Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.
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Official 1.7.2 update.
Logic card recipes will consume their ingredients. (possibly temporary depending on whether it even makes a difference)
Changed refined iron to normal iron in one recipe, since refined iron was removed.
Items (MFDs, blank cards, link cards, logic tokens, crafting ingredients) will be deleted when upgrading from 1.6.4. Sorry!
Fixed forcefields not getting any power with "preferredEnergySystem=infinite"
Forcefields look bad or invisible at a distance because of 1.7's mipmapping (texture smoothing).
New bug: Several GUIs have syncing problems.
New bug: forcefields camouflaged with ice are not translucent.
New bug: forcefields camouflaged with stained glass are just weird.
Should fix "TileHidden cannot be cast to TileEntityCodeDoor"
Fixed "NoSuchFieldError: defaultVolume" crash with updated IC2.
Refined iron ingots replaced with refined iron plates in all recipes. Fixes crash.
EMP upgrades, forcefield cores and tesla coils can use different power systems - set the preferredEnergySystem option in immibis.cfg.
Removed the ability to right click with a frequency card to see a random number.
Fixed DeFence IDs not being added to config file.
Absorbed the old mod DeFence. As a result:
Added chain link fences.
Added barbed wire fences.
Added code doors, which are doors locked by a 4-digit PIN.
Updated to Minecraft 1.6.4.
Updated to experimental IC2.
Updated to Minecraft 1.6.2.
Removed deprecated blocks: reactor containment field projector, EU injector, reactor connector.
Fixed crash when double-clicking slots.
Fixed beam code not using isAirBlock to check for air.
Fixed empty 1 and 2 sections being created in config file.
Industrial tesla coils use a whitelist of entities to attack, instead of a blacklist
Arrows and other projectiles can be destroyed by industrial tesla coils.
Destroying a projectile always costs 500 EU instead of using as much EU as possible.
Reobfuscated with SRG names; fixes AbstractMethodError.
Fixed forcefield filters not working with area projectors.
Item detection filters now target dropped items (which match the item in the filter) as well as players.
Made everything relating to data beams glowy (like xycraft ore)
Made forcefield projectors glowy (also like xycraft ore)
Fixed being able to mine data beams with silk touch.
Fixed a small texture bug with programmable filters.
Added input mode icon to the programmable filter GUI.
Added coloured input tokens.
Fixed zapper+camo forcefields using the wrong texture when no block is in the camouflage upgrade.
Directional Projector renamed to Line Projector (as intended).
Added (DEPRECATED) tags to reactor field projectors, reactor connectors.
Added (DEPRECATED) tag to EU injector. If you somehow still have one, just supply power to the core directly.
enableReactorBlocks defaults to false.
Apologized for being like Sengir and removing things. This mod is not Nuclear Control. At least nothing was nerfed.
Fixed item detection filters not saving their inventory. (Why did nobody tell me about that?)
Renamed intersection/union/difference tokens to AND/OR/NOT tokens respectively.
Fixed item detection filter beam colour.
Gave up waiting for IC2 to have a non-alpha release and updated to Minecraft 1.5.2.
Items cannot be inserted into loot collectors.
Only splash potions can be inserted into potion applicators.
Removed Reactor Monitor, Reactor Monitor Client and Reactor Cooler.
Removed reactor link cards.
Removed MFD wrench mode.
Blacklisted item frames and all BuildCraft entities from being zapped by industrial tesla coils.
Changed blank card recipe slightly, so it no longer conflicts with MFFS.
Added reverse crafting recipes for projectors.