[MOD] 4.0.1
on Jun 29, 2025[DP] 4.0.1
on Jun 29, 2025Hello! Amber here, bringing y'all a bugfix release among the new update!
Bug Fixes
🐛 Custom bows function properly as expected.
🐛 The Harvester Sword can now increase in damage with each kill, where in previous versions it did not.
General Compat
✨ Datapack is updated to support 1.21.6 - 1.21.7
[MOD] 4.0.0
on Jun 27, 2025[DP] 4.0.0
on Jun 27, 2025Stellarity 4.0.0 - The 1.21.6 Update
Long time no updates, huh? I didn't release 1.21.4 and 1.21.5 publicly since it would be a literal waste of time completely not rewarding the effort. There is no reason for me to port to version nobody is going to play except a few individuals. But since I promised a 1.21.6 port then oh well.
This might be the final update to Stellarity. I am no longer interested in working on the project full time and have switched priorities to actual mods and modpacks. Amber is the new maintainer of the project with me helping around every now and then. Don't expect any huge content updates anymore and consider the project complete.
Note from Amber :3
Pssst, Amber here, sneaking in a changelog edit. We will continue the project, hopefully open sourcing the datapack, acheiving as much parity as we can with the mod version. We welcome all hands on deck!
Well, after that warm welcome, time to go through the changes!
General
✨ Resource pack is now required to run Stellarity. Sorry server owners who are against server RPs, but I'd rather not limit myself for your convienience :3
✨ Added an advancement tab that shows all of the Altar of The Accursed recipes.
In order to unlock it, craft the Endonomicon.
✨ All Stellarity advancements now mention they come from Stellarity.
Items
✨ Redesigned most items' visual and sound effects.
🟢 Increased Enderman's Hand drop rate in the Overworld to 10% (affected by Looting).
🔴 Increased Elytra's boost durability penalty for both Fireworks (6 -> 8) and Tridents (6 + lvl*2
-> 8 + lvl*3
);
Dev note: those were still pretty absurd on normal Elytras, but they were also what essentially allowed Phantom Wings to become insanely overpowered for the stage of the game they are obtainable on.
🐛 IMPORTANT! So-called utility enchantments
that are only used for very specific technical purposes have been moved to the _technical
subfolder. This breaks existing items that relied on them (Kaleidoscope, Dragonblade, Frigid Harvester, Sandstorm Trident, Prismatic Punch, Prismember)
🟡🔴🟢
Satchel of Voids (NEW!)
Satchel of Voids allows you to use Altar's crafting functionality anywhere with a cooldown. Alternatively, you can put it in in an Item Frame attached to a block of Crying Obsidian to create your very own, permanent (but movable) Altar.
Removed Items.
🔥 Removed Clockwork Crossbow. 🔥 Removed Chorus Dagger. 🔥 Removed Dragon's Eye. 🔥 Removed all void fishing Crates. 🔥 Removed Living Flesh. 🔥 Removed Hematic Pickaxe. 🔥 Removed Pandora's Barrel.
Just before someone asks me why:
- Clockwork Crossbow is an idea that works great in theory but in reality is either too OP or bad. Nothing in between. Also, I hated this item.
- Chorus Dagger was boring. I was supposed to rework it, but I'd much rather add something new and exciting rather than work on an old and barely useful item.
- Dragon's Eye - caused crashes for some unknown reason. I had no idea how to rework it so that those wouldn't happen, so whatever, I'll miss the texture but the item itself was not that useful anyway.
- Crates - they stray away from vanilla a bit too much for my liking. Some of their loot elements have been added to the VF pools.
- Living Flesh - barely useful, comes from a biome I planned on removing or replacing anyway.
- Hematic Pickaxe - I don't see it being much of a use and it's only there to be there.
- Pandora's Barrel - the reason being that I forget to add modern biomes and the item isn't known a lot anyway.
This was also done in order to slightly reduce the bloat of the pack. We really don't need a shit ton of different sword variants or niche artifacts.
Tamaris, Call of The Void, Crest of The End
Grouping them together for this one cause the change is simple - their way of obtaining has changed.
Tamaris no longer drops from the Ender Dragon. It's not crafted at the Altar of The Accursed. Same goes for the Crest of The End (no longer found in End Cities).
Call of The Void on the other hand lost its recipe. It is now wielded by every Skeleton in The End and has a very small chance to be dropped when they die.
Loaf of Plenty
🔴 Introduced a 10 seconds cooldown on consuming.
Chorus Armor
🟡 Renamed Chorus Champion Armor to just Champion Armor.
Dragonblade
🟡 Dragonblade punch was reworked from 70% armor penetration to 40% true damage. This means that punches now deal less damage to armored targets, but ignore Protection enchantment, proving more lethal in PvP scenarios. This is an experimental change I did out of curiosity if this would change the PvP meta (if anyone even PvPs with Stellarity items) a bit away from just maxed Harvesters and solidify the Dragonblade as the best sword for that purpose.
Punch damage remains UNCHANGED.
🔴 Increased punch wind up time (9 ticks -> 16 ticks).
Frigid Harvester
✨ Renamed to just Harvester.
