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V1.10.1

by KNIZE1007 on Aug 11, 2024
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  • Fixed mob attributes not working at all
  • Fixed errors that might appear in server consoles
  • All updates brought to MC versions 1.20.3-1.20.4 (refer to previous update logs for details)
  • All updates up to v1.9.1 brought for versions 1.20-1.20.2 (refer to previous update logs for details)
  • All updates brought to MC versions 1.20.3-1.20.4 (refer to previous update logs for details)
  • All updates up to v1.9.1 brought for versions 1.20-1.20.2 (refer to previous update logs for details)

V1.10 - Mod

by KNIZE1007 on Jun 30, 2024
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V1.10

by KNIZE1007 on Jun 30, 2024
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  • Updated for 1.21

V1.9.1

by KNIZE1007 on Jun 10, 2024
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  • Fixed button [@a] in set difficulty menu not working
  • Spectators no longer change monsters
  • use tag "knize_ignore_hmiot" to be unaffected by the datapack

V1.9

by KNIZE1007 on Jun 6, 2024
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  • Updated to version 1.20.5 and 1.20.6
  • Remade how level shatter shards work
    • now have to be eaten instead of thrown to be used
      • side effects can be tonned down if catalysed
      • new side effects
    • old shards will convert to new ones if thrown on the ground
  • fixed raid captains not giving bad omen
  • slight balance changes

V1.8 - Mod

by KNIZE1007 on Dec 14, 2023
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V1.8

by KNIZE1007 on Dec 14, 2023
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  • Level shattering changes:
    • Fixed (again) inventory swap side effect not working
    • Remade the "time snare" side effect
    • The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
      • This change helps with compatibility with datapacks that change monster loot tables
    • Looting no longer increases shard drop rate
    • Modified drop chances slightly
    • Throwing multiple shards at once no longer reacts
    • Shards now drop from level 5 by default
  • Completely remade zombies
    • Now they spawn with increasing chances for better gear
    • Slight stat nerfs
    • No longer has the "berserker" ability
    • increased baby spawn rates only on day 100
  • Updated settings reset
  • New setting: Shard monsters glow
    • Monsters that drop shards will glow when this is turned on (off by default)

V1.7.1

by KNIZE1007 on Nov 3, 2023
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  • Fixed inventory swap side effect not working
  • Added a new level shatter side effect
  • Fixed the "Space-time Shatter" advancement not working
  • Piglins no longer gain fire resistance
  • Added a new trigger command "monsterLevelInfo" which tells player which level are the monsters currently at

V1.7

by KNIZE1007 on Oct 6, 2023
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  • New feature: Level Shattering!
    • Hostile Mobs can now drop special shards, which can be used to decrease the monster levels
    • Using a shard can have a variety of side effects
    • Settings for Level Shattering
      • Can be turned on/off
      • Set how much each shard can drop the monster levels
      • From which level can mobs drop shards
      • Toggling Shattering side effects on/off
    • Added some advancements to guide through level shattering
  • Drowned now have nautilus shells as a part of their loot tables, addressing drowned farms not producing nautilus shells on level 100

V1.6.1

by KNIZE1007 on Sep 30, 2023
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  • Fixed high level hostile mobs not having their permanent effects
  • Fixed scoreboard displays settings for below name not working
  • Added a new setting to toggle alternative ways to make zombified piglins angry
  • Minor bug fixes

V1.6 - Mod

by KNIZE1007 on Sep 22, 2023
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Project members

KNIZE1007

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Details

Licensed ARR
Published a year ago
Updated a month ago