Advanced Peripherals

Advanced Peripherals

Mod

Advanced Peripherals is a mod that adds many useful extensions for CC:Tweaked(Computercraft).

Client and server TechnologyTransportationUtility

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First official Advanced Peripherals 1.20.4 alpha release to the whole public. Please report any bug to github!

Added

  • Wandering Trader config

Changed

  • Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players

Fixed

  • [#660] Fixed that the inventory manager's getItemInHand function adds a blank nbt tag to the item
  • [#636] Fixed that the automata's useOnBlock function will return PASS in some specific case
  • [#645] Fixed that the inventory functions for the powah integration would always return nil
  • Fixed that some entity operations don't have enough range
  • [#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
  • [#640] Fixed null pointer exception when invoking getName
  • [#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)

Added

  • Wandering Trader config

Changed

  • Safe the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players

Fixed

  • [#660] Fixed that the inventory manager's getItemInHand function adds a blank nbt tag to the item
  • [#636] Fixed that the automata's useOnBlock function will return PASS in some specific case
  • [#645] Fixed that the inventory functions for the powah integration would always return nil
  • Fixed that some entity operations don't have enough range

Added

  • [Features/#43] Up/down versions of automata block functions using pitch and yaw - Thanks to @zyxkad
  • [Features/#9] Added shift sneaking version of useOnBlock - Thanks to @zyxkad

Fixed

  • [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
  • Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
  • Fixed isOnEnchantedSoil() for the mana flower integration
  • [#419] Fixed that the automata digBlock function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad
  • [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizzard
  • [#621] Fixed that the listCells function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa
  • [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
  • [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
  • [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
  • [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
  • [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
  • [#595] Fixed that scanEntities does not include living entity fields - Thanks to @zyxkad
  • [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad

Changed

  • [#588] Changed the misspelled maxHealth parameter in the player detector, the misspelled attribute is still included in the table for backwards compatibility - Thanks to @zyxkad
  • [#613] Clamp analog output of the setAnalogOutput function between 0-15 - Thanks to @zyxkad

Fixed

  • [#556] Fixed a server crash when the toast packet got loaded on the server side
  • [#558] Fixed support for the latest minecolonies version
  • [#552] Fixed that our automata turtles don't allow charging when need_fuel in the CC config is set to true
  • [#538] Delete old ar goggles curios tag

Added

  • Added isTileEntity and getBlockStates to the Block Reader
  • Added sendToastToPlayer and sendFormattedToastToPlayer to the Chat Box
  • Added the health, the respawn position and the air supply to the player of the player detector.

Fixed

  • [#553] Changed the priority of our chat event to prevent chat message validation failure issues

Changed

  • Added random error to getPlayerPos. That is by default deactivated. Thanks to @eitan3085!
  • Make the prefix of chat box messages dyeable with & chars

Added

  • Added isTileEntity and getBlockStates to the Block Reader
  • Added sendToastToPlayer and sendFormattedToastToPlayer to the Chat Box
  • Added the health, the respawn position and the air supply to the player of the player detector.

Fixed

  • [#542] Fixed that our description key bind does not work in specific cases and other windows than the vanilla inventory.
  • [#553] Changed the priority of our chat event to prevent chat message validation failure issues

Changed

  • Added the Stack to the resource order of the Colony Integrator and add the fingerprint to common item stacks
  • Added random error to getPlayerPos. That is by default deactivated. Thanks to @eitan3085!

Fixed

  • [#542] Fixed that our description key bind does not work in specific cases and other windows than the vanilla inventory.

Changed

  • Added the Stack to the resource order of the Colony Integrator and add the fingerprint to common item stacks

Fixed

  • [#530] Fixed stray pixel in inventory_manager_gui.png
  • Fixed Memory Card tooltip color
  • [#524] Fixed not working brackets color change of the Chat Box - Thanks to @zyxkad!
  • [#522] Fixed that the index of the argument range for the functions sendMessageToPlayer and sendFormattedMessageToPlayer in the Chat Box is incorrect - Thanks to @zyxkad!

Added

  • [#519] Added Applied Mekanistics support to the ME Bridge - Thanks to @starcatmeow!

Changed

  • [#474] Changed the inventory manager. Merged the NBT and normal variants of the removeItem and addItem functions to one. See documentation for more info
  • [#441] Let the ME bridges isConnected function only return true when the ME bridge is actually connected to an active ME system

This is the neoforge port for 1.20.1. This version works for Minecraft Forge and for NeoForge.

