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Stellarity 2.2.1

🐛 Fixed resource pack not being embedded into the mod version.

Stellarity 2.2.0 (1.20.2 - 1.20.4)

How come it's already been half a year since the last update??? Ugh, time flies so fast when you are working on a lot of stuff at the same time...

Anyway, I think we can all agree v2.1a was a buggy mess. I am sorry that an update which was supposed to be just a hotfix evolved into... whatever this is, but I got a tiny bit carried away.

Without further talking, here's the changelog for yet another amazingly large Stellarity update!

General

🚀 Stellarity now automatically triggers /function stellarity:cmd/fix_markers when updating from 1.20.1<.

🚀 Finally added /function stellarity:cmd/help.

💡 Spectral Arrows are cheaper (1 Arrow + 2 Glowstone -> 2 Spectral Arrows + now a shapeless recipe).

💡 Added a new alt recipe for Spectral Arrows (2 Arrows + Glowstone -> 4 Spectral Arrows).

🖌️ Redesigned join message.

🖌️ Redesigned config menu.

✨ Added commands for obtaining all Stellarity armor sets, weapons and misc items.

🐛 Fixed a few bugs related to the opening animation of the End Portal.

🐛 Fixed armor piercing damage being saved across damage instance, which sometimes causes some funky stuff to happen.

🐛 Fixed death messages still being spammed at times.

💡 Stellarity textures are no longer emissive by default.

Textures

🖌️ Updated multiple textures:

  • Shulker Armor (by @Brokenemp)
  • Spirit Dagger (AKA The Beginning and The End) (also by @Brokenemp)
  • Frigid Harvester (by @Brokenemp)
  • Dragon's Eye (now uses actual Dragon Eyes color palette)
  • All permanent buff items
  • Enderite Upgrade Smithing Template
  • Ender Insignia
  • Chorus Plating
  • Hallowed Helmet and Hallowed Armor item sprites
  • Clockwork Crossbow
  • Cursed Enchiridion
  • Sharanga (also by @Brokenemp)
  • Prismatic Punch

Performance

⚡ Put all sounds and textures through FileOptimizer to hopefully reduce the size of the Resource Pack.

⚡ Removed all unused worldgen files.

⚡ Reverted changes made to Stronghold generation in v2.1a, which made them generate further away and increased their count to 4000. These were the reason behind worlds taking ages to load.

⚡ Optimized how counting down entity cooldowns works.

⚡ Optimized entity NBT editing done through /data modify wherever possible.

⚡ Optimized Altar crafting checks (because they were kinda ass).

⚡ Slight optimizations to custom durability system.

⚡ Slight optimization to the item (entity) loop, now it doesn't tick EVERY item entity, but rather only the ones which Stellarity should tick.

⚡ Conversions of Skeletons into Strays in Frosted Hills and Zombified Piglins into Flesh Piglins in Flesh Tundra are now ticked every second instead of every tick.

This will be accompanied with some unnecessary visual jank, but only in some specific scenarios. In regular gameplay, this shouldn't be noticeable

Configuration

⚙️ Config menu now supports translations.

⚙️ Following stuff can now be configured in the config menu:

  • Max Health of the Empress of Light
  • Whether to disable disenchanting (Altar of The Accursed)
  • Looping delays of both Dragon and EoL tracks (for use with resource packs).
  • Whether to prevent Treasure Heads from being generated inside of loot chests.
  • Whether to disable the screenshake effect during Dragon respawn animation.
  • Whether to disable Creative Shock (more info on that below).
  • Whether to disable Stellarity's Elytra boost nerf.

Mechanics

Elytra Flight (NEW!)

✨ Elytra now produce a smol visual trail while gliding. ✨ The trail can be changed at the Altar of The Accursed by combining it with any Dye. Combine it with a Water Bucket to remove any Dye's effects.

✨ The following dyes can be combined with an Elytra to change the trail particles:

  • White Dye (Firework)
  • Light Gray Dye (Ash)
  • Gray (Smoke)
  • Black (Ink)
  • Brown (Nectar)
  • Red (Redstone)
  • Orange (Fire)
  • Yellow (Potion Swirls)
  • Lime Dye (Villager Happy)
  • Green (Totem of Undying)
  • Cyan (Glow Squid Ink)
  • Light Blue (Soul Fire)
  • Blue (Enchant)
  • Purple (Dripping Obsidian Tears)
  • Magenta (Witch + Portal)
  • Pink (Cherry Leaves)

Quick note that all of these particles aren't singular - they come in a whole set! Designed with love and passion for the particle effects to make sure they are all nice and pwetty :3

🔥 Elytra now takes 5 damage when boosted with a Firework and 7 when boosted with a Trident.

🖌️ Resprited the Elytra to look like it is made out of Phantom Membranes.

✨ Added Dragon Wings (Elytra variant).

+6 Armor, +2 Armor Protection, -8% Movement Speed, +50 Durability Drop from the Ender Dragon at a 20% rate. ✨ Added Empress Wings. -1 Armor, +12% Movement Speed Drop from the Empress of Light at a 10% rate (50% during daytime). ✨ Added Phantom Mantle. -200 durability Drops from any Phantom in The End with a 2.5% chance (+1% per level of Looting).

Totem Void Protection

🐛 Fixed Totems of Undying not saving players from dying to the void.

✨ Also changed how the aforementioned saving works - instead of giving levitation, it now teleports players to X ~ Y 270 Z ~ and gives them slow falling.

Void Fishing

✨ Void Fishing now supports Luck of The Sea enchant level up to 10.

🔥 Greatly nerfed the quality of void fishing drops + Crate rewards.

🐛 Fixed Void Fishing not working at all.

🐛 Fixed Void Fishing warning message for attempting to fish too low not showing properly.

🐛 Crates can now properly roll Spectral Arrows, Eyes of Ender, Arrows and Ender Pearls. They were always supposed to do 0 - 2 rolls in that pool, but they never did any at all.

Altar of The Accursed

🐛 Armor Trims now carry over to the result item while upgrading Netherite Armor at the Altar of The Accursed.

🐛 Items thrown on top of the AoTA now stack properly.

Consecration

Improved consecration sounds and visuals.

Status Effects

🐛 Fixed Stellarity DoT effects making players technically attack themselves when applied to them.

Voided

✨ Now makes hearts dark, just like Wither.

🐛 Bosses are now immune to Voided.

Frostburn

❄️ Improved particles.

❄️ Reduced base damage (1.5 -> 1).

✨ Now has 100% armor penetration to put it on par with other fire related DoT effects.

Prismatic Inferno

✨ Now causes burning mobs to drop loot as if they actually were on fire.

✨ Now has 100% armor penetration to put it on par with other fire related DoT effects.

Jinx

🛡️ Increased Jinx armor reduction per level (20% -> 25%)

Worldgen

✨ Rebalanced the stat buffs mobs get in Strongholds and The End. I won't get into details, but just know they are now weaker. If you still want details, click HERE.

✨ Increased generation frequency of End Monster Boxes.

✨ Phantoms can now spawn in the following biomes: End Barrens, End Wilds.

🔥 Husks no longer spawn in End Wilds.

🔥 Drowneds and Slimes no longer spawn in Warped Marsh.

🔥 Wither Skeletons no longer spawn in The End. At all.

🔥 Endermen can now spawn in The Nest and Sculk Growth biomes.

🔥 Skeletons no longer spawn in Crystal Crags. They also spawn a lot more rarely in Ender Wastes and Frosted Hills.

