🐌 Ambient Additions 🦀
This mod adds ambient life to your world and utilities to catch them. The mod includes various fully-animated animals, ranging from adorable corgis to radially-symmetric starfish, shy crabs, and miniature armadillos. The aim is to introduce more fauna into your world, in order to fuel players' zoos and critter-catching habits!
🎯 Critter-Catching: Blowguns, Darts, and Crates!
In order to aid you in collecting and transporting animals, a multitude of the mod's animals are able to be put in buckets, pots, bottles, or bowls. Along with this, we have also added a set of items to sedate and crate any animal in general, especially those that cannot be caught by other means.
Crates are a new form of animal transport.
- Empty Crates can be used on sedated entities by right-clicking on them to capture them.
- Entities can be placed from crates by right-clicking again.
- Crates will gain a new texture and enchantment glint when containing a mob and will state the mob contained as a tooltip.
Blowguns & Darts allow you to sedate mobs for capture.
- Blowguns are ranged weapons that use darts as ammunition.
- They can be charged similarly to a bow, and fire a single dart projectile accordingly.
- Darts inflict a single level of "stun" on a mob.
After a certain number of stuns, a mob will enter a sedated mode for 30 seconds, during which it will display sleepy particles. The number of stuns required to sedate a mob scales with it's health.
Stun requirements
2.5 hearts = 1 stun 5 hearts = 2 stuns 10 hearts = 3 stuns 25 hearts = 4 stuns 25+ hearts = 5 stunsCredits
NinniH for assetwork, code and sounds OmayPaty for assetwork GRAUS for assetwork magmastrider#3837 (from our discord) for screenshots fool#1369 (from our discord) for screenshots
& special thanks to BisectHosting for sponsoring us!