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Version 1.1.0

Changelog

The main focus of this update was improving basically every part of the game, and adding some end goal to the game.

Items

  • All players are now visible on map at all times
  • Health potion no longer instanly uses the next item when consumed
  • Sword
    • Main attack is now a sweep
    • Reduced parry immunity frames
    • Parry cooldown is only 5 ticks on successfull parry
    • Has 5% crit chance by default

GUI

  • Stats are now in categories
  • Upgrades now use %s for values making translation much easier
  • Added coin transfering to multiplayer
  • Tips has been added to the GUI, teaching you things i have noticed some people being confused about
  • Hub gui
    • Is now personal to every player
    • Playtime is now showed in in seconds, minutes, days and years (yes, i totally expect that will apply to someone)
  • Core Shaders
    • Player health is now a bossbar, which makes it smoothly interpolate between values
    • Mouse slot highlight pulses and are only present for the Upgrade slots
    • Dragged items are no longer shown, which makes clicking ui elements look much better
    • A lot of small improvements like hiding the chat background

Enemies

  • New Ghost enemy
    • Charges towards you and deals heavy damage on ram
    • Starts appearing at floor 2
    • Animated using Animated Java
  • Slime Rework
    • Now fires slimeballs towards you
    • On death, splits into 3 smaller slimes that has the same behaviour as the old slime
    • The small slimes grow into the regular slime after 4-8 seconds
    • Grown small slimes does not
  • Crystal Rework
    • Shields are now represented in the health bar
    • They now follow the thing they shield so you cant just isolate them in a corner anymore
    • Now starts appearing at floor 3
    • Added animations using Animated Java
  • Current and max health is now displayed above bar
  • All enemies has been polished and unified to have more reuseable code
  • Nerfed all enemies to make it more fair for regular players (after all death mode is now here for the skilled)

The Golem

  • Appears on floor 4
  • Animated using Animated Java
  • 3 phases
    • 100-50% Health
      • Cycles between throwing rocks and groundpounding
      • When no players are close, charges towards nearest player
    • 50-10% Health
      • Halves time between attacks
      • Begins summoning enemies, which scales to the ammount of players
    • 0% Health
      • Walks to the middle and activates the final attack, where rocks fall from the cieling

Buildings

  • Tutorial

    • Teaches you the basics has been added at the start of the game
    • With that comes a new dialogue system for text
  • Shop

    • Visual improvement and animations
    • Can be rerolled
    • Better visibility
  • Hub

    • Has been rebuilt to look less boring
    • Death mode
      • Locked untill you defeat the Boss
      • Increases allmost all enemy stats
      • Makes all enemies predict your movement
      • Halves your iframes
      • Makes sword parry not entirely block attack
      • Go try it, i promise you will hate it :)
  • Upgrade

  • Added 20 new upgrades

  • Wont be listing the upgrades here, as i think it is more fun to discover them for yourself (though you can check the lang files if you are curious)

  • New stats

    • Poison
      • Three diffrent stats: strenghth duration and chance
      • Deals damage over time
    • Thorns
      • Deals the damage you recieve back to the enemy
    • Dodge
      • The chance to dodge attacks
      • Capped at 60 to prevent invulnerability
    • Crit
      • Two stats: Damage and Chance
      • When rolled, enemies hit by swords will have crit particles, and bullets will have a crit trail
    • Enemy Coins and Health
    • Plus a few other minor stats that you probably will discover while playing

Other

  • Rooms

  • Doors got animations

    • You can no longer escape by backing off as soon as you enter
    • Pits now take a fifth of your health instead of killing you
    • Fixes for rejoining the game in wrong state
  • Death

    • Now shows the nearest players health bar
    • Allows you to view your stats and upgrades
    • Added small death transition instead of just teleporting instantly
  • And a lot more (I forgot to note the changes untill late in devellopement so this is just the changes i memorize)

Files

Enter the Bungeon - Data.zip(1.28 MiB) Primary Download
Enter the Bungeon - Resource.zip(6.66 MiB) Required resource pack Download

Project members

Budged

Owner

Penguh

Weapon Model Artist

Details

Licensed Apache-2.0
Published 7 months ago
Updated a day ago