🔥 Removed Hoglin spawns in End Highlands.

🔊 Added ambient loops to all End biomes.

Dragon's Den

✨ Redesigned End Gateways on the main island to allow for certain farm designs to work

✨ Added a short animation for when an End Gateway is generated.

Biomes

Prismarine Forest

💧 Slightly changed the generation.

Reduced the number of Sea Pickles which generate in puddles. Increased the generation frequency of lakes. Trees now have a lot more size variation.

The Hallow

🐛 Fixed Allays not spawning as intended.

Structures

Chapel of Light

✨ Redesigned Chapel of Light - it is now way larger and prettier. Still, it only serves one core purpose.

End Villages

✨ Now generate Waystones instead of Lodestones if installed.

🔥 Temporarily disabled custom trades. They will be re-enabled in 2.3.0.

End City

I have actually reworked End Cities completely. You know, in a hotfix update.

Instead of being pure Shulker Hell, they are now designed to be more of a test of skill with great difficulty and great rewards.

🔥 Nerfed chest rewards. Removed Chests from the top towers.

🔮 A protective variant of End Crystal is spawned in the very top room of the towers, causing all nearby players to suffer a Creative Shock!

Creative Shock is a variant of Mining Fatigue inflicted by Elder Guardians. However it is a bit weaker, as it doesn't slow down your attack speed! Though it does make you unable to break or place blocks. Creative Shock does not go out after drinking Milk! Nothing can save you from that powerful effect + debuff removing accessories don't work on it either! Destroy the Crystal to spawn a loot chest at its place! Be careful though, you have to swiftly parkour your way to the top while avoiding OR fending off hordes of mobs!

❗ The amount of protective Crystals varies per City! The more towers there are, the more crystals you have to break to get rid of the debuff and the greater the loot! ❕ Creative Shock does go out on its own after 15 seconds if you move far enough from an End City, so don't worry if you get it by accident!

⚓ Since you can't build to End Ships anymore, you either have to levitate to them or use an Ender Pearl! Or alternatively get rid of all the Crystals... 🔮 SIKE! The last one spawns on the Ship!

🔥 Greatly nerfed the amount of spawned Shulkers inside of End Cities...

..but some of them have been replaced with more powerful foes!

✨ The entrance to the End City is now always cleared of any blocks which could make it impossible to enter.

Items

🔉 Reduced the volume of most Stellarity item sounds.

🐛 Fixed the spellbook ready to be used again message being untranslatable.

🔥 Removed the custom description plates introduced in v2.1a.

🗡️ Reduced attack speed of all daggers from 2.6 to 2.

✨ All nighttime Empress drops now have light pink rarity.

✨ Unified most armor item names.

🏷️ Changed, expanded or reduced descriptions of following items: Prismember, Prismatic Punch, Frigid Harvester, Fisher of Voids, Crest of The End.

Enderite (NEW!)

No, this is not what you think. Enderite is not an ore, it is instead a crystalic substance of a mysterious origin. While small, it radiates with great power.

✨ Added Enderite Shards.

  • 2% chance to drop from ANY End Stone block.

✨ Added Enderite Smithing Templates.

All AoTA Netherite armor upgrades now use one in their recipes.

  • Sometimes found in loot chests, alternatively copied at the Altar of The Accursed with 9 Purpur Blocks and 5 Enderite Shards.

Starless Scythe (NEW!)

Attacks in large sweeps which deal heavy AoE damage and heal its wielder for a portion of damage dealt! Has a few enchantment interactions for you to find AND can be used like a regular Hoe. Because that's exactly what battle scythes are for...

  • Found in End Cities.

Book of Jinx (NEW!)

A support spellbook that shoots a growing cloud of Jinx. Anything caught inside will have its defense lowered for some time.

  • Found in End Cities.

Tome of Return (NEW!)

Teleports players to their spawpoint. It's as simple as that.

  • Rarely found in End Cities.

Spectral Fury (NEW!)

Overcharging shots converts Spectral Arrows into homing wisps which seek out mobs and pierce twice.

  • Crafted at the Altar of The Accursed.

Call of The Void (NEW!)

Shoots Void Arrows which travel faster, deal more damage, inflict Voided and shatter into shrapnel after coming into contact with anything. That's a lot of features!

  • Crafted at the Altar of The Accursed with a Bow, 8 Dragon's Breath, 16 Enderite Shards and an Enderite Smithing Template.

Hematic Pickaxe (NEW!)

Covered in... I don't even want to know what that is. What I do want to know is the fact that it can use some weird magic to rarely find extra stuff in various Stone blocks.

  • Sometimes dropped by Piglins in Flesh Tundra.
  • Alternatively, crafted at the Altar of The Accursed using a Netherite Pickaxe, Living Flesh and an Enderite Smithing Template.

Ender Insignia

✨ Base regeneration delay reduces (40 tick -> 20 ticks).

🔥 Increased delay between amplifier boosts (23 ticks -> 60 ticks).

In other words - regeneration starts earlier, but takes longer to kick off, which is the opposite of what it was previously.

Living Flesh

✨ Increased boost duration by 1s.

✨ No longer weakens players while held.

Nature's Wrath

✨ Improved spirit visuals and sounds.

✨ Increased homing lock-on range (45 blocks + upgrade count -> 45 blocks + (upgrade count * 1.5)).

✨ Nature's Spritis are now shot in a cycling order rather than picked randomly (this does not apply to the regular Spirit which has a set % chance of being fired instead).

✨ Spirits last 5 seconds instead of 4.

✨ Mountain Spirit now gives 9 seconds of Resistance on hit.

✨ Increased Mountain Spirit movement speed multiplier (+30% -> +40%).

✨ Increased Forest Spirit movement speed multiplier (+10% -> +15%).

✨ Increased Jungle Spirit movement speed multiplier (+15% -> +25%).

✨ Increased Hallowed Spirit movement speed multiplier (❌ -> +10%).

⚡ Optimized a lot of stuff with the item itself. The code for it was an absolute mess :]

🔥 Wolves no longer have scaling HP, nerfed damage and armor scaling.

🔥 Wolves no longer glow. Color couldn't be fixed because of a client/server desync.

🔥 Reduced homing strength.

🔥 Reduced Fire Spirit fire duration scaling.

🔥 Reduced Jungle Spirit Poison duration on all levels.

🔥 Reduced Hallowed Spirit damage (8 -> 7).

🔥 Decreased Sculk Spirit movement speed multiplier (-10% -> -20%).

🟡 Forest Spirit no longer increases absorption amount at 6 Spirit Upgrades, rather increasing its duration.

Sharanga

✨ Resprited. (all credit goes to @Brokenemp!).

✨ Improved Bow and Bolt sounds and visuals.

✨ Bolt damage and velocity mutliplier increased (+20% -> +30%)

✨ Increased the lifetime of Spectral Botls.

🔥 Reduced pierce count (inf -> 4).

🐛 Fixed jank.

Chorus Champion Armor (RENAME)

✨ Renamed Ancient Armor to Chorus Champion Armor.

✨ Renamed Ancient Plating to Chorus Plating.

✨ Chorus Plating can now be altar crafted by combining an Iron Ingot with 2 Popped Chorus Fruit to get 1 Chorus Plating.

🔥 Reduced combo duration (3s -> 2s).

🐛 Fixed not removing its misc entity tag on the hit event.

🟡 Now requires only 4 Chorus Plating per armor piece to craft, but also requires an Enderite Smithing Template.

