changed Channeling so that it can strike lightning with no conditions needed (no thunderstorm required, no sky visibility required)
- Added more resource drops for Powerful Evokers, Vindicators, Piglins, Piglin Brutes, Zombified Piglins, and Wither Skeletons; they can now drop emeralds, gold, and coal
- Drowned now have a higher chance of spawning with a trident in hand
- Powerful Mobs can now spawn with the Absorption effect
- Increased the chances of finding Leeching and Enrichment in desert pyramids, and Combo in bastions
- All Powerful Skeleton variants now shoot critical arrows
- Vineblade now uses the new leaf particle in the Thornbloom ability
- Reinforced Trident can no longer target zombie villagers
- Pets can no longer be damaged by their owner's abilities, nor can they be inflicted with negative effects
- Reduced the size of the Withering Excalibur and Netherbane models
*Please download the resource pack attached below
Featured versions
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palettemc
Owner

adamkhatib980
Contributor

eldyNOTzesty
Contributor
Details
Licensed CC-BY-NC-4.0
Published 3 months ago
Updated 2 months ago