End Expansion - The Lamented Islands

End Expansion - The Lamented Islands

Mod

A simple mod expanding the End with more relation to boss progression and RPG elements. Bringing new life and a story to uncover across it's generational devastation.

Client and server AdventureEquipmentMagic MobsWorld Generation

805 downloads
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Changes THE OLD CONFIG NO LONGER WORKS! DELETE IT

  • Recreated the Config into a folder, called End Expansion. Where the config has been organized better into several files. An Explanation of the new Config
  • general_config : This is where like all affecting stuff is found, like debugging/lag reducing, and where all the scaling stuff for mobs or armor are.
  • mob_config : Config for all mob related stuff, health, armor, attacks, and so forth
  • items_config : Config for all item related stuff, attack damage, cooldowns, and abilities
  • structure_config : Config for all structure related stuff, size, weight, and mob/chest spawns.

Config Additions

  • Added damage changing options for the Cordium Sword, End's Revolt, and Unholy Sword
  • Added Cooldown or ability options for the Cordium Sword, End's Revolt, and Unholy Sword

Bug Fixes

  • Fixed bug with bosses not spawning from spawn eggs, additionally mobs spawned from spawn eggs do not have a radius check for if they are outside there spawn zone, which means they can free roam.
  • Fixed bug with the Guidebook not being craftable and the advancement for it
  • Fixed bug involving the Sky Box, many thanks to Aecht Rob for the report!
  • Fixed bug with duplicate walls

RELOAD YOUR CONFIGS!

Config Changes/Additions/Balance

  • Reduced default Health of Constructor, Fell Knights, and Others (only slightly)
  • Reduced default Health of Lamentor by 25 (400 -> 375)
  • Reduced default Attack Damage for Lamentor and Avalon by 3
  • Added Sky Box enable/disable
  • Added an option to enable weapon PVP abilities, this basically allows all weapons in EE that have an ability or AOE type of attack too harm other players. Default : false
  • Added an option for Boss Griefing, when enabled more attacks from the bosses will have the ability to break blocks. Default: false
  • Default boss scaling has been reduced, Boss Health additive per player (50% -> 40%), and attack damage per player (25% -> 18%)

Non Config related Balance Changes

  • Constructors are now no longer able to spawn throughout the End Biomes
  • Constructors now have a new gimmick when fighting them, if you're using a pickaxe you can break there shell to make it easier to attack them.
  • Lamentor and Ashed King are now restricted to there spawn point if they stray too far. Allowing the Lamentor and Ashed King to stay near there arena.
  • Avalon no longer goes peaceful if it slays the player, it will remain in a boss state until it has been defeated.

Additions

  • New Sky Box, many thanks to FakeDrayn! This is experimental so report any bugs you find on it!
  • Texture update to End's Revolt Axe

Bug Fixes

  • Multiplayer issue with animations now showing to other server players, FIXED all animations not playing for others
  • Multiplayer Fixed several Particle related crashes
  • Multiplayer fixes for Avalon's Health Orbs crashing server

Multiplayer should now be pretty playable!

(Many thanks to SmileyCorp for allowing us to test on a server with End Expansion, it has helped a lot with further polishing this mod)

NOTE: I will be taking a break from the modding scene, (approximately a month) due to IRL stuff. If any major bugs or crashes are sent I'll get them fixed, however this mod will not see another update for atleast a month or two.

  • HOPEFULLY fixed everything regarding Multiplayer. Realized there was a pretty big sync issue.
  • Added some sounds to some of the items -Nerfed the Guilded Shields crystal ability, it can no longer spam damage every second, now it has a cooldown of 1.5 seconds before dealing damage again
  • Fix for Multiplayer Crash around any of the Fell knights due to texture variations

Config Options

  • Added an option for biome weight
  • Added an option for changing base armor and armor toughness values for (Barrend Golem, End Seeker Prime, Unholy Knight, Lamentor, Avalon, Ashed King)
  • Additionally armor values are affected by universal scaling options ie: Lamented End Difficulty and Ash Wastelands Difficulty

Changes

  • Barrend Golem has a new model and texture!
  • Lamented Eye has a new model and texture!

Fixes

  • Fixed Crash related to Red Rage and the Endfall staff in a multiplayer setting

RELOAD YOUR CONFIGS!

Update 0.6

Additions

  • Added a new Painting Collectable that can be found in the End Vaults.
  • Added Recipe to Stone Brick Walls
  • Config Option for the durability of Crown of Past Era
  • Config Option to enable particles for the Avalon, by default it is reduced to prevent lag for players.

Model/Texture changes to the following mobs

  • Fell Knights, Mages, Shielders, Unholy

  • End Seeker, Elder End Seeker

  • Ender Eye

  • Lamented Eye

  • Model/Texture changes to several items within the mod

Balance

  • Changed the spawn rate of End Vaults, default lowered by 50
  • Removed the knockback from Constructors when hit in there invunerable state
  • Elder End Seeker now breaks Iron Bars when summoned in to prevent easy cheesing of mini-boss
  • Increased the Attack Damage of Elder End Seeker by 2

Fixes

  • Avalon not trading bug
  • Fixed Lamented Islands generation being to rare or not consistent
  • Hopefully some fixes related to Multiplayer for animations not playing for other players
  • Fixed Barrend Golem not starting in it's tower
  • Fixed Multiplayer crash with Barrend Golem crashing other people besides the host upon starting the boss
  • Fixed Multiplayer crash with Avalon crashing other people besides the host upon summoning it's arena
  • Fixed an issue with rendering and some typos
  • Added a config option for the Summon by the Crown of Past Era to be friendly to the user who summoned it.

Initial release of this update on Modrinth, if you are are using End Expansion - The Lamented Islands from Curseforge, this is the new update introducing a lot. (Yes, Curseforge will be recieving this update in the future. I am just releasing on here first due to some graphical changes coming soon and here to catch any early bugs.)