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  • Updated for 1.21.4
  • Various bug fixes

Known issues:

  • Advancements not working

Mo-Variants 7.7.0 BETA 4

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 4 includes Holiday 2024 QOL, more config improvements, minor changes, and a few bug fixes.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Additions Since Beta 3:

  • Holiday 2024 QOL
    • Added 4 new holiday variants
      • Festive Drowned
      • Festive Husk
      • Festive Stray
      • Festive Zombie Villager
    • Modernized the holiday content to fit our latest standards.

Changes Since Beta 3:

  • Config Changes
    • Add Ender Category
      • Additional Ender Variants coming sometime after v8.0.0.
    • Add Netherborne Category
      • Additional Netherborne Variants coming sometime after Ender Variants.
    • Added "Reset to Default" Buttons to each individual mob cap.
    • Updated Spawn Amount "Reset to Default" buttons to standard, and added one for each page.
  • Init V6
  • Possessed Blades now spawn as a pair.

Fixes Since Beta 3:

  • Fixed a few bugs & typos when navigating the config.
  • Fix Bosses & Holiday Mobs not being pruned... because... they aren't rabbits... how did we do that?!
  • Fix mob cap score correction being broken due to invalid commands. I was tired okay?
  • Fix more old code causing issues

KNOWN ISSUES IN BETA 4:

  • Spawn Rate config section is NOT up to date.

Mo-Variants 7.7.0 BETA 3

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features. Beta 3 includes minor changes & fixes. THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Changes Since Beta 2:

  • Updated the identifier advancements to latest form.
  • Init V5
  • More backend stuff.
  • Finished Mobcap Score Correction.
  • Changed the void sentinel to use a predicate for spawning in the end.
  • Demon and Arch Demon now use predicates to only spawn in the nether.
  • Config Changes:
    • Added the advanced menu to clear up the main page a little.

Fixes Since Beta 2:

  • Fixed invisible variants.
  • Fix some old code not being updated.

Mo-Variants 7.7.0 BETA 2

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 2 includes some further refinements & important fixes.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Additions Since Beta 1:

  • Added data correction to further idiot proof the pack.
    • Currently only includes scores for Mob Caps.

Changes Since Beta 1:

  • Config Changes
    • Added [Reset To Default] buttons to Spawn Rates, Spawn Amounts, & Mob Caps.
    • Added "Advanced" warning for spawn amounts on Main Menu.
    • Clean up Tellraws to get rid of redundant info.

Fixes Since Beta 1:

  • Fix most ticking commands not working(i love being idot).
  • Fixed an issue where Frozombies weren't getting the data they needed.
  • Fixed an isssue where firefly's default mob cap was too high.
  • Fix some cases of "Iceologer" still apearing as an active variant in config.
  • Fix a case of the illusioner being displayed "frozombie" in the toggle spawning config
  • Fix the bogged spawning everywhere.
  • Fix the new "kill" advancements(maybe).
  • Fix startup not working at all.
  • Fix typo in "Load" message.

Removals Since Beta 1:

  • The giant is now planned to be removed in 1.20-1.20.4.

Mo-Variants 7.7.0 BETA 1

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 1 includes 1.20-1.20.1, & also brings features into this previously depricated version.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Additions:

  • Add a couple new advancements
    • 1 Find, a few Slay.
  • Add Mob caps for all variants
    • Bosses have a cap of 20
    • IKORRs have a cap of 100
    • IKOs have a cap of 250
    • Butterflies have a cap of 500
    • Fireflies have a cap of 750
    • All other variants have a cap of 1,000
  • Config Additions:
    • Spawn Amounts
      • Control how many variants spawn when a group spawns.
      • Variants that already spawn in groups now use this config.
    • Mob Caps - ADVANCED
      • Configure the mob cap, up to an upper limit. Use at your own risk, these are only intended for large servers.
    • Visual Config - ADVANCED
      • Enable or disable visual elements, only reccomended for advanced users.
      • Currently only contains bossbar toggles, suggested by a discord member.
  • New Variants:
    • Added Bogged Backport
      • Works like one of our variants, unlike the vanilla bogged.

