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[Mod] Release v1.11

Changelog

  • Entities with emissive layers are now properly hidden 👻 (Endermen, Spiders, and Cave Spiders) (closes #25)
    • For this feature to work in Minecraft 1.20.4 and below, Pehkui must be installed. Pehkui can still be installed in newer versions for smoother poof animations
  • Added config options to enable/disable the poof animation (#40), animation sounds (closes #39), reducing the number of particles emitted by hidden Endermen, and hiding emissive mob layers (#25)
  • Improved performance by refactoring entity activation distance calculations to bundle and cache position data retrieval calls and by updating batch activation logic. The whole project is now up to 45% faster per tick!
  • Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars if a player decides to build up during the night
  • Added an activation distance recommendation message when using the Vanilla activation mode
  • Removed the Hoglin from the dig up animation
  • Fixed most compatibility issues with Hostile Mobs Improve Over Time by adding missing tag recovery logic when preparing an entity for hiding. This should generally improve compatibility with other packs that override entity tags (closes #26)
  • Fixed poof animation playing multiple times when "Play Animation on Unsupported Blocks" is off
  • Fixed possibility of hidden falling mobs losing their fall distance NBT when appearing
  • Fixed v0 save format not correctly upgrading to v1 in 1.20.5 and 1.20.6 (precisely from 24w11a to 24w20a)
  • Changed exclude tag from exclude to ts.sa.exclude

Files

spawnanimations-v1.11-mc1.17-1.21.8-mod.jar(214.94 KiB) Primary Download

Project members

Tschipcraft

Owner

Fyoncle

Mod Compatibility

Details

Licensed Custom License
Published 3 years ago
Updated 9 days ago