Changelog
Youtube Video:
Big Changes:
- Facelifted Mountains
- Reworked Slope Layout
- Added Cave Openings or Cracks to Surface
- Improved Biome Transitions
- Increased max peak height from y=1800 to y=1900
- Improved River formation
Detailed Summary
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Tired of bubbly looking mountains, this update improves mountain generation from being a sum of perlin noises, into a more complicated arithmetics that takes in a perlin noise and yields a more realistic eroded-like looking mountains.
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Slope layout has been reworked in a way to output a more random and immersive looking layout. No longer you will find mountains layed out in a boring straight line, but rather give more variety to how they generate.
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Ever felt that caves and surfaces have been disconnected from each other and feel like 2 separate dimensions? Cave openings have been added to surface to spice up survival gameplay, and to give some cool looking overhang generation that leads you to the caves that you have all been looking for, without having to manually dig straight down to find them.
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Biome transitions have been improved to feel more spread out and should give you a smoother transition when traversing from 1 biome to another. However, not much has been changed to the code logic, but rather the numbers inside the code have been tweaked.
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In v0.3.0, mountains have barely touched y=1800 despite the description calling for a 2000 peak altitude mountains. v0.4.0 closer achieves our dream by making mountains easily reachable to y=1900, making the difference between the dream and reality even smaller than before.
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River formation have been tweaked to match the new slope layout, while integrating cave cracks for a better feel. Keep in mind that rivers have not been drastically changed, since plains and ocean formation and layout has not been altered.