End Expansion - The Lamented Islands

End Expansion - The Lamented Islands

Mod

A simple mod expanding the End with more relation to boss progression and RPG elements. Bringing new life and a story to uncover across it's generational devastation.

Client and server AdventureEquipmentMagic MobsWorld Generation

1,233 downloads
16 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Welcome to End Expansion - The Lamented Islands

The Lamented Islands with the Sky Box

This mod focuses on expanding the end and giving the definition of "end game". Hence this mod having more focus on the RPG aspect along with several trinkets, items, and utility machines to help with your day to day survival world. Below will be a quick summary of what this mod adds.

  • 10 New mobs (All being located in various parts of the end and half of them being structure specific)
  • 3 New mini-bosses
  • 1 New secret boss
  • 2 New challenging bosses with phases and a unique style of attacking
  • Multiplayer boss scaling
  • 3 New armor sets each providing bonuses or negating debuffs
  • 40 New blocks including utility machines and a new bridge/gate system
  • A guidebook covering the mods contents with the exception of secret boss encounters
  • 5 New major structures all having various puzzles/traps/enemies
  • 1 New biome
  • New better stronghold with several different rooms and vastly bigger than vanilla's
  • A WIP Sky Box that can be configured. Default: true
  • A config with over a hundred controls and changes

Getting Started

Crafting the Guide Book

All you'll need is to make the Guide to the End or you can try to find it in the new stronghold.

Below is a more in-depth look into all the mods additions from a bird eye-view for those that wish to see more.

Improved Stronghold

Spoiler

Improved Stronghold

The true adventure update!

With the only change to the overworld, the Stronghold now is much more bigger and has several redone rooms. Along with some custom mob spawners bringing forth a bit more challenge to your adventures such as invisible cave spiders! The new stronghold has two levels too it, with the second level including the portal room and the library.

Changes to the Base End Biome

Spoiler

Machines/Other Things

(Upper Left) The Avalon, a mysterious trader that can rarely be found offering enchantments and upgraded weapons for a price. You can also find the Avalon's Coin for a unique challenge.

(Upper Right) Turium, a new plant found rarely in the biome or at any of the structures found in the base end biome. When eaten, it gives Regeneration 2 for a short period of time.

(Lower Left) Compulsors, machines that suck up any entities or items. Great for farm utility or making traps at your base.

(Lower Right) Ancient Guilder, a new denizen in the end that doesn't really like anything Ash Wasteland's related and can be given items that'll display in it's head. If you place the requested block near it, It will convert that block into a different one.

The End Vaults

The End Vaults

This structure is where you can find the end's new resource, Pure Crystals. They are heavily locked away and these vaults can be found by looking for a well like structure on the surface or poking throughout the side of the islands. They are known for being heaily guarded and the chance for a mini-boss to be at one of these is by chance.

The Lamented Islands

The Lamented Islands

This behemoth of a floating city is where the first major boss is found, it is reccomended to defeat the Lamentor to get an idea if you're ready to head to the Ash Wastelands. You can also find a small amount of Pure Crystals here as well.

The Ash Wastelands

Spoiler

The Ash Wastelands

The Ash Wastelands

This biome is filled with hostility and a dark shroud of fog lies in it when entering. However it holds the key to some of the most powerful equipment in the mod and bringing forth more utility machines.

(Upper Left) The Dark shroud within the Wastelands and some peery eyes, best to light up the area.

(Upper Right) One of the new resources found in the biome, rarely on the surface but more common in the underground. These crystals are to be combined with Pure Crystals to be the base material for the best armor set in the mod.

(Lower Left) With the Wastelands, it holds it's secrets in the underground as well with the Ashed Mines you'll be able to explore large cave systems and encounter new life. As well this is where the second resource is found, Cordium.

(Lower Right) We can see one of the denizens of the underground, it likes to latch onto your head if you wake it up.

Structure in the Ash Wastelands

End Game Structures

(Left) We have the Ashed Towers, looming over the biome and holding puzzles, traps, and the best chance to find an Avalon's Coin atop of the tower. As well where the Fell Knights guard there treasures, and another chance for a mini-boss to spawn atop of the tower.

(Right) The Ashed Kings Fortress, this massive behemoth of a floating fortress is the final stop in the mod. Where you'll encounter several variants of the Fell Knights, and at the top of the main building is where the 2nd and last major boss is. Make sure you have the best equipment you can take as enchanted diamond armor doesn't cut it.

Closing Thoughts

I'd just like to say thank you to my team and the members at our discord server, this project couldn't have completed without them. If you wish to join, you'll be able to see sneakpeaks of our future projects along with early test builds of them.

FAQ:

Is this mod made with McCreator?

A: NO lmao

Will you port this mod to a newer version?

A: No, There's already so much in this mod and 1.12.2 is the version I play on mostly. If you wish to port yourself you may, just please message me when you do.

Will there be any more additions/updates to this mod?

A: With all the positive feedback on this project it's forseeable it'll get another update, maybe small minor things here and there to further flesh out the mod. As there are concepts I had for other biomes to include, but we'll see.

Will you be making parts of this separate mods or changing the Ender Dragon?

A: Yes, I do plan on making the Better Stronghold it's own mod in the future and that second part is classified. :)