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Changelog
This game is now at a point where I think it should have been at realease. I dont have a single bug left on my todo left, and this just feels way better than version 1.0.
So now that i have gotten all of the time consuming bug fixing out of the way, i can promise you that the next updates will feature much more actual content.
Visual Changes
- Changed the look of the map
- Map now marks the hole room once you find it
- Improved the looks of the Inventory a lot
- Fixed buggy weapon firing animation
- Health bar has the current and maximum health above it
Enemy changes
- The Crystal enemy now has death particles
- Crystal explosion delay has been increased to 2 seconds
- Fixed Zombies not being shielded
Upgrade Changes
- New upgrades!
- Coffe - Increase Attack Speed and Speed
- Dumbell - Increases Damage and Health at the cost of Speed
- Most upgrades have been rebalanced
- Lifesteal cant kill you anymore, instead leaving you on 1 hp
Technical Changes
- Rebalanced Room type chances
- Weapon cooldown doesn't round anymore, which previously made the auto rifle a terrible weapon
- Health goes up when buying Max Health upgrades
- Fixed the shop spawning multiple upgrades at one stand
- Fixed reviving at the shop
- Fixed run corruption when you leave the game, this also fixed all of the issues with multiplayer hosted servers.
- Fixed the first run not generating at all
Translations
- Chinese - ZeroIceBear
Details
Licensed Apache-2.0
Published 5 months ago
Updated 2 months ago