- Fixed a bug in 1.1.4a (previous version): ender dragon boss music wouldn't loop
- Fixed a bug where indication particles for triple dive would display during normal dive
- New particle indication for dragon triple dive
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
Updated to 1.21.5 (still works on 1.21.2-5)
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- with the new offsets, some of these are easier to avoid
- The dragon should now be always aligned to the ground perfectly for the levitation phase
- Updated to 1.20.3/4
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
- Updated to 1.20.3
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
- Extra health bossbar no longer appears when dragon health is less than 1024
- Added a setting for changing the sound/music slider that controls ender dragon boss music
- Music and bossbar displaying bug fixes
- Added LS Defaults compat (better default settings compat)
- Allows for changing default settings in mod packs. Click here for more info
- Dragon Breath now deals damage
- Multiple damage adjustments!
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)