- added lakes
- added support for the large biomes world type
- reworked cave generation
- replaced all vanilla cave types
- made aquifers bigger
- tweaked a few like the coastal cliffs
- made mesas a bit more smooth
- added mesas
- added terraced rivers (canyons)
- revamped coastlines a bit and made beaches and stony shores smaller
- reworked the river noise (rivers should be more varied now)
- made biome variations independent of rivers
- changed the swamp placement a bit
- updated to 1.20.5/1.20.6
- reduced the size of stony shores
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reworked basically all density functions
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used different systems for the terraingen than vanilla
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removed most density functions from 1.0
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the ridges density function is now based on the height of the topography
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mountains have a more realistic shape
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mountain (and erosion) has been changed to be more realistic
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mountain ranges now have foothills
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swamps have a different placement and terrain
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reworked the river valleys to be based on valleys carved by glaciers. other valley types will be added later
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oceans are now deeper and more gradual
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some biomes are now based on height
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reworked the vegetation noise to be smaller and to have more variation
the initial release of lithosphere!