Alloy Forgery

Alloy Forgery

Mod

Forge some alloys

Client and server LibraryTechnologyUtility

488.9k downloads
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2.4.1

Changes

  • Fix a crash related to missing classes

The update contains a fix for the latest fabric API version combined with the ability to add Item Components to the output for recipes.

2.3.1

Changes

  • Fix loot tables not applying due to wrong data directory (#145)
  • Update Portuguese translations (#141, thanks Landrozaum)

2.3.0

Breaking change

  • The recipe blacklist tag is now under tags/recipe instead of tags/recipes

Changes

  • Fix recipes not being loaded due to being in the wrong directory (thanks Superkat!)

2.2.2

  • Remove old datagen
  • Fix recipes using old Fabric API conditions (#142)

2.2.1

  • Fixed a potential crash regarding loading tags
    • Now loaded with the DynamicRegistry, which should be more stable

2.2.0

Initial port to 1.21

Small update includes some fixes and changes to mechanics for blasting adaptation:

Features

  • Adjust blasting adaptation recipes default input amount from 1 to 2 with higher tier output only.
    • Furthermore there are now options to adjust various aspects of the adaption layers with such documented on the wiki
  • Update recipe syntax to be more uniform between input and outputs which is documented on the new wiki!
  • [Major Change] Add glass recipe for the forge

You can access the config via Mod Menu, in-game with the /owo-config command, or by finding the config file in your instances config folder

Fixes:

  • Fix issues with recipes deserialization due to problems with ingredient equality
  • Add recipe id to error with recipes using tagged output if occurs

2.1.3

  • Fixed an issue with a bad compat recipe (adamantite_ingot_from_ores)

Update Alloy Forgery to Minecraft 1.20.4

2.1.2

  • Added an icon when the recipe used in the Forge is higher than the required minimum tier

Contains Backport of Fixes from 2.1.0 - 2.1.1 for 1.20+, check the change log for such for more info.

Fix issues with relation to mods calling craft method to get Recipe output leading to unintended ingredient removal.

This update brings some fixes for Ticking related issues and also adds support for Adapting Blasting Furnace Recipes to work within the forge

Features

  • Adapt Blast Furnace Recipes Dynamically to Alloy Forge Recipes (API Information planned for the future)
  • Reduce the tier of the Deepslate Forge Controller (2 -> 1)
    • This change was made to make raw ore doubling harder to get. You now need to seek out Prismarine or Blackstone (The Nether) to make a better Forge Controller.

Fixes:

  • Fix tick related lag when idle or crafting
    • Logic and caching was added for recipe checking, which greatly improves performance
  • Fix mishandling of Fuel Remainders, where stacks would be entirely replaced with the remainders
  • Various fixes for compatibility recipes, mainly related to common tags

2.0.22

  • Fix owo-sentinel not working
  • Port and re-activate EMI plugin
  • Make REI text more visible in dark mode
  • Ported to 1.20 (Blodgharm)
  • Added localization for Brazillian Portugese (#105, thanks FITFC!)

2.0.20

  • Fixed a crash related to KubeJS (#102, #103, #98)
  • Added Spanish localization (es_es, thanks Boxadactle!)
  • Added Italian localization (it_it, thanks CapoFantasma97!)
  • Added Taiwanese localization (zh_it, thanks EvanHsie0405!)
  • Fixed some issues related to raw block recipes and datagen

Note: This release marks the end of maintenance for 1.19.2.

This is a straightforward port to 1.19.4


Project members

Wisp Forest

Wisp Forest

Organization

Blodhgarm

Contributor

Noaaan

Contributor

LordDeatHunter

Fortnite Author

chyzman

Mascot

Details

Licensed MIT
Published 3 years ago
Updated a month ago