Hallowed Armor

🟡 Now requires only 4 Hallowed Ingots per armor piece to craft, but also requires an Enderite Smithing Template.

Shulker Armor

✨ Shulker Armor bullet spawn chance on hit increased (33% -> 50%).

✨ Shulker Armor attack and movement speed penalty reduced (-16% -> -8%)

🔥 Shulker Armor attack and movement speed penalty reduction type changed (Additive -> Multiplicative).

🔥 Shulker Armor permanent damage reduction effect changed (20% + another 20% when swarmed -> ❌ + 20% when swarmed).

🟡 Shulker Armor Wither immunity changed to Weakness immunity.

🟡 Now requires only 4 Shulker Shells per armor piece to craft, but also requires an Enderite Smithing Template.

Sabrewing

🔥 Removed. Rest in piss, 'cause you were a pain to make and balance and still was way to good.

Altar of The Sacred

✨ Changed ambient particles, place and break effects of the Altar of the Sacred.

✨ Altar of The Sacred will no longer drop in Creative if player has at least 1 in their inventory.

✨ Altar of The Sacred now mentions what it does in item description.

✨ Changed Altar of The Sacred texture.

✨ Altar of The Sacred and Pixie Dust now share name color.

✨ Altar of The Sacred (item) is now fireproof.

✨ Altar of The Sacred can now be used to sacrifice valuable minerals (Beacon offer items ONLY) to be given temporar buffs (Level I).

Following items translate to following effects: Iron Ingot - Resistance (0.6x duration multiplier) Gold Ingot - Haste (0.7x) Emerald - Hero of The Village (0.85x) Diamond - Speed (1.1x) Netherite Ingot - Fire Resistance (3.8x)

❗ Duration increases EXPONENTIALLY, scaling with the amount of resources sacrificed, from 5 minutes to about 2 hours.

🐛 Fixed one corner of the Altar of The Sacred glowing dark with optifine emissive textures.

Pixie Dust

✨ Saturated texture.

✨ Altar of The Sacred and Pixie Dust now share name color.

Prismember

✨ Slightly increased Prismember spin radius (3.5 blocks -> 4 blocks).

✨ Prismember spin cooldown increased (18 ticks -> 20 ticks).

✨ Prismember spin charge time decreased (10 ticks -> 8 ticks).

🔥 Lowered Fiery Spin armor penetration down to 30% (from 50%).

🐛 Fixed Prismember not doing any damage.

Chorus Dagger

✨ Decreased dash cooldown (11s -> 8s).

✨ Fixed dash not dealing critical damage. And the crit being coded to deal 33% more damage instead of full 50%.

✨ Reduced effect duration (6s total -> 5 seconds).

✨ Now provides a 5% passive speed boost while held.

The Beginning and The End (RENAME)

Spirit Daggers have been split into 2 items and renamed to The Beginning and The End. This change was accompanied by a retexture as well.

The only difference is their offhand use - The Beginning increases damage dealt by 1, while The End increases movement speed by 5%. Those might be changed in the future to something oriented around their mechanic (teleportation), but it isn't on my priority list rn.

✨ Reduced the intensity of the spin's visuals.

🟡 No longer drops from Phantoms, now instead found in the End Cities and End Dungeons.

🔥 Spin no longer applies Jinx. 🔥 Increased attract cooldown (22s -> 25s)

✨ Reworked assassination buff:

⏱️ Reduced buff duration (4s -> 3s) ⚔️ Changed attack buff (+3 additive damage -> +30% total multiplier) ✨ Changed speed buff (+35% multiplier -> +30% total multiplier)

Tamaris

🐛 Fixed Tamaris being able to try to execute its user.

🟡 Tamaris no longer applies Dark Decay. Attack damage increased from 6 -> 7 and attack speed 1.4 -> 1.6 to compensate.

Copper Elektra Shield (minirework)

Elektra Shield was reworked to embrace its main mechanic - dashing.

✨ Elektra Shield can now hold up to 3 stacks of dashes, which can be triggered one after another.

✨ Added an actionbar UI which shows recharge progress for dashes.

✨ Ccan now zap and destroy Shulker Bullets.

🔥 Reduced dash damage from 6 to 4. Note that it deals electric damage, which naturally has 100% armor penetration.

🔥 Reduced Copper Elektra Shield dash damage radius (2.5 blocks -> 1.8 blocks).

🔥 Reduced chance to charge creepers from 33% to 25%.

🔥 Reduced dash distance (6 ticks of 1.7 blocks -> 5 ticks of 1.2) ((or in other words 10.2 blocks -> 7 blocks)).

Keep in mind that you have 3 possible dashes, meaning the maximum distance is triple the distance of one dash, plus some excess momentum.

🔥 Increased dash recharge time (6.5s -> 7s). Third dash takes twice as long to recharge.

🐛 Fixed the item tooltip saying the dash cooldown is 5 seconds while in reality it was more.

🐛 Fixed the subtitle for zapping enemies with the Copper Elektra Shield being shared with the recharge sound.

Prismatic Punch

✨ Doubled projectile velocity and accelleration.

✨ Now works better against mobs with larger hitboxes.

✨ Multishot Enchant now adds 2 seconds of Prismatic Inferno effect.

🐛 Shots should no longer be able to go through 1 block wide walls.

Dragon's Eye

🐛 No longer pacifies Endermites (therefore no longer preventing them from angering Endermen and fixing farms).

Dragonblade

✨ Increased base punch knockback (6.6 blocks -> 8.2 blocks)

✨ Increased punch Voided duration (6s -> 10s)

Kaleidoscope

✨ Kaleidoscope Fire duration dropoff on splash damage: [70%, 50%, 30%] -> [80%, 65%, 50%]

✨ Kaleidoscope level 2 charge splash range: 2.4 blocks -> 2.7 blocks

✨ Increased damage on all charge levels.

🔥 Increased charge time by 50%.

🔥 Being hurt now halves current charge progress.

🐛 Fixed charges being reflected back to the player if an enemy is killed with the axe damage before the actual discharge occurs.

🐛 Fixed Kaleidoscope 2nd charge not dealing any splash damage.

Frigid Harvester

🐛 Fixed Frigid Harvester being able to gain extra damage only once.

This change was due to an unmentioned change in Harvester's NBT format. However, the code used for increasing its damage was still trying to read data from the old format. ✨ Reworked how abilities work. Rather than being force unlocked at certain damage treshold, they are now unlockable after defeating certain mobs after getting enough damage. NEW ABILITIES: Frost Barrier - unlocked after 11 damage + killing an Iron Golem; get 2 Hearts of Absorption and 20% damage reduction for 7 seconds whenever you kill a mob. Arctic Wind - unlocked after 14 damage + killing 10 Strays; super cold aura slows down all nearby mobs/players by 20% Cryonics - unlocked at 19 damage and killing the Ender Dragon; using a Totem of Undying puts the player in a block of ice, causing them to be completely invulnerable for the next 8 seconds while providing intense life regeneration and huge absorption bonus. This effect has a 4 minute cooldown.

REWORKED ABILITIES: Chill - renamed to Piercing Cold, no longer scales with levels; chance to weaken an enemy after an attack, decreasing their damage and defense; now unlocked after reaching 11 damage + killing 3 Witches Frostburn - no longer scales with levels; increased trigger chance; now unlocked after 8 damage and killing 3 Blazes Anima Conduit - slightly reduced healing and feed amounts; now unlocked at 19 damage and killing the Wither ✨ Abilities are tied to an item, not the player.

