Changelog
OK FINE HERE'S THE 1.21 UPDATE
Before we get to the new stuff added, thank you's are in order for the dev team and all of the bugs that got fixed. Most were 1.20.6-1.21 transition related, other were fixes to the newer stuff. We fixed/improved…
-Fixed fae castle crashing game (Bracken)
-Restored frozen heart in Glacium tower (Conure)
-Activated giant death flowers in the crimson panacea biome (Bracken)
-Fixed Solatium Thrall dropping sand instead of fire (Bracken)
-Fixed Thrall not dropping loot (Bracken)
-Removed pool type features that crashed the game (Team effort)
-Astral potion fixed (Conure)
-Pax portal keys fixed (Conure and Grandmaster)
-Nightfall item improvements (Conure)
-Spelling fixes (Conure and Crim)
-Survival-specific selectors now include players in adventure mode. (Conure)
-Updated random number generation (Conure)
-Antivenom enchantment bug fix (Crim)
-Initiated effect permanence system (Conure)
-Replaced entire old jukebox system with updated version (Conure)
-Nereid effects swapped with more attributes. (Conure)
-Implementation of tick predicate system (Conure)
-Villain luck effects swapped with more attributes. (Conure)
-Updated Brine system, always a huge endeavor. (Grandmaster)
-Fixed Realmkeeper and Hunter attributes (Crim)
-Fixed team switching issue (Conure)
-Fixed living palace not spawning with boss (Bracken)
-Fixed Sanctum mini hanger not spawning with nightfall item (Bracken)
-Dweller gets no blindness in creative (Grandmaster)
-Added admin command to summon fae emperor boss (Crim)
-Falling to the void in the End dimension now takes you to the Void dimension (Conure and Bracken)
-Reformat and update item id’s (Conure)
Phew! Ok, and now on to the new stuff!
ENCHANTMENT CHANGES
Abstraction: Melee weapon enchantment. Hitting players with this enchantment depletes experience points from the target.
Antivenom: Armor enchantment that reduces damage taken from potions, thorns, or sonic attacks.
Boldness: Armor enchantment that increases player attack damage. Incompatible with protection.
Chiseling Curse: Intended for a future, “chisel” item to be added to the pack. It’s only a curse to prevent the ability from being removed with a grindstone. Pickaxes can switch stone blocks between variants. Clicking on stone bricks turns them into chiseled stone bricks etc…
Defusing: Melee weapon enchantment. Creepers hit with it don’t explode.
Dentine Touch: Pickaxe enchantment that turns bedrock into deepslate.
Devouring Curse: Sharp weapon curse that deals bonus damage to both the target and wielder.
Dullness Curse: Sharp weapon curse that reduces the damage inflicted.
Famine Walker: Boot enchantment that replaces water blocks with air and grass blocks with dirt.
Ferocity: Melee weapon enchantment that increases attack speed.
Float Walker: Boot enchantment that reduces the player’s gravity.
Flood Walker: Boot enchantment that replaces air with water.
Fragility Curse: Item curse that increases the rate at which durability is consumed. (Made by Conure)
Freezing Curse: Applies slowness effect. Intended to be added to future cryolith items. Only made a curse for technical reasons.
Guarding: Sharp weapon enchantment that reduces incoming damage (basically just the protection enchantment but for held weapons). Incompatible with sharpness.
Lethargy Curse: Sharp weapon curse that reduces attack speed.
Lifesteal: Bow enchantment that grants the wielder a brief burst of regeneration after hitting a target.
Maiming Curse: Armor curse that reduces wearer’s health by one heart.
Mortality: Deal bonus damage to non-player entities. Like smite but just against players.
Poisoning Curse: Applies poison effect. Intended to be added to future verdant items. Only made a curse for technical reasons.
Pushback: Armor enchantment that knocks away the attacker. Like thorns but with knockback instead of damage. Also knocks the wearer backwards but not as severely.
Searing Surface: Armor enchantment that burns the attacker. A simple enchantment but quite effective.
Sentience Curses 1-7: Items with this enchantment make noises when dealing damage. No strategic advantage or disadvantage, just goofy.
Shrewdness: Sword enchantment that grants extra experience after killing a mob.
Splintering: Bow enchantment. Targets struck will summon three arrows which may damage nearby entities. Also spreads flaming arrows and tipped arrows. (Made by Crim)
Spectrality: Sharp weapon enchantment that makes the target glow when hit.
Vitality: Armor enchantment that gives an extra heart to the wearer.
Wisdom: Pickaxe enchantment that grants extra experience when mining blocks.
SPECIES CHANGES:
Automechs have greatly increased health, increased step height, and now have innate knockback with their melee attacks.
Frostkin have increased step height, health and high sweeping damage ratio with melee attacks.
Dwellers have increased health.
Faefolk have decreased health.
Hunters have increased step height after eating apples.
Nereids have increased health, increased gravity, slightly reduced speed, and increased step height. Instead of having indefinite water breathing the time they can hold their breath is now 20 minutes.
Netherkin, Outlanders, and Realmkeepers have reduced health.
Realmkeepers have more absorption and retain absorption buff regardless of missing hp.
Villains have more health but are now attacked by polar bears, zombie piglin, and bees. I did try adding wolves to the list but it was too depressing having my own dogs attack me :(
DIMENSION CHANGES:
Copper ore now generates in the Faewild dimension.
Lapis ore generates less frequently in the Faewild.
Glacium block breaking speed attribute reduced in severity from -75% to -50%
RESOURCE PACK CHANGES Added 22 paintings to the pack. None of these can be accessed outside of commands.
-Accolade
-Bedrock
-Crossing
-Diamond ore
-End sky
-End
-Fae (by Tytoninae)
-Green
-Nether sky
-Nether
-Netherite block
-Oak planks
-Overworld Sky
-Overworld
-Roland
-Shallot
-Stanczyk
-Starry
-Swing
-Trisolde
-Water floor
-Zenobia