Injured Effects

Injured Effects

Mod and data pack

This mod adds effects to being low on HP! This applies to players, aswell as humanoid entities like villagers, illagers, and piglins!

Server CursedDecorationGame Mechanics Mobs

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Injured Effects v1.4.6

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Updated to contain experimental support for 1.21.5 Snapshot 25w05a
    • No longer contains support for 25w04a

Additions

  • Added blood trail to anything that bleeds.
    • Config for this will be separated in a future update.
  • Zombies (and all their variants) now bleed.
  • Added Damage effects to certian mobs.
    • Config for this will be coming in a future update.

Changes

  • Changed blood particle
  • Overhauled Creeper 'blood' sparks
    • Slightly different for Charged Creeper

Removals

  • Remove the Illusioner from bleeding effects(bled during illusion which is not intended).

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Injured Effects v1.4.5

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Updated to contain experimental support for 1.21.5 Snapshot 24w04a
    • Stupid text changes making me redo all the configs that ive spent hundreds of hours on because they can

Additions

  • Creepers now spark when below half health

Changes

  • Init v3
  • Config Changes:
    • Each Mob that supports a "Blood" effect now has it's own toggle.

Fixes

  • Fix the 1.21.4 overlay not working.
  • Fix the load & init messages not working.
  • Fix injured effects advancement not triggering.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Injured Effects v1.4.4

Updates

  • Updated to fully support 1.21.2-1.21.4.

Changes

  • Update Identifier Advancements to work with RRC Resource Pack.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Injured Effects v1.4.3

Version Support

  • This version supports 1.21/1.21.1 & 1.21.2/3

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Updated to support up to 1.21.2 Pre Release 1.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Bump pack version to support 24w34a.

Injured Effects v1.4.3

Version Support

  • This version supports 1.21 & 1.21.1
  • This version has experimental support for 24w33a

Experimental Features

Experimental Features DO NOT:

  • Receive support.
  • Guarantee support for Integrations.
  • Guarantee proper function.

Fixes

  • Fix "load" & "loop" functions being broken since v1.4.2
    • I made the same mistake in Horde Nights, whoops.
  • Fix startup messages being invisible to the loading player.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Injured Effects v1.4.1

Version Support

  • This is the last version for MC 1.20-1.20.6
    • v1.4.2 will be a port to 1.21 only.

Fixes

  • Fix the pack not being initialized.

Additions

  • Added Support for 1.20.5
    • Darkness effect is now slightly different, and lasts 2 seconds after you heal. It cannot be 1 second anymore.
  • Datapack Convention Compliance
  • File Credits
  • Init File & System

Changes

  • Overhauled the Config
  • Overhauled the Blood Effect
    • Separated Mob & Player Effect into two different configs.

Fixes

  • Fixed a typo affecting mobs bleeding.

Removals

  • Remove Adrennaline Effects
    • This pack is supposed to add cosmetic effects only, this effect did not fit.
    • We will be adding these effects somewhere else in a different one of our packs.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Injured Effects v1.3 - MOD

Additions

  • Added Adrenaline Effects
    • Gain Speed & Haste when on low HP, scaling with how close to death you are
  • Heartbeat speed and Blood particle amount now scale according to how close to death you are

Fixes

  • Fixed the datapack not working on some worlds to due a "read-only score"
  • Fixed the datapack not working on spigot-based servers due to "read-only score"
  • Fixed console spam of "Unable to run injuredeffects:loop", as it now runs properly

Sidenote: Changed the advancement to no longer be in the Modrinth standard category and now in the RRC Datapacks category

Injured Effects 1.2.2 MOD - Bug Fix

Injured Effects 1.2.2 - Bug Fix

Fixes:

  • Fix Short Grass change in 1.20.3/4

Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

rainzy

Owner

Bowswa

Member

Details

Licensed ARR
Published a year ago
Updated 13 days ago