Fixed

  • Fixed integration for Mekanism 10.4

Fixed

  • Fixed that craftFluid of the RS Bridge will not work when the target fluid stack is empty
  • Fixed the amount of the costs of researches in the colony integrator
  • [#505] Fixed a NullPointerException when calling craftItem with the ME Bridge while using the CPU argument
  • [#503],[#509] Fixed a bug where the imported items to a ME System are imported without the NBT tag(Thanks to @michele-grifa!)
  • [#501] Fixed some stack overflow exceptions when moving items around(Independent of the periphal)
  • [#511] Fixed the patchouli book

Changed

  • [#512] Changed some debug messages of the ME and RS Bridge

Added

  • [#514] Added a neededTime property to the research table of the colony integrator

Fixed

  • Fixed that craftFluid of the RS Bridge will not work when the target fluid stack is empty
  • Fixed the amount of the costs of researches in the colony integrator
  • [#505] Fixed a NullPointerException when calling craftItem with the ME Bridge while using the CPU argument
  • [#503],[#509] Fixed a bug where the imported items to a ME System are imported without the NBT tag(Thanks to @michele-grifa!)
  • [#501] Fixed some stack overflow exceptions when moving items around(Independent of the periphal)

Changed

  • [#512] Changed some debug messages of the ME and RS Bridge

Added

  • [#514] Added a neededTime property to the research table of the colony integrator

Changed

  • Changed sorting of our creative tab

Added

  • [#481] Add configurable chunk loading radius to chunky turtle. Thanks to @Einhornyordle!
  • [#483] Add Powah's Ender Cell support. Thanks to @Apeopex!
  • [#435] Add a isFluidCrafting and isFluidCraftable function to the ME Bridge
  • [#477] Add two configuration values for the chat box. One for a maximum range and one to disallow multidimensional message sending
  • [#491] Added support for Storage Busses in calculation of used storage space for the ME Bridge. Thanks to @Michele Grifa!
  • [#494] Add the name to getCraftingCPUs()
  • [#490] Don't divide the amount of the bytes of the DISK drives
  • [#485] Add AE2 Addtions support to the ME Bridge

Fixed

  • [#488] Added support with CC:T 1.106x. Thanks to @SirEdvin!
  • [#478] Fixed not working Ae2 Things integration
  • [#482] Fixed that some of the functions of automata turtles throw NPEs if the functions were called for the first time
  • [#487] Fixed a server crash when two ME Bridges are connected to one ME System while items are scheduled for crafting
  • [#490] Fixed that getUsedItemStorage does not respect AE2Things DISK drives
  • [#486] Fixed that the player detector will not detect players in different dimensions

Changed

  • Changed sorting of our creative tab

Added

  • [#481] Add configurable chunk loading radius to chunky turtle. Thanks to @Einhornyordle!
  • [#483] Add Powah's Ender Cell support. Thanks to @Apeopex!
  • [#435] Add a isFluidCrafting and isFluidCraftable function to the ME Bridge
  • [#477] Add two configuration values for the chat box. One for a maximum range and one to disallow multidimensional message sending
  • [#491] Added support for Storage Busses in calculation of used storage space for the ME Bridge. Thanks to @Michele Grifa!
  • [#494] Add the name to getCraftingCPUs()
  • [#490] Don't divide the amount of the bytes of the DISK drives
  • [#485] Add AE2 Addtions support to the ME Bridge

Fixed

  • [#482] Fixed that some of the functions of automata turtles throw NPEs if the functions were called for the first time
  • [#487] Fixed a server crash when two ME Bridges are connected to one ME System while items are scheduled for crafting
  • [#490] Fixed that getUsedItemStorage does not respect AE2Things DISK drives
  • [#486] Fixed that the player detector will not detect players in different dimensions

Fixed

  • [#497] Fixed 32 signed integer overflow with RS Bridge functions when too many  external storages(Or high sized storages) or too many disks were used.

Fixed

  • [#478] Fixed a game crash when trying to call some functions of the ME Bridge while AE2 Things is not installed

###Added/Fixed

  • [#476] There a multiple additions and fixes to getResearch of the colony integrator:
    • getResearch function is callable again (was not available because it was throwing a non-lua exception)
    • will not return hidden research items
    • fix text properties of research: name and researchEffects
    • add properties to research:
      • requirements: list of requirements:
        • desc: requirement description text
        • type: type of requirement, only building type shows additional information (building and level)
      • cost: list of research cost
      • progress: integer value

Added

  • Added the minecolonies integration back
  • Added the mekanism integration back