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Amarong 1.2.2+1.21.1

  • Altered Amarong Hammer smash attack sounds
  • Verylongsword item bar now pulses slightly when fully charged
  • Add attribution for sound because I forgot (sorry)
  • Entering obscure now spawns particles around your location if the gamerule amarong:obscure_spawns_particles is true
  • Added recipe for the Amarong Hammer (can be disabled by disabling the Amarong Hammer Recipe datapack)
  • Removed the Vault enchantment
  • The Pneumatic and Particle Accelerator enchantments are no longer treasure enchantments
  • The Ticket Launcher is now enchantable (oops)

Amarong 1.2.1+1.21.1

  • Added a gamerule to enable passive charge for the verylongsword
  • Buffed railcannon damage (10 -> 12.5)
  • Allow damage enchantments such as Sharpness to modify the boomerang's projectile damage
  • Changed the map color of the Amarong Core to orange
  • (Bugfix) Dropping a kaleidoscope or switching between kaleidoscopes now resets the shader
  • Kaleidoscope Entity advancements now require the player to be using the correct shader kaleidoscope
  • Slightly scaled down the Amarong Hammer model in first person

Amarong 1.2.0+1.21.1

  • Fixed a longstanding bug where placing transparent blocks that intersected with a rainbow beacon beam (from an Amarong Core) would affect the smoothness of the color change
    • Added a config option to configure this in case performance issues occur
    • Added a config option to debug beacon tick
  • Amarong now has a separate advancement tab
  • Added the Amarong Staff
  • Retextured the Amarong Chunk and Amarong Sheet
  • Prefixed Uniques with the mod id
  • Amarong Boomerang can now be enchanted with sharpness and other sword enchantments
  • Added the Easy Core Duplication datapack for people who would like to obtain multiple Amarong Cores more efficiently without farming withers
  • Update README

Amarong 1.1.4+1.21.1

  • Fixed bug where switching to creative mode after throwing a boomerang would not add it to your inventory
  • Fixed water streams being able to put out fires when players were in adventure mode

Amarong 1.1.3+1.21.1

  • Fixed crash where receiving a boomerang thrown from the offhand would throw an ArrayIndexOutOfBoundsException
  • Boomerangs do not have a hit sound
  • Boomerangs now always hit entities up against walls

Amarong 1.1.2+1.21.1

  • Boomerang can now render with glint
  • Added damage type for boomerang because I forgot
  • Added translation key for boomerang because I forgot
  • Fixed boomerang not saving some data
  • Fixed death messages being mixed up
  • Changed the category of some weapon recipes from TOOLS to COMBAT

Amarong 1.1.1+1.21.1

  • ATMOSPHERE
  • Enchantments can now be obtained in survival
    • Capacity can now be obtained from an Enchanting Table
    • Pneumatic and Particle Accelerator can be obtained from the Trial Chambers supply chest
    • Obscure can now be obtained from End City treasure chests
    • Railcannon can now be obtained from Ancient City chests
  • Updated Ticket Launcher
    • You can now take tickets out of the Ticket Launcher
    • Updated texture for Ticket Launcher, but I still can't texture
    • Added resourcepack for old Ticket Launcher texture/model
  • Added the Amarong Boomerang
    • Added a config option for the boomerang spin speed
    • Added a gamerule for the boomerang damage
    • Can be enchanted with infinity, but only if you have enough bookshelves
  • Duck can now be enchanted with power in survival
  • Updated README

Amarong 1.0.24+1.21

  • Rewrite water stream entity renderer
  • Fix water stream killing everything while still adhering to the original intent
  • Fix railcannon not being blocked by shields or wolf armor (I'm sorry)
  • <insert registry sync requirement here>

Amarong 1.0.23+1.21

  • Fix adventure mode players not being able to fill ducks with water

Amarong 1.0.22+1.21

  • Add last-minute tags and subtitles

Amarong 1.0.21+1.21

  • Fix water stream being on fire
  • Water stream no longer does knockback
  • Water stream will now extinguish blocks on hit
  • Particle Accelerator now works with experience bottles

Amarong 1.0.20+1.21

  • Fix targeting scaled entities being weird
  • /amarongconfig opens config screen, requires YACL

Amarong 1.0.19+1.21

  • No longer bundle Beam Be Gone because I don't need it yet
  • Add some textures for Scattered Shards

Amarong 1.0.18+1.21

  • Fix death messages
  • Fix NullPointerException from RailgunEntity while trying to access the ItemStack
  • Add a block tag for Amarong Hammer mineables to add more flexibility
  • Attempt to fix the transparency bug, but I needed a working build

Amarong 1.0.17+1.21

  • New config option for one-handed verylongsword
  • New config option for no kaleidoscope zoom (it used to be a resource pack, but I decided against it)
  • Change railcannon shot delay from 4 seconds to 3 seconds
  • Make water streams actually extinguish entities
  • No summoning railgun entities
  • Bundle Beam Be Gone (thanks RamGames)

Amarong 1.0.16+1.21

  • Fixed polymer-related log spam
  • Renamed some classes because I can't spell
  • Allow projectiles to kill armor stands

Amarong 1.0.15+1.21

  • Fixed advancements crashing if you remove them (i.e. force remove advancements with another mod such as Crunchy Crunchy Advancements)
  • Tag-related things

Amarong 1.0.14+1.21

  • Imagine only implementing things halfway and then forgetting about them, just could not be why this update exists
  • Fixed all missing assets

Amarong 1.0.13+1.21

  • Try to only add twirling hammer if Twirl is installed to avoid some log spam
  • Remove invisible item frames recipe because I don't know why I added it in the first place

Amarong 1.0.12+1.21

  • Miscellaneous built-in resource pack fixes
  • Miscellaneous code changes, include me being at using generics
  • Fixed item frame renderings of the 3d models
  • Updated README
  • Fixed Amarong Hammer + Twirling killing item entities
  • HONQUE

Project members

SkyNotTheLimit

Member

Details

Licensed MIT-0
Published 7 months ago
Updated 7 days ago