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  • Extra health bossbar no longer appears when dragon health is less than 1024
  • Added a setting for changing the sound/music slider that controls ender dragon boss music
  • Music and bossbar displaying bug fixes
  • Added LS Defaults compat (better default settings compat)
  • Dragon Breath now deals damage
  • Multiple damage adjustments!
    • Dragon Dive; direct hit: lowered from 32 to -> 24 damage
    • Dragon Dive; shockwave: lowered from 18 to -> 16 damage
    • Dragon Laser: lowered from 34 to -> 28 damage
  • Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
  • Shockwave particles now visible up to 128 blocks away (prior 32)
  • Updated to 1.21!
  • Ender Dragon health option can now go beyond 1024 health (up to 4096)
  • Function clocks have been switched to scheudule clocks
  • Dragon breath should now correctly do area damage on 1.20.2-1.20.4
  • Dragon Breath can now be picked up from all Ender Dragon attacks
  • Added 2 new options for disabling boss music and dragon defeat music in the settings menu (affects all players)
  • Fixed issues that I somehow didnt catch regarding bossfight music looping
  • Fixed a bug where the guard phantoms could switch towers and bug each other out
  • Dragon breath area effect placers now properly work for 1.20.2 (changed Effects nbt to effects in overlay)
  • Optimizations!!
  • Fixed a bug where phantoms wouldn't generate around caged towers depending on the order of chunk loading

Click here to see changelog for v1.1


Project members

limesplatus

Owner

Details

Licensed Custom
Published a year ago
Updated 14 days ago