Hitting this one with back to back nerfs.
The abilities play a crucial role in Harvester's damage output, but the ability to get all of them was what really sent its power into oblivion. I decided to rework them into something more meaningful rather than a gotta catch 'em all
type of mechanic.
✨ Added a new advancement line for the Harvester which explains what all abilities do.
🟡 Rebalanced all abilities. Most of them were buffed with minor exceptions (Embrittlement wasn't changed and Anima Conduit received a small nerf to its feeding).
LINK to full changes.
🔴 Reduced max number of abilities on a single Harvester (uncapped -> 3).
Food
✨ Amethyst Budfish is no longer consumable.
🐛 Fixed Stellarity food items taking 0.1s shorter to eat than vanilla food items (very breaking).
🔴 Reduced all effect durations from void fish.
🔴 Golden Chorus Fruit now takes 5 seconds to eat (noting this one as a nerf because apparently it was an amazing escape tool).
It also only teleports you into loaded chunks, which while it does nerf its exploration capabilities, makes it a lot more bearable on the server.
Prismatic Pearl
🐛 No longer puts regular Ender Pearls on cooldown.
Phantom Wings
✨ Reverted the nerf done to Phantom Wings.
✨ Buffed them as well:
- 🟢 Increased durability from whatever I set it to to 156.
- 🟢 Reverted the change done to the flight distance. Also reduced the penalty (-50% -> -40%)
Dev note: What really broke this item was the fact it is an Elytra, so it synergises with Firework Rockets. The base item was completely ruined by 3.0.6's nerf.
Cursed Enchiridion
🟡 Now hints towards how to create it in a more intuitive way.
🟡 Renamed to Endonomicon.
🟡 There is a placeholder implementation as of this writing.
Prismatic Punch
✨ Mini-rework:
- 🟡 No longer uses Fireworks as damage.
- 🟢 Increased explosion damage to 9 for normal shots and 13 for Multishot.
- 🔴 Slightly reduced Inferno duration. 🖌️ Reworked explosion visuals.
Spellbooks
🐛 Changed base item model for all Spellbooks to a Warped Fugus on a Stick for better (and much less janky) right-click detection. This fixes:
- Spellbooks landing in the wrong inventory slot after being used.
- Book of Jinx jinxing its user.
- Weird shenanigans with unlock all recipe datapacks (you still shouldn't use them, just use EMI).
Unfortunately this breaks ALL existing spellbooks. It's a whatever, they were all due to a rewrite anyway.
🔥 Nerfed Book of Light.
- 🔴 Cooldown increased: 31 seconds -> 40 seconds
- 🔴 Duration reduced: 22 seconds -> 20 seconds
- 🔴 Knockback resistance reduced: 30% -> 15%
- 🔴 Regeneration tier reduced: II -> I
- 🟢 Aura radius increased: 5.5 -> 7
✨ Reworked Book of Conveyance.
-
🟡 Renamed to Grand Tome of Teleporation.
-
🔴 Increased cooldown (14 -> 20).
-
🔴 No longer drops from Evokers and is now instead crafted at the Altar of The Accursed (this is a nerf since that means it's obtainable later in the game).
-
🟢 Greatly increased spark lifespan and speed, and therefore teleprt distance.
🐛 Fixed Book of Updraft absolutely fucking obliterating anyone who presses SHIFT mid-flight. Even if the fall distance is tiny.
I fixed it by removing the ability to cancel glide.
Duskberry
🐛 Fixed not giving any buffs.
✨ Slightly reshuffled buff values:
- 🔴 Attack Damage: +12% -> +10%
- 🟡 Movement Speed: +10%
- 🟢 Attack Speed: +8% -> +12%
- 🟢 Sweeping Damage Ratio: +10% -> +20%
- 🟢 Movement Efficiency: +10% -> +25%
Mobs
Empress of Light
🟢 Patched by Amber. The fight remains chaotic, but issues such as persistent particle effects, broken armor stands, and unkillable empress of light have mostly been ironed out
Illagers (Stronghold only)
🔴 NERFED (all caps) Illagers in Strongholds. Also reduced odds for the special items to drop for everything EXCEPT Evoker spellbooks. 🔴 Evokers are a lot rarer in Strongholds due to their absurd tracking (I don't know if this was just a thing with 1.21.1 Paper on a server I played on, but once they got track of you, they would NEVER stop casting spells).
Phantoms
✨ Phantoms in the Overworld now scale every in-game day instead of every 1.5 in-game days (insomnia mechanic).
🔴 Nerf insomnia scaling.
🐛 Fixed Phantoms in the Overworld not scaling their stats properly with insomnia (they only grew in size, but not in power).
Enchantments
Dune Speed
🐛 Fixed it being obtainable from Enchanting Table and Villagers. No, that was never intended to happen.
What's next?
No idea what this project is going to turn into from this point onwards. Amber joined me as a new maintainer for it as I lost interest in continuing it. Does that mean no new updates? Probably not. She seems motivated enough to deliver at least something small, but who knows. I am definitely not going to work on anything big anymore. Cosider this project as discontinued, only receiving minor additions and being ported to newer versions. Blame Mojang's new update schedule and plethora of breaking changes every minor release for my lack of interest.
