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Changes:

  • Logo Redesign

  • Tweaked the maximum number of dynamic lights generated by lit TNT from 16(old value) to now 48 only if the tnt is less than 48 blocks away from a player.

  • Tweaked glowing effect dynamic light generation so that now ALL ENTITIES (not only players) with glowing effects will generate dynamic lights if they are less than 48 blocks away from a player.

  • Improved Config Menu:

    • Fixed [on/off] alignment

    • Tweaked colors and borders

    • Added presets:

      • 'FASTEST' Only torches have dynamic lights, using the old dynamic lights generation engine
      • 'OPTIMIZED' All features enabled, using the old dynamic lights generation engine
      • 'SMART' (Default & Recommended) All features enabled, fixes lighting bugs, uses the new dynamic lights generation engine

Additions:

  • 'SMART' generation engine for dynamic lights:
    • Fixes dynamic lights disappearing if replaced by a block.
    • Fixed vertical water flow colliding with dynamic lights.
    • Fixed inaccurate light levels.
    • All the above at the cost of a tiny bit of performance.

Bugs Fixed:

  • Dynamic lights would not place over void_air or cave_air

Changes:

  • Added 1.21.4 compatibility

Changes:

  • Optimized datapack further

Additions:

  • most missing light-emitting items

Bug Fixes:

  • Uninstalling the datapack would not remove the scoreboard

Additions:

  • Added support for 1.21.2-3
  • Added a 'compatibility' folder and .mcfunction that will run in the right time for dynamic lights to generate properly. It can be used to set up YOUR OWN dynamic lights for custom items, conditions, locations, or datapacks.
  • Added compatibility for a future 'flashlights' datapack

Changes:

  • Almost full backend rewrite (and code simplification)
  • Slight performance optimization

Changes:

  • Logo Redesign

Project members

CreepermeYT

Member

Details

Licensed MIT
Published 5 months ago
Updated a month ago