Changelog
Spell HUD Update
Scepters now have HUDs! When holding a scepter, you'll now see a HUD pop up in the top left corner of the screen (by default). The HUD shows your current spell, cooldown, scepter mana, and progress to magic school level-up.
Press Left Alt (default binding) and a brand new Spell Radial Menu will pop up! Quickly pick your spell with clicking rather than needing to crouch scroll. Use th /spellHud
command to manipulate these HUDs, and even turn off crouch-scrolling if you want.
The Spell HUD
The Radial Menu
Should I Hit That Added
Also added is a new Pvp/Protection API (made by yours truly) that takes spell-pvp up to the next level! Spells and Summons now intelligently know whether or not to hit a target depending on a wide variety of factors
- Is the target on my team?
- Is it my pet? An allies pet?
- Is it a monster?
- Is it in my OpenPAC and/or Argonauts party/guild?
- Is Toggle PVP enabled
- etc.
To fully enable this new system, especially for PVP combat, I recommend enabling the entities_v6 config option forcePvpOnAllSpells
Other Updates
- Added Trance Spell
- Added Dismiss Spell
- Various tweaks and fixes on several spells
- Fix several Tales spell recipes.
- Fix several Tales tiers and other features.
- Sardonyx Elemental more powerful and more intelligent now.
- Summons now juke creepers like a player would.
- Added Mana Regeneration Potion
- Mana Potions and Mana Regen Potions now appear in various AI loot chests
- Fixed a Witch House loot chest not being randomized.