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[MOD] Stellarity v2.0c

Changelog

Stellarity v2.0c

Structures

Structures

  • ⚡ Reduced the amount of Illagers spawning inside even further to aid performance.

End Village

  • 🔥 Increased frequency of both End Villages, but increased spacing and separation
  • 🔥 Chance to generate Ender Village instead of an End City reduced (33% -> 28%)
  • 🐛 Fixed Shulker Boxes in Fletcher houses not generating any loot.

End City

  • 🔥 Increased frequency of both End Villages, but increased spacing and separation
  • 🐛 Fixed chests in smaller towers generating with no loot.

Chapel of Light

  • 🐛 Fixed weird Chapel terrain adaptation
  • 🐛 Fixed abnormal Chapel generation rates

Items

General

  • ⚡ Reworked damage system. It is now a lot quicker and easier for other datapack devs to hook to.
  • ✨ Reworked how armor penetration works.

kohara here with a quick explanation:

Some weapons have armor penetration, meaning that damage they deal ignores a % of enemy armor.

In v2.0b and below, this would directly reduce the amount of armor and armor toughness by a given percent in the calculations. In this version and so on, this instead makes a % of damage completely ignore armor and enchantments. This makes armor penetration more powerful in general, but required some rebalancing.

TL;DR: high armor penetration = armor being less effective at blocking that type of damage.

  • 🐛 Fixed custom armor textures breaking with shaders.

Requires either CIT Resewn or OptiFine to apply fix.

Frigid Harvester

  • ✨ New texture! Made by Brokenemp, and it is definitely better than the nonsense I made myself.
  • 🔥 Lessened damage scaling and damage gains. It is now generally easier to get to +9. It is also easier to get past that point without farming Withers or Wardens.
  • 🐛 Fixed non-melee attacks being able to proc Frostburn.

Golden Chorus Fruit

  • ✨ Increased teleportation radius (1500 -> 2500).
  • 🐛 Fixed players being teleported on top of the roof if eaten in The Nether.

Stella

  • 🔥 Prismatic Inferno nerf: PInferno no longer has 30% armor penetration.
  • 🔥 Reduced Prismatic Inferno duration (6s -> 5s)
  • 🐛 Fixed max stacks being 4 rather than 5 as intended.
  • 🐛 Fixed Stella sometimes applying 2 Inferno stacks at once.
  • 🐛 Fixed missing sounds when attacking.
  • 🐛 Fixed missing particles on stacked Inferno damage.

Tamaris

  • ✨ Executed entity now takes knockback.
  • 🔥 Dark Decay armor penetration nerfed (80% -> 60%).
  • 🔥 Reduced boss execute treshold (15% -> 10%).
  • 🐛 Fixed non-melee attacks being able to proc Dark Decay.

Cursed Tome

  • 🐛 Fixed a few more translation issues which were accidentaly left in v2.0b.

Dragonblade

  • ✨ Punched entity now takes knockback.
  • ✨ Punch debuffs are now applied before dealing damage.
  • ✨ Increased punch armor penetration (40% -> 60%).

Starstuck Carcanet

  • ✨ Increased star damage (3 -> 4)

Spirit Dagger

  • ✨ Increased teleport slash attack armor penetration (50% -> 100%).
  • 🔥 Reduced extra teleport slash damage per level of Sweeping Edge on each Dagger (+0.75 -> 0.5).

Kaleidoscope

  • ✨ Reduced max charge time by 0.5s.
  • ✨ Now unbreakable, just like the Dragonblade.
  • 🔥 Discharge damage gets reduced further by Blast Protection enchantment.

Flask of Frost

  • 🐛 Fixed non-melee attacks being able to proc Frostburn.

Nature's Wrath

  • ✨ Reduced Oak Sapling price amount (24 -> 12).
  • 🔥 Forest Spirits now grant Absorption instead of Health Boost, reduced effect duration (17s -> 8s).
  • 🔥 Removed 15% armor penetration from regular Spirits.
  • 🔥 Reduced chance for a Librarian to sell Nature's Wrath (66% -> 50%).
  • 🔥 Reduced the duration of Regeneration from Ocean Spirits.
  • 🔥 Reduced the movement speed reduction of Ocean Spirits (-15% -> -10%).
  • 🔥 Reduced Slowness and Weakness duration from Snow Spirits by 1s each.
  • 🔥 Reduced base Spirit damage by 1 (5 -> 4).
  • 🐛 Fixed Hallowed Spirits dealing 1.4 damage to undead mobs instead of 14.
  • 🐛 Fixed Snow Spirits being unable to be fired.
  • 🐛 Fixed default Spirit Wolves spawned being level 5 instead of level 1.

Shulker Armor

  • 🔥 Now also reduces Attack Speed by 10%.

Mobs

Empress of Light

  • 🐛 Fixed Absorption cheese. This was a thing because of how old damage system worked. With my new and expanded one, this is no longer possible.

Files

Stellarity-v2-0c.jar(11.98 MiB) Primary Download

Project members

kohara

Owner, Lead Dev

Details

Licensed Custom
Published a year ago
Updated 7 months ago