Changelog
VOA 2.2.0 -- Perils of Plunder ~ Marina Dungeon Update
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Hello folks! It's time for a Surprise dungeon release! Ethereal Pirate Ships have been spotted in large numbers across the end dimension! Players now have a chance to soar through floating naval formations in a truly epic aerial experience. Put that elytra to work as you fly from deck to deck in a open air battlefield. There is plunder to be had, the question is... Are you brave enough to conquer the ethereal fleets?
I've been hacking away slowly at my list of things I want to accomplish before I finally conclude my "End Dimension" focus (Formally known as Phases). I wanted to make the Dungeon flow between the Monastery Dungeon and the Monolith more cohesive, I felt just jumping into the Monolith robbed players of a chance to explore the new tiers of loot which are available in the End Dungeons. Thus the Marina dungeon was born!
With this dungeon also comes a significant rework of the two loot pools currently found in the end dungeons. I found the average chest had a lot of junk in it. Especially considering the challenge required to LOOT the chests. Players should now see a significant buff across all loot chests.
The new Marina Dungeon should be comparable to the completion time found in the overworld Manor dungeon.
Additions:
Marina Dungeon (End Dimension) -The Marina dungeon now spawns in the outer end islands.
-The Marina dungeon cannot spawn within a 1200 blocks of another Marina.
-The Marina spawns in a variety of formations, each with a randomized make up of ships and ship sizes.
-Their are three different tiers of ship sizes that can spawn in:
- *Sloops
- *Brigs
- *Galleons (Rarest/Largest) -Most of the ships are trapped, players will encounter a new plate trap :D -Consider bringing potions of Slow Falling to mitigate fall damage.
Changelog:
-Reworked the End-Light Loot table (Should now contain waaaaaaaaaaaaaaaaaaaaaay better loot).
-Buffed the End-Medium Loot table
-Gladiator Mob >> was renamed "Ethereal Admiral".
-Double Bone-87 damage increased, was 22 per shot. Now 25 dmg per shot.
Monolith Dungeon
-Made significantly rarer.
-Now only spawns after the player travels 5050 blocks away from spawn (x=0, z=0).
-Cannot spawn within 2400 blocks of another Monolith.
-This will be the End game dungeon - Still heavily a WIP.
-Significantly Buffed Loot.
-Admirals (Formally Gladiator) now spawn on every floor.
//~~~ I didn't forget about the End Trail Chambers, I just thought I would tie up some loose ends first in order to better balance them. -They are coming eventually! ~~~//
Ethereal Enemies: #Privateer Health Nerf (All Tiers) - Was 45 >> Now 35 HP
#Buccaneer Health Nerf (All Tiers were 60HP) Now >> -Basic (40 HP) -Gold (45 HP) -Diamond (50 HP)
Potionhold Nerfs: -Basic (Was Instant Damage IV >> Now Instant Damage III) -Gold (Was Instant Damage IV >> Now Instant Damage III) -Diamond (Was Instant Damage V >> Now Instant Damage III)
Resource Pack:
-Updated to 2.2.0