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Version 1.0.3

Changelog

This game is now at a point where I think it should have been at realease. I dont have a single bug left on my todo left, and this just feels way better than version 1.0.

So now that i have gotten all of the time consuming bug fixing out of the way, i can promise you that the next updates will feature much more actual content.

Visual Changes

  • Changed the look of the map
  • Map now marks the hole room once you find it
  • Improved the looks of the Inventory a lot
  • Fixed buggy weapon firing animation
  • Health bar has the current and maximum health above it

Enemy changes

  • The Crystal enemy now has death particles
  • Crystal explosion delay has been increased to 2 seconds
  • Fixed Zombies not being shielded

Upgrade Changes

  • New upgrades!
    1. Coffe - Increase Attack Speed and Speed
    2. Dumbell - Increases Damage and Health at the cost of Speed
  • Most upgrades have been rebalanced
  • Lifesteal cant kill you anymore, instead leaving you on 1 hp

Technical Changes

  • Rebalanced Room type chances
  • Weapon cooldown doesn't round anymore, which previously made the auto rifle a terrible weapon
  • Health goes up when buying Max Health upgrades
  • Fixed the shop spawning multiple upgrades at one stand
  • Fixed reviving at the shop
  • Fixed run corruption when you leave the game, this also fixed all of the issues with multiplayer hosted servers.
  • Fixed the first run not generating at all

Translations

  • Chinese - ZeroIceBear

Files

Enter the Bungeon - Datapack.zip(423.1 KiB) Primary Download
Enter the Bungeon - Textures.zip(5.52 MiB) Download

Project members

Budged

Owner

Penguh

Weapon Model Artist

Details

Licensed Apache-2.0
Published 5 months ago
Updated 2 months ago