✨ Reduced scaling 'harshness' by about 50%. This means that getting max Harvester is even easier now.

🔥 Maximum damage one can acquire has been reduced from 22 to 19

Mobs

Ender Dragon

✨ Dragon's defense drops to 0 during the final hit phase.

✨ Revamped spawn animation.

Now has a bootleg screenshake effect. It can be disabled in the config as some might find it nauseating.

🔥 Decreased Dragon's defense and toughness from 10 and 5 to 7 and 2 respectively

🎶 Ender Dragon now once again plays its boss music. It was also changed to The Deviant's Unobstructed Light ~ Kingdom of Nothingness from Touhou 19.

🐛 Fixed the Ender Dragon literally screaming debug messages.

🐛 Fixed the Ender Dragon being invulnerable in its last phase.

🐛 Fixed Dragon Hearbeat being played 2 blocks below the beast's heart.

🐛 Fixed Shulker Hell attack being casted every 2nd Fireball shot instead of every 3rd as intended.

🐛 Fixed Shulkers randomly spawning during the final phase.

🐛 Fixed flight trail sometimes being shown during the last phase.

🐛 Fixed the Ender Dragon slowly leaving the exit portal during the last hit phase.

🔥 Removed ambient wind from the Dragon fight, as it looked kinda goofy.

Empress of Light

🎶 Empress of Light now has a musical theme accompanying the battle! It is one of my favorite modded Terraria tracks - Shining Kaleidoscope ~ Prismatic Radiance by PinpinNeon (from Calamity Infernum). Only present with the Music Addon!!!

✨ Smoothened out Empress' wing animation. Also changed the wing model away from using particles to do the job to item displays. This should fix a lot of client-sided lag problems.

🐛 Fixed Empress being summonable in Peaceful mode.

🐛 Fixed a bug allowing 2 or more Empresses to spawn.

🐛 Fixed summoning Empress consuming ALL Pixie Dust instead of only 1.

🐛 Fixed Empress not dealing any damage.

Endermites

🔥 No longer drop their Spawn Eggs if using Looting.

🔥 No longer pacified by Dragon's Eye.

Shulkers

✨ Shulkers now follow Bedrock Edition drop rules for Shells.

🔥 Removed almost all of the new sounds, as they were quite disturbing.

End Cities

❤️ Increased base health of Shulkers in End Cities (30 -> 40).

⚔️ Increased base Shulker Bullet damage in End Cities (6 -> 7).

✨ Has a few possible variants, each doing different effects on attacks.

🛡️ All Shulkers in End Cities have a flat 20% damage reduction bonus.

Phantoms

✨ Phantoms now glow lime. Not really useful, but a nice detail.

✨ Phantoms gain 1 point of size quicker (1/hour -> 1/30 minutes).

🐛 Fixed Phantom size being UNCAPPED.

For context - Phantoms in the Overworld spawn larger and stronger the longer you stay awake for.

🐛 Fixed Phantoms' defense (given through the insomnia mechanic) being UNCAPPED. Also nerfed the armor amount to being equal to half the size value (from being equal to 100% of the size value).

🔥 Reduced Phantom (Insomnia mechanic) health (20 + size * 3 -> 15 + size * 2)

Other

Advancements

🔵 Hidden Stellarity advancements now have cyan descriptions.

✨ Renamed the Frozen Reaper advancement to Snow Grave.

✨ Renamed the Snow Graved advancement to 20 Below Zero.

✨ Changed the Hallowed Alchemy advancement description.

✨ Changed names, descriptions and frames of several advancements.

🔥 Removed the Beam me Up! advancement.

🔥 Removed the A Piece of Otherworld advancement

🔥 Removed the Organizational Wizard advancement.

✨ Renamed the Colorful Arsenal advancement to Organizational Wizard.

🐛 Fixed the Void Reels advancement not being granted to players.

🐛 Fixed the Topped Off advancement not being granted to players.

🐛 Fixed Imbuements advancement name using wrong translation ID.

🐛 Fixed Super Sonic advancement being granted when flying through a 1x1 gap with speed of 4m/s instead of intended 40m/s.

🐛 Fixed Crystal Crags not being required for completion of the Timeless Traveler advancement

Misc

📜 Altered the post-credit screen message.

🎶 Separated Stellarity's music away from the main resource pack.

🖌️ Slightly changed the colors of End Portal. Distant stars are now purple.

🖌️ Changed the colors of End Gateways. Instead of looking exactly the same as portals, its stars are now purple.

🖌️ Purpur Blocks now have a tiny bit of natural variation. (taken from MCD)

🔮 Player-placed End Crystals now emit ambient particles.

Stellarity v2.1a

Been a while, huh? Shortly after the release of last update, I got a lot of ideas on what could still be improved, so I decided to work on the pack a little more. While the scope of the pack was small changes and slight improvements, it got out of hands pretty quickly, hence why the changelog is probably just as long as with v2.0a.

This is actually part 1 of this update. Part 2 will be released for 1.20.3 (because appareantly Mojang loves pushing breaking changes with every minor version). But that will come after a short break on my side, as I spent wayyy more time than I wanted working on stuff last few months.

If you were following the changelogs on Discord, you might be aware that some stuff has been cut out of this update and is planned for the part 2. These features are:

  • Frigid Harvester ability rework.
  • Empress of Light boss battle rework (because the boss is honestly just rushed and terrible).
  • Floral Armor (ranged-oriented set).
  • Massive rework to the Cursed Tome (Enchiridion?).
  • Translation support.
  • True Dragonblade indestructibility.
  • Wiki.

General

Performance

I have made a ton of optimizations in places where I could put some. From what I noticed on my test world, average MSPT dropped from ~17 to ~13 on a 2GB RAM instance. On a 6GB one, these numbers went down from ~11 to about 6-7. I have no idea how to do proper benchmarks, so you just have to believe me that the pack is a lot quicker now. Performance improvements can especially be seen on Multiplayer, as the changes were made with servers in mind. While my options are limited, since datapacks are known to contribute to server-side lag, the MSPT won't increase as much per every online player.

Void Fishing

The idea behind it was neat and original, but the implementation was poor, as it didn't feel immersive, so the system has been completely reworked.


🔥 Changed minimum - maximum fishing times (5 - 20 -> 5 - 30).

🔥 Instead of automatically reeling in what's caught, players have to right-click to catch something.

🎣 Fisher of Voids now decreases min wait time by 1 second and maximum by 4 seconds. No longer makes Void Fishing 25% quicker in general.

✨ Lure enchant now cuts the max fishing time by 5s/level (previously it didn't have any effect).

✨ Added a warning that no fish dare to enter the Dragon's Den (for context, Void Fishing is impossible in the central regions of The End for reasons related to progression).

🐟 Tweaked Void Fishing loot tables. This is somewhat of a nerf, since it makes valuable items a lot more rare, but some new items have also been added to the loot pool, so think of it as you wish.

📦 Changed the general loot tables of Crates. 📦 All crates now have 2 enchantment books, each has a 25% chance to generate (individual chances). This change was designed with the 1.21 villager trade rebalance in mind.

Amethyst: Sweeping Edge and Sharpness Ender: Protection and Looting Frozen: Frost Walker and Smite Hallowed: Feather Falling and Fortune Hellfire: Fire Aspect and Fire Protection Hematic: Curse of Vanishing and Unbreaking Prismarine: Aqua Affinity and Depth Strider Sculk (NEW!): Swift Sneak and Mending

🐛 Fixed Amethyst Crates not replacing Ender Crates in Crystal Crags

✨ There is now a small chance to fish out a broken elytra, effectively making them renewable + easier to get in Multiplayer.

