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1.4.25c

by limesplatus on Nov 5, 2024
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1.4.25c

by limesplatus on Nov 5, 2024
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  • Jukebox fixes

1.4.25b

by limesplatus on Nov 2, 2024
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1.4.25b

by limesplatus on Nov 2, 2024
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  • Boats no longer show a health display (1.21.3 bug fix)

1.4.25a

by limesplatus on Nov 1, 2024
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1.4.25a

by limesplatus on Nov 1, 2024
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  • Updated to 1.20.3
  • Added biome titles for Pale Garden
  • Fixed a bug relating to ending a raycast from placing a disc

1.4.25

by limesplatus on Oct 12, 2024
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1.4.25

by limesplatus on Oct 12, 2024
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  • Mobs wands now have textures in the mod version
  • Added an entity wand filter system to the Creative Mode wands
    • Using this, you can filter what mobs wands will target
    • E.x. if you have a bunch of entities very close to each other, you could precisely target just one with the filter
  • Added a new mob wand for centering mobs to a block's center
  • Item sparkle has been readded (was removed prior)
  • Item sparkle optimzations
  • Improved the Chinese translation in the mod version - HiraMafu

1.4.24j

by limesplatus on Oct 10, 2024
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  • Mob health display now shows play names in aquaish text
  • Below name health and other score colors can now be modified with the command below
    • /data modify storage vanilla_refresh:storage below_name_display_color set value "#ff7583" <- set your color hex code there
  • Water splashing animation now displays bubble particles in the water
  • Player names are now colored aqua in Mob Health displays
  • Players can now sit on carpet
  • More rotation check for facing down in checking for sitting
  • Multiple new wands for rotation and positioning: these also now work with display entities!
  • Invisible mobs now show their health. Invisible players health will still remain hidden.
  • Improved spectating
  • Player names are now colored slightly aqua in Mob Health displays
  • Players can now sit on carpet
  • More rotation check for facing down in checking for sitting
  • Multiple new wands for rotation and positioning: these also now work with display entities!
  • Invisible mobs now show their health. Invisible players health will still remain hidden.
  • Improved spectating
  • When a player is invisible, their health will no longer be displayed to other nearby players from mob health display
  • Entity Repositioning wand now works dynamically with slabs (somewhat)
  • When reverting a mob back from a frozen model back to normal, it will be given back its original Invulnerable, Persistence, and Silent nbt tags if it had those set to 1b
  • Readable Clock time display bug fixes
  • Raycasts for mob health display are now correctly projected from the player eyes
  • Added a new local/global death sound for falling damage deaths
  • Added a new option to make player head drops only drop when the death cause was another player
  • Soul Links and gravestones are compatible again
  • Fixed a bug that'd cause Soul links to set your XP to 35 when having a lot of XP and collecting another soul link
  • Max health attribute for players now updates every 2 minutes for compatibility with other mods/datapacks
  • Clock item optimizations
  • Majorly decreased rate of nbt checks for the player sitting feature

Project members

limesplatus

Owner

Details

Licensed Custom
Published 2 years ago
Updated 5 days ago