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Fixed:

  • Vinery apple press not placing after vinery update

Added: The following require BloomingNature to generate

  • Mangrove Hut - in the growth of the mangrove swamps, some lonely villagers are living
  • Mangrove Outpost - the illagers conquered a mangrove hut and turned it into an outpost !
  • Swamp wells & mangrove ponds - liven up the biomes

Changed:

  • Meadow structures spawn tags to be compatible with meadow 1.3.5

Added:

  • Bear den tree - generates in dark forests
  • Pillager camp variant

Changed:

  • Various winery improvements
  • NetherVinery is now an optional dependency. This means you can play with this mod without it installed !

Fixed:

  • (P)Illager spawning in camps, meadow outposts and mines
  • Wineries should no longer generate in water

Fixed:

  • Pillagers not spawning in meadow pillager camps

Added:

  • Meadow Pillager outpost
  • More winery basements variants
  • More Illager camp variants

Changed:

  • Winery basement processors

Added:

  • Illager mine - in the depth of the meadows, the illager are mining... What are they looking for ? Beware ! This place is dangerous...
  • Mining Illager camp variant

Added:

  • Nether vineries ruins - ruins of ancient vineries can be found in crimson and warped forests.

Changed:

  • Illager Camp overhaul: different camps can now generate, with more diversity

Fixed:

  • The mod should now work on forge instead of crashing

Added:

  • Vinery basement. Vineries now generate with a basement, in which the winemaker was storing the wine they made.

Changed:

  • Orchards and vinery paths now have proper lightning at night
  • All structures can spawn in additional biomes, so they should slightly more common
  • A winemaker villager now spawns in vineries
  • Some tweaks to the vinery building for future-proofing the mod

Project members

Ninjdai

Member

Details

Licensed MIT
Published 9 months ago
Updated 8 months ago