Lavaflow

Lavaflow

Mod and data pack

Completely overhauled Nether: Lava rivers on 2 heights with lavafalls between them, proper valleys, oceans, and new biomes and structures.

Server World Generation

308 downloads
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v0.4.0

by jacobsjo on Dec 27, 2024
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v0.4.0

by jacobsjo on Dec 27, 2024
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  • Added strider staples:
    • A small structure that houses striders, some with saddles
    • 5 variants exits
    • Generates only on gravel beaches
    • Aims to make obtaining a staider easier, for traversing the lava oceans.
  • Redone biome layout:
    • Warped and crimson forests can now generate next to each other
    • Biomes now more often differ on different sides of rivers
  • Redone nether wastes
    • Reduced amounts of boulders
    • Replaced orange terracotta with red sand (and red sandstone if the sand would float otherwise)
    • Added dead bushes
    • Red terracotta and red sand can now burn infinitely in the nether.
  • Tweeks to ancient debris distribution:
    • Non-exposed ancient debris is now generated in pockets with tuff
    • This makes it easier to find without increasing the total amount of ancient debris in a chunk
    • Smaller blobs generate everywhere, with additional larger ones in a triangle distribution between y=8 and y=24
    • Additional blobs exist in ocean pillars and exposed debris can be found in caves (unchanged)
    • I welcome feedback on ancient debris distribution
  • increased ambient light, so it is now the same as the vanilla nether again
  • bridge bastions can now only generate in oceans (and no longer in valleys)
  • fixed a performance issue introduced in 0.3.1

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.2...v0.4.0

v0.3.2

by jacobsjo on Dec 18, 2024
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v0.3.2

by jacobsjo on Dec 18, 2024
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Added 2 more biome tags for additional structure placement options

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.1...v0.3.2

v0.3.1

by jacobsjo on Dec 18, 2024
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v0.3.1

by jacobsjo on Dec 18, 2024
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Minor adjustment to how terrain adaptation works near the floor, to allow structures from other datapacks/mods to work better.

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.0...v0.3.1

v0.3.0

by jacobsjo on Dec 17, 2024
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Added old growth crimson forest.

  • Some fungi grow with roots
  • Features lava pools on floor

Fixed surface height for visualizations

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.2.0...v0.3.0

v0.3.0

by jacobsjo on Dec 17, 2024
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Added old growth crimson forest.

  • Some fungi grow with roots
  • Features lava pools on floor

Fixed surface height for visualizations

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.2.0...v0.3.0

v0.2.0

by jacobsjo on Dec 16, 2024
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  • making striders immune to fall damage (they tend to like jumping off lavafalls...)
  • more varied pillar, cave, layer hole sizes
  • fix scaffolding not replacing fortresses
  • fix blobs replacing unwanted features

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.1.0...v0.2.0

v0.2.0

by jacobsjo on Dec 16, 2024
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  • making striders immune to fall damage (they tend to like jumping off lavafalls...)
  • more varied pillar, cave, layer hole sizes
  • fix scaffolding not replacing fortresses
  • fix blobs replacing unwanted features

Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.1.0...v0.2.0

[Mod] v0.1.0

by jacobsjo on Dec 13, 2024
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First alpha release (Mod)

expect chunk border causing updates in the future

On fabric depends on fabric API

First alpha release (Datapack)

expect chunk border causing updates in the future


Project members

jacobsjo

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Details

Published 16 days ago
Updated 4 days ago