Mortis

Mortis

Mod and data pack

Mortis is a configurable death system for manipulating items after death.

Server AdventureLibraryManagementUtility

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Mortis

Mortis is a datapack that handles everything from cosmetics, to convenience with your items after you die.

Quick start guide

Type in chat "/function mortis:gamerule/" and tab/autofill to see what the options for gamerules are.

Gamerule list

HeadDisplay:

A skull will appear where the player died. If the player died with a skull on, the skull will appear as the one the player wore. If the player didn't wear a skull when dying, the skull will resemble a skeleton skull.

ShowLastDeathCoordanates:

Tells the player in chat where they died.

SaveItemsFromVoid:

If the player takes damage in the void, they will die and keep their items. If the player is on half a heart in the void, they will die and keep their items.

ItemInvulnerability:

Items will not despawn or take damage.

ItemClumping:

All items clump together at the location of death.

ItemGravity:

Disables item gravity. (best if used with the ItemClumping gamerule)

OwnerItems:

Items will not be able to be collected by anyone but the one who died with them.

/trigger commands

/trigger DeathCount:

Tells the player in chat how many times they have died.

/trigger LastDeathCoordanates:

Tells the player in chat where they last died.

Beta stuff

New SaveItemsFromVoid system

QnA

  • Q: Can I copy/modify the code in your datapack/mod?

  • A: As long as you don't distribute the modded version, you may use any or all of my code, as long as appropriate credit is given.

  • Q: Can I use this pack on my public/private server?

  • A: Go right ahead, I do not care what you do with this on any server.


Project members

Mrmrmrpizza

Owner

Details

Licensed ARR
Published a year ago
Updated 15 days ago