✨ Added Spire and Eye Armor Trim Smithing Templates to treasure loot pool.

💗 ONCE AGAIN increased the odds of catching a Crystal Heartfish in The Hallow. This should make getting to 40HP a lot less tedious.

Damage

This doesn't refer to item damage values. It instead refers to my internal damage library which I use for, well, dealing damage. Datapacks have are fairly limited when it comes to this, so I made it to further expand my dev tools.


⚡ Optimized wherever possible.

⚡ Now utilizes 1.20.2's new function macros.

✨ Added variants of death message for Stellarity weapons and mobs.

🐛 Fixed death messages being spammed sometimes.

🐛 Fixed armor being damaged a lot quicker if damaged by Stellarity's damage system (this fixes Empress of Light breaking players' armor insanely fast).

🐛 Fixed Stellarity's death messages ignoring the showDeathMessages gamerule.

🔥 Armor penetration no longer ignores enchantments.

Status effects

✨ Added 2 new status effects - Jinx and Voided.

🛡 Jinx reduces affected mob's armor and armor toughness by 20% * level. It also temrporarily decreases luck by level, which doesn't really change much in vanilla game, but could benefit some RPG mods/packs which utilize luck attribute. That is if they even exist.

💜 Voided works similarly, but it instead reduces max health by 20% * level. Lost max hp is regained once the effect is over.

The status effects don't have their own effect icons and cannot be applied through /effect. Remember, this is only a datapack.

🐛 Fixed Prismatic Inferno being blockable with Shields despite it being a damaging debuff.

🔥 Prismatic Inferno can now be mitigated with a potion of Fire Resistance.

Compatibility

🐛 Fixed the icons in Essential mod being flipped by 90 deegrees if using Stellarity with resource pack (or mod version, since it has it built-in).

🐛 Fixed Stellarity armor sets being rendered weirdly with shaders (OptiFine/Iris). This requires CIT to be enabled in OptiFine settings (or CIT: Resewn mod if using Iris) to take effect. Leather armor is still bugged if using CIT: Resewn as it is running an older version of CIT.

Items

✨ All items now mention in their description that they are from Stellarity. Mods can easily do it with the help of JEI, but datapacks can't, so this should solve some confusion in larger modpacks.

✨ Replaced all texts like Developer Item, Donator Item with custom plates if using the resource pack. Thank WildPixel on Discord for making these!

✨ Most Stellarity items are now immune to fire, lava and explosions.

✨ Increased attack speed of all dagger type weapons to 2.6. This synergizes well with my Logical IFrames pack.

🔥 Removed Flask of Frost.

Prismember (NEW!)

Hold down shift to charge up a powerful fiery spin, which deals armor-piercing damage and sets mobs aflame with Prismatic Inferno! Damage bonuses (except for Sharpness enchant) increase the spin damage and fire duration.

  • Replaces Stella as an Empress of Light drop.

Dragon's Eye (NEW!)

The strong aura of this mighty creature's eye is enough to turn all ender mobs peaceful, preventing them from attacking. It also cleanses player who holds it from certain debuffs.

  • Drops from the Ender Dragon.

Copper Elektra Shield (NEW!)

A somewhat failed experiment of the Illagers. Sneak and right-click to perform an electrifying dash, which damages all mobs you go through (WARNING! CAN HAVE POTENTIAL SIDE EFFECTS ON CREEPERS).

  • Sometimes dropped by the Vindicators in Strongholds. Or more like always dropped by them if they spawn with it.

Living Flesh (NEW!)

Disgusting...

Provides temporar health regeneration and movement speed when attacked. Perfect for escaping nasty situations.

  • Rarely dropped by Flesh Piglins in the Flesh Tundra biome.

Chorus Dagger (NEW!)

Popped Chorus Fruit, just sharpened and on a stick. Nothing special...

Sneak to warp to a nearby entity, critically damaging it and getting a lasting speed boost.

  • Replaces Zephyr in End City chests.

End Crystals

✨ Can now be broken by left-clicking, causing them to be dropped on the ground like a normal block.

🔥 However, sneaking and breaking it triggers its usual behavior of exploding violently.

Tamaris

This is one of the few items I have designed first and then thought if they fit the pack. If you were wondering, that's what the Developer Item text stands for.


✨ Now counts as a Developer Item.

✨ Players can now also be executed at 25% treshold instead of having a slightly lower 20% one.

✨ Low health indicator is now more visible.

✨ Execute threshold calculations are now ran in a twice as large radius.

✨ Updated execute move sounds, both with and without RP.

✨ Updated texture. It now looks more like a cutlass instead of a broken sword.

✨ Changed flavor text to mention Captain Charo instead of Captain Hannah.

✨ Simplified item description.

✨ Improved Dark Decay visual effects.

✨ Decay damage now gets increased by 25% every damage tick, for up to double damage per tick. Curse of Vanishing still doubles the Decay damage by itself.

🐛 Fixed execute death messages sometimes not showing who made the finishing move.

🐛 Decoupled the search radius for the mob to execute during the move. This fixes execute move being dodgable by simply moving out of the execute range.

🐛 The 'executable' indicator is now shown only for mobs in a 20 blocks radius for performance reasons.

🐛 Fixed Dark Decay being applied on attackers if attacking someone with Thorns armor.

🔥 Reduced execute range (16 -> 10).

🔥 Removed the 2nd line from the Kill la Kill advancement; reduced EXP reward from 1500 to 1200.

🔥 Increased execute cooldown (0.15s -> 0.5s).

Spirit Dagger

Cool, but wonky.


✨ Slashes now receive 60% of melee damage bonuses.

✨ Spirit Dagger now gives +1 damage while in the offhand.

✨ Increased slash damage (4 to 5).

✨ Greatly increased Spirit hitbox. It is about 3x larger now.

✨ Increased assasination buff extra damage (+2 -> +3).

✨ Increased assasination buff movement speed bonus (+20% -> +35%).

✨ Updated sounds and particles.

✨ Enemies caught inside of the slash attack will be Jinxed for 4 seconds (increased by 0.3 seconds per level of Sharpness).

🐛 Spirits now always spawn at the location of attacked enemy to prevent them being spawned in walls.

🔥 Reduced base drop chance (9% -> 6.5%) and looting boost (1% -> 0.7%).

🔥 Assasination buff duration reduced (5s -> 4s).

🔥 Reduced the AoE slash attack radius (4 -> 3.8).

🔥 Increased spirit attract cooldown (19s -> 22s).

🔥 Increased spirit consumption time (7 ticks -> 10 ticks).

🔥 Reduced assasination buff absorption amount (8 -> 4).

🔥 Halved time until spirit consumption progress is reset (3s -> 1.5s).

Frigid Harvester

✨ Item description now mentions the damage gains slows down the more it kills.

✨ No longer dispays base damage and extra damage separately.

✨ Now spawns ambient particles while held (different depending on damage).

✨ Added a so-called Level 4 Frigid Harvester variant at 22 total damage, which is actually the damage cap due to how my scaling works.

✨ Added an advancement for reaching that damage treshold. It rewards players with 750 EXP as it takes ages.

✨ After reaching max damage, Frigid Harvester is fully repaired and permanently turns unbreakable.

