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This Datapack/mod changes how Slimes work, rather than splitting off into multiple (but smaller) slimes once killed, Slimes will now decrease/increase in size based on their health, a Slime with more health will be larger than one with lower health! Damage and Attack range also scale dynamically with size! Slime ball drops have been increased to account for the removal of Slimes splitting.



Preview of slime getting hit



License: ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE 4.0 INTERNATIONAL


If you would like me to port this to any other Minecraft version, please contact me! my details are below.

If you do find any issues/have any recommendations, suggestions for optimizations, improvements, or new features to add, feel free to contact me! on:

Discord (prefered) : @oSzoukaua

E-Mail: Contact.oSzoukaua@gmail.com


Support me over at Ko-Fi! <3 Check out my other links! <3

Ko-Fi: ko-fi.com/oszoukaua

Other: linktr.ee/oSzoukaua


Project members

oSzoukaua

Member

Details

Licensed CC-BY-NC-SA-4.0
Published 3 months ago
Updated 3 months ago