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Version 1.0.5

Changelog

Not really any major changes but had to get this released for the video due to the previous versions upgrades being super unbalanced. oops.

New Item!

  • Health potions can now appear in item rooms, regenerating 50 hp when consumed

GUI Changes

  • The held item in your inventory now shows the important stats when hovering
  • In the hub, the statistics menu now also shows highest floor and playtime

Technical Changes

  • Enemy spawning is now driven by a loot table, making it much more efficient, and making it possible to make some enemies appear more in the later floors possible forshadowing
  • Damage is now dealt with custom damage type, enabling more control over knockback
  • The key is now converted to a eatable item instead of a map once clicked, stopping the repeated creation of maps (yes the key is simply there to make players right click a map get over it)

Fixes

  • Sometimes the shop was cleared when entering it while one player was spectating
  • Run Ammount went up every floor you cleared instead of only when a new run is started
  • A thin slice of the Overworld generated, breaking the datapack due to gravel falling into random rooms

Files

Enter the Bungeon - Data Pack.zip(201.25 KiB) Primary Download
Enter the Bungeon - Texture Pack.zip(5.3 MiB) Required resource pack Download

Project members

Budged

Owner

Penguh

Weapon Model Artist

Details

Licensed Apache-2.0
Published 5 months ago
Updated 2 months ago