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Changelog
- Player Experience is now a living entity attribute, so things like splash potions or modifiers don't crash the game by trying to add a player attribute to a non-player. It still only does anything on players.
- Change how cooldown and mana cost attributes work so positive changes reduce duration, and negative modifiers increase duration, to make them more intuitive. Previously a reduction in attribute reduced CD/MC, but it shows as red in MC, implying that you are getting a bad effect.
Dependencies
Files
amethyst_core-1.2.2+1.19.3.jar(306.86 KiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 7 months ago