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Changelog
- Added strider staples:
- A small structure that houses striders, some with saddles
- 5 variants exits
- Generates only on gravel beaches
- Aims to make obtaining a staider easier, for traversing the lava oceans.
- Redone biome layout:
- Warped and crimson forests can now generate next to each other
- Biomes now more often differ on different sides of rivers
- Redone nether wastes
- Reduced amounts of boulders
- Replaced orange terracotta with red sand (and red sandstone if the sand would float otherwise)
- Added dead bushes
- Red terracotta and red sand can now burn infinitely in the nether.
- Tweeks to ancient debris distribution:
- Non-exposed ancient debris is now generated in pockets with tuff
- This makes it easier to find without increasing the total amount of ancient debris in a chunk
- Smaller blobs generate everywhere, with additional larger ones in a triangle distribution between y=8 and y=24
- Additional blobs exist in ocean pillars and exposed debris can be found in caves (unchanged)
- I welcome feedback on ancient debris distribution
- increased ambient light, so it is now the same as the vanilla nether again
- bridge bastions can now only generate in oceans (and no longer in valleys)
- fixed a performance issue introduced in 0.3.1
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.2...v0.4.0
Files
lavaflow_0.4.0.zip(261.43 KiB) Primary Download