Changelog
JUNE UPDATE
Managed to get one more update out before taking a summer break from working on the project. Here are the changes.
1.20.6 Update Changes:
This was a massive effort that took the majority of the month’s time and effort. Advancements, recipes, predicates, the pax portal system, tag instances, brine potion system, species fruits, metallic apples, ability books, dimension effects, mob spawning, boss fights, particle displays, admin commands, and several worldgen features had to be individually tweaked. A huge, HUGE thank you belongs to Grandmaster and Crimdev for joining me in this massive endeavor. I was pretty worried we wouldn’t be able to make it in time before my summer break started but WE DID IT!. I hope you guys enjoy the next three months and I’ll be back before you know it!
Item changes:
-Meteoric tool/weapon variants have been added. Meteoric items are a low-quality, unrefined variant of netherite. Meteoric weapons deal the same amount of damage as netherite and meteoric tools can break the same blocks that netherite items can; however, they have much less durability and are “heavy,” meaning they reduce the player’s attack speed when equipped to the mainhand.
-Lustra items have been buffed to have a durability of 3,000. (As a point of reference, netherite has 2,032)
-Copper weapons/tools have been reworked to deal ½ heart less damage but now have more durability.
-Bejeweled apples have been nerfed to grant 27 points of experience rather than 3 levels of experience when eaten.
-Metallic apples can now always be eaten even when the player has full hunger.
-An unruly compass can be crafted like a normal compass but just with copper ingots in place of iron.
-Lustra pearl texture has been added to resource pack (no item yet).
-10 weapon trim textures added to resource pack. (Yoann the GOAT!)
Recipe changes:
-Spears are now craftable with two sticks and a tip material. Similar to how a shovel is crafted, except the ingredients are arranged diagonally. All spears have the same durability as a wooden sword, regardless of what the tip is made out of. Spears have +2 increased range and the same amount of attack speed as an axe.
-Meteoric tools/weapons can now be crafted with netherite scrap.
-Copper tools/weapons can now be crafted with copper ingots.
-Crimdev made custom trim designs available via admin commands. (Wooo!)
-Attribute buffs granted by custom weapons like the katana, sabre, buckler, cutlass, warhammer, and bludgeon are now properly working. Buffs also now stack, incentivizing the player to dual-wield. (It’s a proven fact that holding two katanas makes you run faster!)
Dimension Changes:
-Slowness effect has been removed from Dormis and replaced with a movement speed reduction attribute and increased gravity attribute.
-Players entering Glacium now have a reduced armor toughness and reduced block breaking speed attribute. Really fun dealing with obsidian there :)
-Omnidrome jump boost effect replaced with massively increased safe damage fall attribute. Block interaction range has also been increased.
-Players entering panacea now have a reduced armor attribute.
-Block break attribute has been massively increased in Sanctum.
-Pax slowfall effect replaced with reduced gravity attribute and massively increased safe damage fall attribute.
-Pax weakness effect has been replaced with reduced attack damage modifier.
-Faewild sneak slowfall effect has been replaced with reduced gravity attribute and increased safe damage fall attribute.
-Faewild Jump boost effect replaced with increased jump strength attribute.
-Varskspace speed and jump boost effects are replaced with gravity, movement speed and jump strength attribute modifiers.
-Void now has a greatly reduced gravity attribute and increased jump strength attribute.
Species Changes:
Automechs are now 50% larger than the default player scale. Being three blocks tall, they can no longer fit under two-block high openings.
-Dwellers are now 25% smaller than the default player scale. Haste has been replaced with a buffed block break speed attribute.
-Enderlings are now 25% bigger. They can still fit under two-block high openings if they sneak. Enderlings also now have 15% increase attack range. (long arms)
-Faefolk passive xp earning nerfed.
-Frostkin size increased by 32%
-Humans no longer receive unlock in other dimensions. (It already didn’t do much)
-Hunters change sizes after eating certain foods. (Apples producing the largest results)
-No changes to Nereids.
-Netherkin are 10% smaller than the default player scale but have 20% more attack speed.
-Outlanders are now 35% smaller but have 25% bonus block interaction range. They can now turn invisible any time they sneak.
-No changes to Realmkeepers.
-Villains are now 10% larger.
Boss changes:
-Thrall boss now more dynamically chases the player instead of problematically staying in one spot.
-Thall is now equipped with a sai weapon in its main hand and deals massive damage.
-Removed crown blazes from top of thrall’s head. Instead, the thrall has a new attack where it spawns a single, giant blaze. The blaze has increased hp and damage. It also removes fire resistance from players from within a 20 block radius until slain.
-Upon death, the Thrall no longer spawns a giant, exploding fireball. Instead, it flings 8 falling TNT blocks away from itself.
-Instead of summoning a chest containing loot upon death. The Thrall just drops the loot.
-Varsk lighting spawner generates higher up and is encased in obsidian rather than bedrock.
Bug Fixes/ Tweaks:
-Sound intensity has been nerfed for whirlwinds in Sanctum.
-Varskspace thunder sounds are less frequent.
-Non-stop bubbling water sounds removed from the Brine biomes.
-Loud cricket swarm sounds removed from Faewild.
-When it rains in Panacea, spiders ridden by gothrum warriors are now twice as large and have 2x the hp.
-Brine nautilus are now also 2x as big.
-The custom weapons all had issues with attack speed being crazy fast. That has been fixed.
-Enchanted golden apple and trident are no longer craftable.
-Sai nerfed to deal 10 hunger damage to the wielder when used.
-Katana and Sabre speed bonus nerfed.
-Fixed issue with insane number of zombie horses spawning in the Panacea Jungle.
-Temporarily removed custom music from pack but will add them back in with the latest sound playing updates released by Mojang.
-Grandmaster nerfed effects granted by love arrow.
-Cleaned up many unused features and carvers from the pack.
-Bygone viceroy holdout structure moved to destitute garrison biome.
-Fixed Bobbit worm not attacking player and made him even harder to detect.
-Fixed issue with bludgeon weapons not showing up in loot tables.