MCAnim - A Minecraft animation library by Gears
MCAnim is a Minecraft datapack library that aims to make it easy to run certain animations in your Minecraft world. It currently only supports display entity interpolation, but I plan on expanding it to include particle utility functions later.
Current features:
-
Animation playing
There are four ways to play animations:generic
,scale
,translate
androtate
. Generic allows you to apply many animations including modifying duration at the same time. Called by running first the commanddata modify storage mcanim:api/display_animation/generic animation set value {}
, and replacing the{}
with your data. This supports setting theduration
property, which decides the length of the animation, and any other property will be treated as an animation. Scale and translate do the same, but take x, y and z properties instead. Rotate converts the x, y and z values into a quaternion first. Then run the functionmcanim:api/display_animation/<function>
as the entity you want to animate, to see it play. -
Rotation and quaternions
Rotation also takes x, y and z components in degrees, but as Minecraft uses quaternions for rotation, it automatically converts the angles given into quaternions. This can be done manually by setting themcanim:api/maths/xyz_to_quaternion target
to{x, y, z}
or[x, y, z]
, where you give each property the desired value. Then runfunction mcanim:api/maths/xyz_to_quaternion
. The result will be inmcanim:api/maths/xyz_to_quaternion output
The same feature exists the other way around, converting a quaternion to its x, y and z components.
NOTE: This feature is currently not working properly. The output values will be inaccurate, so it is suggested not to use this.
Similar to the above, setmcanim:api/maths/quaternion_to_xyz target
to[x, y, z, w]
or{x, y, z, w}
(w is ignored, so optional). Then runfunction mcanim:api/maths/quaternion_to_xyz
. As expected, the resulting array:[x, y, z]
is found inmcanim:api/maths/quaternion_to_xyz output
Those are all of the features currently implemented, if you would like to suggest more or report a bug, please create an issue on the github page.