✨ Reaching maximum damage unlocks a new ability - Anima Conduit. Instead of increasing its damage, Frigid Harvesters breaks down souls of slain mobs, healing and feeding its owner in the process. Stronger enemies restore more health.

🐛 Camels now properly give extra damage like other passive mobs.

Dragonblade

✨ Increased hitbox size while stuck in the Altar of The Accursed.

✨ Punches now inflict Voided I for 6 seconds.

✨ Punches now receive 40% of melee damage bonuses.

✨ Increased damage (6 -> 6.5) and attack speed (1.25 -> 1.3).

✨ Punch damage no longer gets reduced by Blast Protection. It never made much sense, as its high armor penetration deals typeless damage anyway.

✨ Increased punch armor penetration (60% -> 70%).

✨ Slightly altered punch damage particles.

✨ Added punch sounds with resource pack.

🔥 Reduced wall punch splash radius (3 - > 2.75) 🔥🔥

Kaleidoscope

Because one of you wanted a custom axe in Stellarity...

Also, this item felt pretty weak given its rarity. I might still buff it in the next version, as it still feels rather tame in comparison with other Empress drops.


✨ Switched base item from a Netherite Sword to a Netherite Axe. Increased base damage (7 -> 10) and reduced attack speed (1.2 -> 0.8).

✨ Discharges now set mobs on fire, with duration being proportional to charge.

✨ Discharges now receive 50% of melee damage bonuses.

✨ Now makes ambient particles while held, which change depending on charge.

🐛 Discharge is no longer triggered if hit entity survives initial hit and dies to any sort of damage over time later.

🐛 Fixed base discharge and splash damage stacking, resulting in absurd damage outputs.

🐛 Fixed Kaleidoscope discharge splash damage being somewhat inconsistent (taking base weapon damage into consideration).

🔥 Changed discharge armor penetration (20% -> [15%, 25%, 35%] for charge level [I, II, III]).

🔥 Reduced 1st charge damage (2 + charge/10 -> charge/10).

🔥 Reduced 2nd charge damage (6 + charge/10 -> 4 + charge/10).

🔥 Increased total charge time (4.5s -> 5s).

Starstruck Carcanet

It was pretty weak for a drop from a difficult boss.


✨ Increased star armor penetration (50% -> 80%).

✨ Updated item description.

Sabrewing

✨ Instead of always taking 3 seconds to reach 60% extra damage and velocity, it now has 3 distinct charge levels, each taking 2 seconds to reach.

✨ Charged arrows can now pierce [1, 2, 3] mobs for charge level [1, 2, 3].

✨ Level 2 and 3 charged Arrows now explode after hitting anything, dealing huge damage in a moderate area (doesn't destroy blocks).

🐛 The length of the arrow is now consistent throughout the entire drawing animation.

🔥 Taking damage now resets charge.

Crest of The End

It was useless for a retalation-type item, so I reworked it. It is now extra deadly. Please use with caution.


✨ Instead of adding +1 damage up to 8 times per block, it now adds +15% per hit for up to +45% damage.

✨ Bonus damage now times out after 2.5 seconds.

✨ Blocking an attack which disables Shields (Axes, Warden) results in a large AoE explosion (doesn't destroy blocks) which damages the attacker and all mobs around it! It also inflicts Jinx I for 8 seconds.

✨ Provides 5% damage increase on its own while held (stacks with retalation bonus).

Ender Insignia

✨ Regeneration progresses faster (2.5s/lvl -> 1.65s/lvl).

✨ Buffed movement speed reduction (-35% -> -30%).

✨ Regeneration can now once again go to level V.

🔥 First level of regeneration takes 2 seconds to reach, then it progresses normally.

🔥 Increased use cooldown when hurt (0.75s -> 1.2s).

Prismatic Punch

Instead of being an exploding version of Nature's Wrath, it is now more of a sniper type of Crossbow.


🟡 No longer considered a developer item.

✨ Prismatic Blasts now gain speed as they go instead of losing it.

✨ Instead of shooting 3 Blasts, Multishot enchantment now increases the power of its main shot.

✨ Instead of causing chain explosions, Piercing enchantment now causes the shots to pierce enemies.

✨ Improved the appareance of Prismatic Blasts and their detonation effect.

✨ Explosions inflict Prismatic Inferno for a few seconds. Multishot inflicts a longer version of this DoT effect.

🔥 Shots no longer automatically home in on enemies.

🔥 Shots no longer bounce off walls.

Nature's Wrath

✨ Reworked the homing effect. Now starts after firing directly at a mob. After then, that mob will be marked for some time and all shots will home in on it for some time.

✨ Increased maximum attack range (16 blocks -> ~50 - 70).

✨ Reduced Oak Sapling price amount (24 -> 12).

🐛 Fixed Hallowed Spirits dealing 1.4 damage to undead mobs instead of 14.

🐛 Fixed Snow Spirits being unable to be fired.

🐛 Fixed default Spirit Wolves spawned being level 5 instead of level 1.

🔥 Removed 15% armor penetration from regular Spirits.

🔥 Reduced chance for a Librarian to sell Nature's Wrath (66% -> 50%).

🔥 Forest Spirits now grant Absorption instead of Health Boost, reduced effect duration (17s -> 8s).

🔥 Reduced the duration of Regeneration from Ocean Spirits.

🔥 Reduced the movement speed reduction of Ocean Spirits (-15% -> -10%).

🔥 Reduced Slowness and Weakness duration from Snow Spirits by 1s each.

🔥 Reduced base Spirit damage by 1 (5 -> 4).

🔥 Reduced Hallowed Spirit's armor penetration (45% -> 20%).

Sharanga

One of the first items to be added. I decided to remove its pointless feature of exploding shots, as it dealt underwhelming damage and was rarely even useful. Still looking forward to reworking this item completely.


🔥 Shots no longer explode at the end.

Clockwork Crossbow

It was a wee bit overpowered.


✨ Now has a chance to fire critical arrows.

✨ Changed particle and sound effects.

🐛 Arrows shot now despawn after 30 seconds as opposed to vanilla's 60 second lifespan.

🐛 Only ammo-conserved arrows can't be picked up.

🔥 Reduced firing speed (3.33 arrows/second -> 2.85 arrows/sec).

🔥 Reworked how shot cooldown works, which fixes double shooting on certain ticks.

🔥 Players move 30% slower while and for 1.1s after firing.

🔥 Base ammo conservation rate reduced (33% -> 25%).

🔥 Extra ammo conservation per level of quick charge reduced (7% -> 6%).

Armor sets

🐛 Armor amounts are now consistent with Netherite Armor. Previously, all Helmets had 2 more armor than intended, Boots had 1 more, Chestplates had 2 less. Leggings were fine.

Ancient Armor

✨ Extra damage per combo hit increased (+5% -> +6%).

🔥 Reduced combo duration (5s -> 3s).

🔥 Reduced armor toughness per piece by 1, meaning that it only provides Diamond Armor levels of protection.

🔥 Reduced Ancient armor knockback resistance by 20%

Hallowed Armor

✨ Reduced Hallowed Armor dodge cooldown (22s -> 20s).

✨ Increased the dodge Water Breathing and Fire Resistance duration by 1 second.

✨ Improved Dodge visuals.

✨ Full set bonus now slightly increases sprinting speed.

🔥 Each piece now reduces melee damage dealt by 3% (-12% total).

Shulker Armor

✨ Set bonus damage reduction is boosted to 40% if surrounded by 4 mobs or more.

