- Added strider staples:
- A small structure that houses striders, some with saddles
- 5 variants exits
- Generates only on gravel beaches
- Aims to make obtaining a staider easier, for traversing the lava oceans.
- Redone biome layout:
- Warped and crimson forests can now generate next to each other
- Biomes now more often differ on different sides of rivers
- Redone nether wastes
- Reduced amounts of boulders
- Replaced orange terracotta with red sand (and red sandstone if the sand would float otherwise)
- Added dead bushes
- Red terracotta and red sand can now burn infinitely in the nether.
- Tweeks to ancient debris distribution:
- Non-exposed ancient debris is now generated in pockets with tuff
- This makes it easier to find without increasing the total amount of ancient debris in a chunk
- Smaller blobs generate everywhere, with additional larger ones in a triangle distribution between y=8 and y=24
- Additional blobs exist in ocean pillars and exposed debris can be found in caves (unchanged)
- I welcome feedback on ancient debris distribution
- increased ambient light, so it is now the same as the vanilla nether again
- bridge bastions can now only generate in oceans (and no longer in valleys)
- fixed a performance issue introduced in 0.3.1
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.2...v0.4.0
Added 2 more biome tags for additional structure placement options
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.1...v0.3.2
Minor adjustment to how terrain adaptation works near the floor, to allow structures from other datapacks/mods to work better.
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.0...v0.3.1
Added old growth crimson forest.
- Some fungi grow with roots
- Features lava pools on floor
Fixed surface height for visualizations
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.2.0...v0.3.0
Added old growth crimson forest.
- Some fungi grow with roots
- Features lava pools on floor
Fixed surface height for visualizations
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.2.0...v0.3.0
- making striders immune to fall damage (they tend to like jumping off lavafalls...)
- more varied pillar, cave, layer hole sizes
- fix scaffolding not replacing fortresses
- fix blobs replacing unwanted features
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.1.0...v0.2.0
- making striders immune to fall damage (they tend to like jumping off lavafalls...)
- more varied pillar, cave, layer hole sizes
- fix scaffolding not replacing fortresses
- fix blobs replacing unwanted features
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.1.0...v0.2.0
First alpha release (Mod)
expect chunk border causing updates in the future
On fabric depends on fabric API
First alpha release (Datapack)
expect chunk border causing updates in the future