I'm still here, not leaving. Not disappearing randomly off the internet. Just stepping away from Stellarity. At least while it's in this form. Currently I am focusing on my upcoming modpack.
Stellarity is scheduled to be recoded into a proper mod - Stellarity ~ Enligthened
- but I have no idea when that's going to happen. The scope is huge tho, so stay tuned and maybe pray that we get to work on it some day ^^
Thank you for following this journey for the past what, 3.5 years? It's been a while. Thank you everyone for the amazing feedback and support I was getting all the time. Xiao hong shuu~.
🐛 Fixed Tome of Return one final time. This time for certain.
🐛 Fixed Return Gateways not teleporting back to the main island.
🐛 Fixed Pufferfish (Stellarity) not giving 200 EXP like intended.
✨ Updated license.
🐛 Fixed Dragon being left invulnerable at 1 HP during the final hit phase due to rounding shenanigans (seemingly only happened on Multiplayer and was incredibly unpredictable).
Items
Phantom Wings
Since I have a chance to do it, I'll just casually mention that the original 3.0 changelog was wrong - they don't have a recipe. It will be added in the 1.21.4
I originally wanted to add a pair of early-game Elytras due to how bad other mobility options are at that point of the game, but they kinda overshadowed everything too much. This doesn't nerf their firework synergy, which I'll probably destroy in 1.21.4. A .6 patch is not the place for reworks.
🔥 Reduced durability (104 -> 70).
🔥 Increased flight distance penalty from 50% to 65%.
Hematic Pickaxe
✨ Slightly improved Hematic Pickaxe extra drop rates.
🐛 Fixed Hematic Pickaxe not digging up any extra loot at all. This does not fix existing ones.
Frigid Harvester
🟢 Frigid Harvester remains unchanged. Expect a huge nerf in 1.21.4, as I have no intetion of backporting it.
Structures
End City
🟡 Slight internal changes to how drawing loot in End Vaults works. It now includes a few drops from the default End City loot table (which in Stellarity is now empty by default). Let me know if this causes any problems with other mods - if yes, then I'll add support for those manually.
🐛 Fixed Critical Strike book being unobtainable - they are now found in Ominous End Vaults, like originally intended.
Hopefully the last one before 1.21.4.
🚑 Fixed a different Slime duplication loop.
✨ I forgot to list this change in 3.0.3 changelogs, so I will mention it now: Lingering Potions have been slightly reworked - they now lose size slightly quicker than before, but don't lose size per affected mob anymore. This doesn't affect Lingering Potions spawned from Trial Spawners.
VVV The rest of the changes are exclusive to 3.0.4 VVV
✨ Stellar Striker trade now restocks.
🐛 Tome of Return now starts ticking cooldown before the teleport happens as a failsafe for it becoming unusable. Elaboration in the spoiler.
Spoiler
It applies a tag to players in the animation to prevent them from starting another teleport while already in one. Removing the tag is done first right after the teleport and then as a failsafe at the end of its cooldown. However, there is some weird glitch I only managed to replicate once where the teleport just doesn't happen at all (much more common in multiplayer). Ticking the cooldown started only after the teleport succeeded, so before this change, both the normal way to remove the tag as well as the failsafe didn't go off at all.
Existing bugged players can be fixed by doing /tag <player> remove stellarity.book_of_return.in_animation
🐛 Fixed Timeless Traveller advancement still checking for old biome IDs and also missing new biomes.
🐛 Fixed Feast of the Otherworld advancement not progressing on a few food items.
🐛 Fixed Prismite being unable to be used in Cauldron recipes.
🐛 Fixed items being stuck levitating during Cauldron breath brewing if the Cauldron is broken.
🐛 Fixed Altar of Light buff duration not scaling with the amount of sacrificed resources.
🐛 Dragon should no longer be invulnerable to damage during it's last hit phase. I am saying should as I didn't test it. Like most of the multiplayer bugs, I only managed to replicate it once (and even then it was during the time I was changing working function code).
🐛 Slimes in End Cities now split like regular Slimes do cause honestly I have no idea what that multiplayer issue was even about.
This should mark the end of the 1.21 updates. Future content updates will be for 1.21.4+, but 1.21 will still receive bugfixes if needed.
✨ Updated translations.
🐛 Fixed Lingering Potions printing 'a' in chat when thrown.
🐛 Fixed Starless Scythe not working at all. This does not fix existing Scythes.
🐛 Fixed Chorus Champion Helmet not keeping enchantments from Netherite Helmet used to upgrade it.
🐛 Fixed resources not loading correctly without Sodium/Iris due to a small core shader issue.
For datapack version, a fixed version of the resource pack was pushed.
🐛 Fixed loading on Quilt. For those 3 people total that maybe use that obscure loader.
🐛 Fixed one Stronghold room having Vaults and dev note signs. Just a small oversight.
🐛 [MOD] Fixed pack not loading on Forge/NeoForge.
Stellarity 2.2.1
🐛 Fixed resource pack not being embedded into the mod version.