Health Bars
If the entity with a health bar has the absorption effect, the absorption hearts will show up next to the health bar. Absorption is essentially a shield on one's health so it is shown separately from their main health. Their health bar is completely yellow whenever they have absorption (without the optional Resource Pack).
Damage Indicators
Damage Indicators show up when an entity's health changes. They show up red when losing health, green when gaining health, and yellow whenever absorption hearts are added/removed. If they lose both absorption and normal hearts on one hit, two damage indicators will show- with each damage shown separately.
Optional Resource Pack
There is an optional Resource Pack that can change how the Health Bar and Damage Indicator symbols look.
Just copy the downloaded zip file into both your datapack and resourcepack folders. Make sure its enabled in game. Also enable the "Custom Texture" option in the Options Menu, or download the version that has it enabled already.
Status Effects
If you have the Resource Pack applied, you can enable Status Effects in the Options Menu. It shows current Status Effects inflicted on nearby mobs.
Left to right: Poison, Weakness, Speed, Slowness, Water Breathing
Currently Implemented Status Effects:
- Blindness
- Fire Resistance
- Haste
- Mining Fatigue
- Poison
- Regeneration
- Resistance
- Slowness
- Speed
- Strength
- Water Breathing
- Weakness
- Wither
Options
You can toggle features of the pack by running the command:
/function #healthindications:options
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