🔥 Decreased armor by 1 per piece (brings the total down from 24 -> 20, or 96% base damage reduction -> 80%).

🔥 Increased attack and movement speed penalty (-10% -> -16%).

🔥 Reduced levitation duration (5s -> 4s).

Cursed Tome

✨ Renamed to Cursed Enchiridion.

🐛 No longer stacks, preventing server kicks for too many packets or overflows.

Structures

Strongholds

✨ Inreased the amount of Strongholds per world (128 -> 4095). This doesn't mean they generate closer to each other though.

✨ Increased the average distance from 0 0 where they start generating (~1500 -> ~3000).

✨ Some loot chests can now generate Enchanted Books with predefined enchantments (following the idea of upcoming Villager rework). Stronghold:

Ritual Crossing - Curse of Binding/Vanishing Sculk Crossing - Unbreaking/Mending Corridors - Protection + specialized variants

✨ Increased Emerald loot generation throughout chests in Strongholds.

🐛 Fixed books in the Portal Room being enchanted with a random level from 22 to 2828 instead of 22 to 28.

🔥 Illagers no longer respawn in Strongholds, but more are spawned on generation.

🔥 Changed Witch drops in Strongholds. Instead of dropping potion ingredients + random Stellarity potions, they instead have a 1/3 chance to drop a random Stellarity potion.

🔥 Decreased the amount of Emeralds dropped by Illagers in Strongholds.

Abandoned Campsites

✨ Treasure chest can now contain Books enchatned with Multishot or Quick Charge (individual chances to generate).

End Cities

✨ Rebalanced loot yet again.

✨ Slightly increased the amount of loot in top tower chests in End Cities.

✨ Chests now have a chance to contain Books enchanted with Mending.

Mobs

✨ Changed some end mob loot tables.

Gloop

✨ Increased odds of finding a Gloop in a Pandora's Barrel (5% -> 10% per Barrel).

✨ Increased Gloop buff radius (16 -> 48).

🐛 In The Loving Memory of Gloop item name is now translatable.

Empress of Light

✨ All Empress items now have a 50% individual chance to drop (was 33%).

🐛 Fixed Empress damaging players' armor way too quickly (refer to the General/Damage section).

Ender Dragon

The Ender Dragon fight has been completely reworked. I am not going to say much, just have a look at it yourself! It should be compatible with most of other Dragon rehaul packs/mods.

The rework is simple, but makes the Dragon a bit more challenging + keeps the fight fresh.

Outside of that:


✨ Changed how Dragon drops are rolled. Instead of always dropping 2 random items, each item now has a 50% individual chance to be dropped. If none of them are rolled, one will be forcibly drawn and dropped.

Other

Lingering Potions

✨ Increased base radius by 50% (3 blocks -> 4.5 blocks).

✨ Increased the time it takes for the cloud to disappear on its own (30s -> 45s).

✨ Reduced radius per use by 66% (0.5 blocks -> 0.165 blocks)

✨ Reduced effect reapplication cooldown (20 ticks -> 12 ticks)

Altar of The Accursed

✨ Added an empty Enchanted Book to the loot of the chest in Dragon's Den. Its description hints towards how to use the Altar of The Accursed.

✨ Added a notice that AoTA is not activated and it requires the Ender Dragon to be defeated first.

✨ Dropping an enchanted item on top of the Altar with an unenchanted book transfers enchantments from one to the other.

✨ Items can no longer be picked up from the Altar if not sneaking. They also glow.

Advancements

✨ Changed Topped Off advancement description.

✨ Changed Fae Flayer advancement description.

✨ Changed Sacrificial Ritual advancement description.

✨ Changed Free The End advancement description.

✨ Changed Kill la Kill advancement description.

✨ Changed the parent of Disassembly from The Next Generation to Free The End.

Third Time's The Charm advancement is now hidden.

✨ Changed parent of Heading for The Secrets from Who's The Thief Now? to Free The End.

✨ Renamed Gambling Addiction to All Bets Are Off.

✨ Changed Dragonborn advancement description.

✨ Changed Frozen Reaper advancement description.

✨ Changed the parent of Topped Off from Hallowed Be Thy Name to Void Reels.

✨ Changed the parent of Great View From Up Here from The City at The End of The Game to This Block Moves!.

✨ Changed Cursed Crafting advancement name color to match 2.0 color palette of the Altar.

✨ Changed Hallelujah! back to a task advancement, rather than goal.

✨ Changed Hallowed Alchemy advancement description.

✨ Changed Champion's Ballad description to mention the Dragon rather than just a Boss.

✨ Changed A Piece of Otherworld advancement description.

✨ Changed the parent of Confusing Fruit from A Balanced Diet to Husbandry (root).

✨ Renamed The Beginning to The Beginning And The End.

✨ Changed Rare Find advancement description.

🐛 Fixed A Ship in The Sea of Eternity advancement being granted even if the Respawn Anchor is charged outside of The End.

🐛 Fixed the typo in the The End root advancement

🐛 Consistency: changed the mention of End Portal in Journey's End from an End Portal to the End Portal to put it on par with the next advancement in the tree.

🔥 Removed Bullseye? advancement.

🔥 Removed A Step to The End advancement.

🔥 Removed Supreme Server Owner advancement.

🔥 Reduced Gloop de Gloop EXP reward (300 -> 50).

🔥 Reduced `Overconfident EXP reward (100 -> 50).

Misc

🎶 The track which plays upon entering The End now has a little bit of delay before playing. And I also changed the track itself to something different.

✨ Added custom models (which display even in vanilla) for Altar of The Accursed and Altar of The Light.

✨ Updated NBT formats to match 21w32a.

✨ Better Ender Dragon and End Portal sounds with the resource pack.

✨ Added an empty function file which can be tested for to see if Stellarity is installed (useful for datapackers)

🐛 Fixed all instances of /playsound playing their sounds in all dimensions because of MC-191306

🐛 Fixed items with custom durability being unable to be repaired to 100% durability with mending and permanently losing all custom durability (using vanilla values instead) once attempted to do so.

🐛 Fixed the mod version not loading at all on Forge

Stellarity v2.0d (Hotfix)

Items

Frigid Harvester

  • 🔥 Reduced damage gain from bosses.

Mobs

Empress of Light

  • ✨ Slightly increased Empress damage.
  • 🐛 Fixed Empress not dealing damage with some attacks.
  • 🐛 Fixed Empress not having any death messages.

Stellarity v2.0c

Structures

Structures

  • ⚡ Reduced the amount of Illagers spawning inside even further to aid performance.

End Village

  • 🔥 Increased frequency of both End Villages, but increased spacing and separation
  • 🔥 Chance to generate Ender Village instead of an End City reduced (33% -> 28%)
  • 🐛 Fixed Shulker Boxes in Fletcher houses not generating any loot.

End City

  • 🔥 Increased frequency of both End Villages, but increased spacing and separation
  • 🐛 Fixed chests in smaller towers generating with no loot.

Chapel of Light

  • 🐛 Fixed weird Chapel terrain adaptation
  • 🐛 Fixed abnormal Chapel generation rates

Items

General

  • ⚡ Reworked damage system. It is now a lot quicker and easier for other datapack devs to hook to.
  • ✨ Reworked how armor penetration works.

kohara here with a quick explanation:

Some weapons have armor penetration, meaning that damage they deal ignores a % of enemy armor.

In v2.0b and below, this would directly reduce the amount of armor and armor toughness by a given percent in the calculations. In this version and so on, this instead makes a % of damage completely ignore armor and enchantments. This makes armor penetration more powerful in general, but required some rebalancing.

