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  • behind the scenes work to make addon datagen easier (traister101)
  • bring back held models for anchor, oar, and cannon without using EHM dependency
  • add a client config option to change the behavior of rudders on boats that have them
  • some behind-the-scenes fixes
  • fix cleats not being mineable
  • fix vehicle_helpers tag
  • fix boats being extremely easy to accidentally break in creative
    • boats will now take 4 hits to destroy in creative
    • make boats instantly repairable in creative
  • fix recipe knowledge requirements
  • fix requiring way too much VRAM, especially when addons are installed
  • fix blast furnace and smoker compartments requiring half the fuel of their blocks
  • fix icebreaking and plant destroying happening even when a boat is nonfunctional
  • fix bouyancy occuring on nonfunctional boats
  • make wind affecting boats with no anchors (rowboat) not happen by default, add a config for the original behavior
  • breaking changes for dependents!
  • background changes to support addons
    • make cannon entities more accessible to addons
    • make cannon items more accessible to addons
  • fix jibsail dye not being persistent
  • fix banners flying against the wind
  • background changes to support addons with different requirements for boat construction
  • fix playing the scaffolding place sound when adding wood to a shipwright's scaffolding
  • add some additional items to the unfinished boat loot tables
  • add czech translation (celdak)
  • compartments with blocklight will now affect the vehicle's lighting
  • added russian translation (Windflame)
  • added Polish translation (Freeziu)
  • fixed a loading crash that occured when Astikor Carts was also installed
  • fix visual issue with the water occlusion layer on rowboats
  • make all boats bouyant when underwater and close to the surface, fixing flotation bugs
  • fix unfinished boat structures not generating loot

Project members

alekiponi

Member

Details

Licensed MIT
Published 2 months ago
Updated 24 days ago