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[v2.0.1] Updates, Balancing, & Changes

Changelog

Endless City v2.0.1 - LITE

Based on Endless City PRIMARY v2.0.1

  • This is a modified version of the main endless city pack, with lighter feature sets for lower specs and smaller world sizes. Currently there is only one major difference, although more are in the works.

Differences

  • Total world height has been compressed from 512 to 384 to reduce world size for users with limited space.
    • As part of this change, the underground has been compressed slightly, as we wanted you to have plenty of space to work with on the above ground to have fun.

Updates

  • Updated to support 1.21-1.21.4

Additions

  • Randomized Dead End Tiles
    • Currently only one new dead end length has been added.

Changes

  • Loot Changes:
    • All tables now use random sequence (I think).
    • Overhauled Iron Building Loot tables.
    • Overhauled Gold Building Loot table.
    • Gold Building Vault:
      • Slightly rarer to get a wither skull.
      • Now uses "planks" tag.
      • Now has a small chance to give a log instead of a plank.
    • Stone Building:
      • Replaced the wooden pickaxe with custom "Flimsy Pick".
      • Added weights to modify the chances of different things.
      • Now uses the "buttons" tag instead of just giving a stone button.
      • Added 2 new "treasures" along with the gold vault key:
        • Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.
        • A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow.
  • Structure offsets are now dynamic
    • Per structure definition value randomOffset is used to decide the maximum offset distance for a structure on placement (applied when randomPosition:true).
  • The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)
    • Updated superstructure with the new blocks.
    • Added pale oak to the sapling structures.
    • Added open and closed eyeblossoms to the flowers which can be sold by wandering traders.
  • Environment changes
    • Added atmospheric effects to the wasteland biome.
    • Changed biome colours for the slums and wasteland biomes.

Fixes

  • Structures with a decayChance of 0 could still decay in the case that they failed their area checks.
  • Rare cases that could cause structures to intersect with the road.

Known Issues

  • replace_random_rotated post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the data list). For instance, you couldn't have the entry minecraft:beehive[honey_level=5] in the blocks list, and then also provide the rotations in the data list, as the two would conflict.

Supported Modules

  • Coming soon

Other Versions

This pack is INCOMPATIBLE with other versions.

Files

[1.21-1.21.4] Endless City LITE v2.0.1.zip(318.27 KiB) Primary Download

Project members

Spanning Cities

Spanning Cities

Organization

Details

Licensed ARR
Published 5 months ago
Updated 16 days ago