Lavaflow

Lavaflow

Mod and data pack

Completely overhauled Nether: Lava rivers on 2 heights with lavafalls between them, proper valleys, oceans, and new biomes and structures.

Server World Generation

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v0.4.0

Changelog

  • Added strider staples:
    • A small structure that houses striders, some with saddles
    • 5 variants exits
    • Generates only on gravel beaches
    • Aims to make obtaining a staider easier, for traversing the lava oceans.
  • Redone biome layout:
    • Warped and crimson forests can now generate next to each other
    • Biomes now more often differ on different sides of rivers
  • Redone nether wastes
    • Reduced amounts of boulders
    • Replaced orange terracotta with red sand (and red sandstone if the sand would float otherwise)
    • Added dead bushes
    • Red terracotta and red sand can now burn infinitely in the nether.
  • Tweeks to ancient debris distribution:
    • Non-exposed ancient debris is now generated in pockets with tuff
    • This makes it easier to find without increasing the total amount of ancient debris in a chunk
    • Smaller blobs generate everywhere, with additional larger ones in a triangle distribution between y=8 and y=24
    • Additional blobs exist in ocean pillars and exposed debris can be found in caves (unchanged)
    • I welcome feedback on ancient debris distribution
  • increased ambient light, so it is now the same as the vanilla nether again
  • bridge bastions can now only generate in oceans (and no longer in valleys)
  • fixed a performance issue introduced in 0.3.1

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.2...v0.4.0

Files

lavaflow_0.4.0.jar(498.34 KiB) Primary Download

Project members

jacobsjo

Member

Details

Published 16 days ago
Updated 4 days ago