Changes:

  • Now Mo-Variants Init V4
  • Gameplay Advancements now use the mo-var namespace.
    • This may reset your progress, but allows us to keep gameplay and technical advancements separate.
    • We also plan on adding more advancements soon! Look out for future updates!
  • Config 2.0
    • New configurations listed above.
    • Overhauled all existing configurations.
    • Overhauled all existing pages to be standardized with a slightly better format.
      • All new pages comply with this standard.
    • Listed all known bug fixes with config 2.0 below. some unknown bugs may have been unknowingly fixed.
    • This took a lot of time, so if you appreciate it, please consider donating to Bowswa! It helps fuel the development of these packs!

Fixes

  • Backport as much as possible
    • Add missing features that can be added from 1.20.2+ to 1.20-1.20.1
  • Fix invisible Variants being bugged in 1.20/1.20.1
  • Fix Normal Variant toggle all also toggling the IKO
  • Fix startup messages not being visible

Removals

  • Removed the giant from 1.20/1.20.1
  • Removed the Iceologer from 1.20/1.20.1
  • Removed 1.21 support from this version.
    • 1.21 will be re-released as 8.0.0 with the new content from here.
  • Stop removing "old stuff" in all versions.
  • Remove 1.21 EX features from 1.20.5/6
  • TEMPORARILY REMOVED SUPPORT FOR 1.20.2+
    • For this reason we have marked this version as a beta, and futher MC updates will be released in patches as quick as possible.
  • Fixed Baby Creepers not spawning
  • Slightly slowed the Demon Trident attack speed to better match that of the normal Trident
  • Increased Drop rates for both the Pharaoh and Arch Demon's Heads and Weapons.

v7.6J - 1.21

on Jun 26, 2024
Download

Updated to 1.21 Changes:

  • Possessed Blade Wind Burst level reduced to 2
  • Forgotten Miner's Steel-Toed Boots now have 4 points of Armor
  • Charm of Dwarfism now further reduces gravity and makes you immune to Fall-Damage
  • Lost Soul HP reduced (40 -> 20)
  • Undead Barbarian's Battle Axe buffed
    • Attack speed increased (3.7 -> 3.6)
    • Gravity Increase lowered (0.06 -> 0.05)
    • Movement speed decreased lowered (0.06 -> 0.05)
  • Giant Attack Damage increased
  • Void Sentinel HP lowered (70 -> 60)
  • Spectre boots now give less safe fall distance (300 -> 100)

Fixes:

  • Giant abiltiies weren't being used
  • Moss Spider had the incorrect size and is now bigger
  • Wraith Smoke Particles now show up again
  • Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
    • This will be even more optimized in future releases

WARNING: This is for 1.20.1 - 1.20.4.

For 1.20.5/6 see featured versions.

  • Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
    • This will be even more optimized in future releases

Mo-Variants v7.5J

Purpose: To release an update compatible with 1.20.5 already while we work on a massive update improving the pack backend to release more updates, better and faster.

Changelog: Code Translation;

  • Commands using NBT translated to new Components format NEW:
  • Charm of Gigantism
    • Makes you Bigger, Stronger, and bigger (again) to strike down foes while being the bigger person (literally)
  • Dwarfologer Variant
    • Spawns in raid or woodland mansions
    • Teeny lil guy
    • Drops new Item, "Charm of Dwarfism" Reworked / Changes :
    • Miner's Armor now gives a slight increase to mining speed per piece worn. The "Miner's Steel Toed Boots" Also let you step up a full block.
    • Void Wings now alter Gravity and Jump strength Attributes instead of giving Slow Falling.
    • Possessed Blade now has the Wind Burst enchantment, boosting you up every time you land a hit, but has less durability
    • Feather Boots changed to Spectre Boots;
      • No longer unbreakable, but gives (virtually) complete fall damage immunity.
    • Battle Axe damage lowered (14 > 10), along with durability (250 > 200) but comes with Breach 4, ignoring most of an enemies Defense, and can be enchanted with Sharpness.
    • Battle Axe also now increases your gravity, so you can't even jump up a full block and its much harder to land crits. Is now a much more Timing and Skill based weapon.
    • Moss Spider and Possessed Blade (Mob) are now bigger.
    • Toxic Skeleton now shoots Nausea arrows instead of Poison.
    • Baby Creeper is now a real Smol Creeper.

Known Issues:

  • Possessed Blade may not spawn if Update 1.21 Experimental Features are not enabled
  • Undead Barbarian may not spawn if Update 1.21 Experimental Features are not enabled
  • Advancements not working

Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

Bowswa

Member

Details

Licensed ARR
Published a year ago
Updated 4 days ago