Endless City Legacy

Endless City Legacy

Mod and data pack

A more original version of our project Endless City. Travel an unending expansive city where your number one resource is very rare...

Server AdventureGame MechanicsWorld Generation

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[v2.0.1] Parity w/ Primary 2.0 & 2.0.1

Changelog

Endless City v2.0.1 - LEGACY

Updates

  • Updated to 1.21-1.21.4

Changes

  • All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users. Tutorial file included in the datapack bundle.

    • Tiles have one variant in Legacy, as they were back in the old mod.

      • All tiles must be the same size.
      • Tile road and terrain blocks should be included in their relevant tags if new tiles are added.
      • Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)
      • Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
    • There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.

    • Post-processors on the structures are also data-driven, allowing for post-generation block replacement.

      • replace_random: replaces the given block using a randomly selected block from the provided blocks list.
      • replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).
        • NOTE - see Known Issue #1

Known Issues

  • replace_random_rotated post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the data list). For instance, you couldn't have the entry minecraft:beehive[honey_level=5] in the blocks list, and then also provide the rotations in the data list, as the two would conflict.

Supported Modules

  • Coming soon

Other Versions

This pack is INCOMPATIBLE with other versions.

Files

[1.21-1.21.4] Endless City Legacy v2.0.1.zip(205.86 KiB) Primary Download

Project members

Spanning Cities

Spanning Cities

Organization

Details

Licensed ARR
Published a year ago
Updated 16 days ago