TL;DR: high armor penetration = armor being less effective at blocking that type of damage.

  • 🐛 Fixed custom armor textures breaking with shaders.

Requires either CIT Resewn or OptiFine to apply fix.

Frigid Harvester

  • ✨ New texture! Made by Brokenemp, and it is definitely better than the nonsense I made myself.
  • 🔥 Lessened damage scaling and damage gains. It is now generally easier to get to +9. It is also easier to get past that point without farming Withers or Wardens.
  • 🐛 Fixed non-melee attacks being able to proc Frostburn.

Golden Chorus Fruit

  • ✨ Increased teleportation radius (1500 -> 2500).
  • 🐛 Fixed players being teleported on top of the roof if eaten in The Nether.

Stella

  • 🔥 Prismatic Inferno nerf: PInferno no longer has 30% armor penetration.
  • 🔥 Reduced Prismatic Inferno duration (6s -> 5s)
  • 🐛 Fixed max stacks being 4 rather than 5 as intended.
  • 🐛 Fixed Stella sometimes applying 2 Inferno stacks at once.
  • 🐛 Fixed missing sounds when attacking.
  • 🐛 Fixed missing particles on stacked Inferno damage.

Tamaris

  • ✨ Executed entity now takes knockback.
  • 🔥 Dark Decay armor penetration nerfed (80% -> 60%).
  • 🔥 Reduced boss execute treshold (15% -> 10%).
  • 🐛 Fixed non-melee attacks being able to proc Dark Decay.

Cursed Tome

  • 🐛 Fixed a few more translation issues which were accidentaly left in v2.0b.

Dragonblade

  • ✨ Punched entity now takes knockback.
  • ✨ Punch debuffs are now applied before dealing damage.
  • ✨ Increased punch armor penetration (40% -> 60%).

Starstuck Carcanet

  • ✨ Increased star damage (3 -> 4)

Spirit Dagger

  • ✨ Increased teleport slash attack armor penetration (50% -> 100%).
  • 🔥 Reduced extra teleport slash damage per level of Sweeping Edge on each Dagger (+0.75 -> 0.5).

Kaleidoscope

  • ✨ Reduced max charge time by 0.5s.
  • ✨ Now unbreakable, just like the Dragonblade.
  • 🔥 Discharge damage gets reduced further by Blast Protection enchantment.

Flask of Frost

  • 🐛 Fixed non-melee attacks being able to proc Frostburn.

Nature's Wrath

  • ✨ Reduced Oak Sapling price amount (24 -> 12).
  • 🔥 Forest Spirits now grant Absorption instead of Health Boost, reduced effect duration (17s -> 8s).
  • 🔥 Removed 15% armor penetration from regular Spirits.
  • 🔥 Reduced chance for a Librarian to sell Nature's Wrath (66% -> 50%).
  • 🔥 Reduced the duration of Regeneration from Ocean Spirits.
  • 🔥 Reduced the movement speed reduction of Ocean Spirits (-15% -> -10%).
  • 🔥 Reduced Slowness and Weakness duration from Snow Spirits by 1s each.
  • 🔥 Reduced base Spirit damage by 1 (5 -> 4).
  • 🐛 Fixed Hallowed Spirits dealing 1.4 damage to undead mobs instead of 14.
  • 🐛 Fixed Snow Spirits being unable to be fired.
  • 🐛 Fixed default Spirit Wolves spawned being level 5 instead of level 1.

Shulker Armor

  • 🔥 Now also reduces Attack Speed by 10%.

Mobs

Empress of Light

  • 🐛 Fixed Absorption cheese. This was a thing because of how old damage system worked. With my new and expanded one, this is no longer possible.

Stellarity v2.0b

Biomes

The Hallow

  • ✨ Increased the amount of ambient Cherry Leaves particles.

Structures

Altar of The Accursed

  • ✨ Slightly changed the overall structure.

End Exit Portal.

  • ✨ Replaced 4 elevated Obsidian with 4 elevated Bedrock blocks to prevent them from being destroyed.

Strongholds

  • ✨ Rebalanced loot tables.
  • ✨ Improved End Portal ambient sounds.
  • 🔥 Nerfed Vindicator damage.
  • ⚡ Reduced the amount of Illagers which spawn to aid performance.
  • 🐛 Fixed a couple of generation issues.

End Cities

  • ✨ Rebalanced loot tables.
  • ✨ Redesigned a couple of rooms.
  • 🔥 Nerfed Spawners.
  • 🔥 Both buffed and nerfed Shulkers. More on that later below.
  • 🔥 Decreased generation rate by about 25%.
  • 🐛 Fixed all 4 chests in Ships having both wrong and same loot in all of them.

Illager Campsite

  • ✨ Introduced proper loot tables for chests.
  • 🔥 No longer contain Illager Spawners - now 3 Pillagers and 2 Vindicators are spawned upon generation.

Ender Village

  • 🔥 Nerfed generation rate by about 25%.

Items

Void Fish

  • ✨ Added textures for all 10 of new fish.
  • ✨ Each fish now has different effects upon being eaten.

However only some of them are beneficial. Just not to say none.

  • ✨ Bubblefish now uses a Pufferfish as base item.
  • ✨ Eating the ultra super rare (not really) collectible Pufferfish now gives 200 EXP.

Ancient Plating

  • ✨ Added a small explanation of its usage to its description.

Hallowed Ingot

  • ✨ Added a small explanation of its usage to its description.
  • 🐛 Fixed wrong name color.

Shulker Armor

  • 🔥 Reduced Shulker Bullet spawn chance (60% -> 33%)
  • 🐛 Fixed the Infinite Bullet Hell

Nature's Wrath

  • ✨ Added its own texture (which was left in my Images folder for some reason and went unused in v2.0a)
  • 🐛 Fixed missing dedicated item line

Soaring Insignia

  • ✨ Added a notice to the description which mentions it works only while sneaking.

Cursed Tome

  • 🐛 Fixed a plethora of typos and translation issues.

Like seriously, there were so many...

Mobs

Enderman

  • ✨ Increased the chance to inflict Darkness on higher difficulties (25% -> 33%)
  • 🐛 Fixed the higher difficulty on-hit Darkness ignoring Shield.

Endermite

  • 🐛 Fixed the Hard difficulty on-hit Nausea ignoring Shield.

Ender Dragon

  • 🔥 Reduced armor and armor toughness

Empress of Light

  • ✨ TRIPLED EXP drops, for both nighttime and daytime form.
  • 🔥 Reduced armor and armor toughness
  • 🐛 Fixed being able to cheese her with a Boat/Minecart

Pixie

  • ⚡ Reduced the amount of particles drawn for the pseudo-model
  • 🐛 Capped Pixie count at 40 to fix the Paper-based server infinite Pixie spawn rates.

Shulker

  • ✨ Increased bullet damage (4 -> 7)
  • 🔥 Nerfed Levitation from bullets by 50% (10s -> 5s)

Both changes apply only to Shulkers found in End Cities.

These changes were made in order to nerf easy exploring of Cities by using the Levitation effect to get to higher spots.

Other

Advancements

  • ✨ Increased Timeless Traveler EXP reward by 50% (3000 -> 4500)
  • 🔥 Nerfed EXP rewards of all advancements which had them.

Full changelog available HERE


Project members

kohara's Basement

kohara's Basement

Organization

Details

Licensed Custom
Published a year ago
Updated 9 months ago