Fixed:
- Vinery apple press not placing after vinery update
Added: The following require BloomingNature to generate
- Mangrove Hut - in the growth of the mangrove swamps, some lonely villagers are living
- Mangrove Outpost - the illagers conquered a mangrove hut and turned it into an outpost !
- Swamp wells & mangrove ponds - liven up the biomes
Changed:
- Meadow structures spawn tags to be compatible with meadow 1.3.5
Fixed:
- Forge not loading
Backport to 1.19.2
Added:
- Bear den tree - generates in dark forests
- Pillager camp variant
Changed:
- Various winery improvements
- NetherVinery is now an optional dependency. This means you can play with this mod without it installed !
Fixed:
- (P)Illager spawning in camps, meadow outposts and mines
- Wineries should no longer generate in water
Fixed:
- Pillagers not spawning in meadow pillager camps
Added:
- Meadow Pillager outpost
- More winery basements variants
- More Illager camp variants
Changed:
- Winery basement processors
Added:
- Illager mine - in the depth of the meadows, the illager are mining... What are they looking for ? Beware ! This place is dangerous...
- Mining Illager camp variant
Added:
- Nether vineries ruins - ruins of ancient vineries can be found in crimson and warped forests.
Changed:
- Illager Camp overhaul: different camps can now generate, with more diversity
Fixed:
- The mod should now work on forge instead of crashing
Added:
- Vinery basement. Vineries now generate with a basement, in which the winemaker was storing the wine they made.
Changed:
- Orchards and vinery paths now have proper lightning at night
- All structures can spawn in additional biomes, so they should slightly more common
- A winemaker villager now spawns in vineries
- Some tweaks to the vinery building for future-proofing the mod